{"lines": [{"agent": 1, "at": 1791705248.483291, "tool": "Bash", "command": "python3 - <<'EOF'\np='.scratch/try_run.js'\ns=open(p).read()\ns=s.replace(\"\"\"  const spec = await (await fetch('http://127.0.0.1:8431/.scratch/tries.json?r=' + Math.random())).json().catch(() => null);\n  const voice = (await page.evaluate(async () => (await (await fetch('/.scratch/tries.json?r=' + Math.random())).json()).voice).catch(() => null)) ?? 'butler';\n\"\"\",\"\"\"  const {voice} = await (await fetch('http://127.0.0.1:8431/.scratch/tries.json?r=' + Math.random())).json();\n\"\"\")\nopen(p,'w').write(s)\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705265.500469, "tool": "Bash", "command": "sed -n '/^def build():/,/^def show/p' scripts/mascots/butler.py; sed -n '/^def export_all/,$p' scripts/mascots/butler.py", "output": "def build():\n    clear()\n    bpy.context.scene.render.fps = FPS\n    body = build_body()\n    rig = build_rig()\n    hang(rig, {\"body\": body})\n    hang(rig, {\"headphones\": headphones(\"headphone\")})\n    for voice, design in VOICES.items():\n        pose(rig, {})\n        hang(rig, {asset: parts for asset, parts in design[\"assets\"]().items() if asset not in ASSETS})\n        if design[\"held\"]:\n            pose(rig, design[\"grip\"])\n            hang(rig, design[\"held\"](rig))\n    pose(rig, {})\n    check({asset: parts for asset, parts in ASSETS.items() if asset != \"body\"})\n    for name, bone in sum(ASSETS.values(), []):\n        made = bpy.data.objects[name]\n        made.name = made.data.name = name + \"_mesh\"\n    animate(rig)\n    return rig\n\n\n# Shows one voice dressed on the body with its rest face, for a look in the viewport.\ndef show(voice, assets):\ndef export_all():\n    for track in bpy.data.objects[\"rig\"].animation_data.nla_tracks:\n        track.mute = False\n    pose(bpy.data.objects[\"rig\"], {})\n    for name, parts in ASSETS.items():\n        export(name, [each + \"_mesh\" for each, bone in parts], name == \"body\")\n\n\nif __name__ == \"__main__\":\n    build()\n    decimate(0.5)\n    export_all()\n    bpy.ops.wm.save_mainfile()", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791705280.342437, "tool": "Bash", "command": "python3 - <<'EOF'\np='.scratch/try_run.js'\ns=open(p).read()\ns=s.replace(\"\"\"    const {fitOf} = await import('/src/web/src/kit/toonScene.js');\"\"\",\"\"\"    const {fitOf} = await import('/src/web/src/kit/toonScene.js');\n    const {Matrix4} = await import('three');\n    // A fit turned about a point of the bone (the head's middle, say) rather than the bone's origin.\n    const about = (f) => { if (!f.about) return fitOf(f); const [x, y, z] = f.about; return new Matrix4().makeTranslation(x, y, z).multiply(fitOf({...f, about: undefined})).multiply(new Matrix4().makeTranslation(-x, -y, -z)); };\"\"\")\ns=s.replace(\"fitOf(fits[m.userData.asset] ?? {}).multiply\",\"about(fits[m.userData.asset] ?? {}).multiply\")\nopen(p,'w').write(s)\nEOF\ncat > .scratch/tries.json <<'EOF'\n{\"voice\": \"coach\", \"tries\": [\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [20, 0, 0]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [-20, 0, 0]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 20, 0]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 0, 20]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 0, -20]}}}\n]}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705289.169795, "tool": "Bash", "command": "cat > .scratch/tries.json <<'EOF'\n{\"voice\": \"coach\", \"tries\": [\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 0, -28]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [-12, 0, -25]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [12, 0, -25]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, -25, -25]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 25, -25]}}}\n]}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705300.093259, "tool": "Bash", "command": "cat > .scratch/tries.json <<'EOF'\n{\"voice\": \"coach\", \"tries\": [\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 35, -22]}}},\n {\"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [-10, 35, -25]}}},\n {\"pose\": {\"head\": {\"lift\": 0.04, \"rz\": 8, \"ry\": -10, \"rx\": -2}}, \"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 35, -15]}}},\n {\"pose\": {\"head\": {\"lift\": 0.04, \"rz\": 8, \"ry\": -10, \"rx\": -2}}, \"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 35, -15], \"shift\": [0, 0.03, 0]}}},\n {\"pose\": {\"head\": {\"lift\": 0.04, \"rz\": 12, \"ry\": -18, \"rx\": -2}}, \"fits\": {\"coach_cap\": {\"about\": [0, 0.42, 0], \"turn\": [0, 35, -18], \"shift\": [0, 0.03, 0]}}}\n]}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705309.998917, "tool": "Bash", "command": "cat src/web/src/domain/toonWardrobes.json; grep -n \"headphone\" src/web/src/domain/toonAssets.json scripts/mascots/butler.py | cut -c1-200 | head -20", "output": "{\n    \"butler\": {\"head\": \"butler_hat\", \"ears\": \"headphones\", \"neck\": \"butler_bow_tie\", \"torso\": \"butler_coat\", \"arms\": \"butler_sleeves\", \"feet\": \"butler_shoes\", \"hands\": \"butler_hands\", \"held_left\": \"butler_tray\", \"over_arm\": \"butler_towel\", \"legs\": \"butler_trousers\"},\n    \"coach\": {\"head\": \"coach_cap\", \"ears\": \"headphones\", \"neck\": \"coach_whistle\", \"torso\": \"coach_jacket\", \"arms\": \"coach_sleeves\", \"legs\": \"coach_trousers\", \"feet\": \"coach_shoes\", \"hands\": \"coach_hands\", \"held_right\": \"coach_clipboard\"},\n    \"colleague\": {\"ears\": \"headphones\", \"eyes\": \"colleague_glasses\", \"torso\": \"colleague_shirt\", \"arms\": \"colleague_sleeves\", \"feet\": \"colleague_shoes\", \"hands\": \"colleague_hands\", \"held_left\": \"colleague_mug\", \"legs\": \"colleague_trousers\"},\n    \"homie\": {\"head\": \"homie_cap\", \"ears\": \"headphones\", \"neck\": \"homie_headphones\", \"torso\": \"homie_hoodie\", \"arms\": \"homie_sleeves\", \"legs\": \"homie_trousers\", \"feet\": \"homie_shoes\", \"hands\": \"homie_hands\"},\n    \"squire\": {\"head\": \"squire_helmet\", \"ears\": \"squire_headphones\", \"torso\": \"squire_armour\", \"arms\": \"squire_vambraces\", \"hips\": \"squire_belt\", \"legs\": \"squire_greaves\", \"feet\": \"squire_boots\", \"hands\": \"squire_hands\", \"held_left\": \"squire_quill\", \"held_right\": \"squire_shield\"}\n}\nsrc/web/src/domain/toonAssets.json:2:    \"headphones\": {\"slot\": \"ears\", \"drawn_for\": [\"butler\", \"coach\", \"colleague\", \"homie\"], \"cloth\": false, \"hides\": []},\nsrc/web/src/domain/toonAssets.json:32:    \"homie_headphones\": {\"slot\": \"neck\", \"drawn_for\": [\"homie\"], \"cloth\": false, \"hides\": []},\nsrc/web/src/domain/toonAssets.json:35:    \"squire_headphones\": {\"slot\": \"ears\", \"drawn_for\": [\"squire\"], \"cloth\": false, \"hides\": []},\nscripts/mascots/butler.py:392:def headphones(prefix, z=HEAD_AT.z - 0.16, radius=0.115):\nscripts/mascots/butler.py:453:# cloth claim its parts belie, and a part on a bone its slot does not give it, so a coat cannot carry shoes nor a helmet headphones;\nscripts/mascots/butler.py:531:# The butler: a bowler tipped to his right, headphones, a tailcoat open over a grey waistcoat, a big bow tie, dress shoes.\nscripts/mascots/butler.py:827:    return {\"homie_cap\": cap(\"homie_cap\", turn=30, backwards=True, peak=-22, brow=0.15), **outfit(hoodie + trousers(\"homie_joggers\", \"hoodie\") + sneakers(\"homie_shoe\"), t\nscripts/mascots/butler.py:877:        \"squire_headphones\": headphones(\"squire_phone\", z=HEAD_AT.z - 0.14, radius=0.11),\nscripts/mascots/butler.py:1046:    hang(rig, {\"headphones\": headphones(\"headphone\")})", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791705313.4210749, "tool": "Bash", "command": "sed -n 392,405p scripts/mascots/butler.py", "output": "def headphones(prefix, z=HEAD_AT.z - 0.16, radius=0.115):\n    out = []\n    for side, x in SIDES:\n        at = x * (head_side(z) + 0.04)\n        out += [\n            (tube(f\"{prefix}_{side}\", radius, 0.10, (at, 0, z), \"skin\", rotation=(0, 90, 0)).name, \"head\"),\n            (ring(f\"{prefix}_{side}_rim\", radius * 0.72, 0.016, (at + x * 0.05, 0, z), \"lapel\", rotation=(0, 90, 0)).name, \"head\"),\n            (tube(f\"{prefix}_{side}_disc\", radius * 0.62, 0.02, (at + x * 0.05, 0, z), \"lavender\", rotation=(0, 90, 0)).name, \"head\"),\n        ]\n    return out\n\n\n# Splits an outfit into its pieces, each part going to the first named slot whose bones it hangs on:\n# outfit(parts, torso=\"butler_coat\", arms=\"butler_sleeves\", feet=\"butler_shoes\").", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705325.2688482, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='def headphones(prefix, z=HEAD_AT.z - 0.16, radius=0.115):'\nb='''# Headphones as drawn: a broad cup on each side level with the middle of the visor, a lavender disc in its outer face.\ndef headphones(prefix, z=HEAD_AT.z - 0.07, radius=0.15):'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\nsed -n 386,392p scripts/mascots/butler.py", "output": "for name, bone in parts:\n        made = bpy.data.objects[name]\n        made.matrix_world = matrix @ made.matrix_world\n    return parts\n\n\n# Headphones as drawn: a broad cup on each side level with the middle of the visor, a lavender disc in its outer face.", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705352.9407701, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\np='src/web/src/domain/toonFits.json'\nd=json.load(open(p))\nd['coach']['coach_cap']={'head':{'turn':[0,35,-18],'shift':[-0.1298,0.0506,0]}}\nopen(p,'w').write(json.dumps(d, indent=4)+\"\\n\")\nEOF\npython3 .scratch/poses.py '{\"coach\": {\"rest\": {\"head\": {\"lift\": 0.04, \"rz\": 12, \"ry\": -18, \"rx\": -2}}}}' && echo ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705407.297534, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\npairs=[('toward=joint(rig, \"hand_left\", 0.5) + Vector((0, -1, 0)), size=0.65)','toward=joint(rig, \"hand_left\", 0.5) + Vector((0, -1, 0)), size=0.85)'),\n('\"coach_clipboard\": placed(board, Matrix.Translation(at) @ Matrix.Scale(0.9, 4)),','\"coach_clipboard\": placed(board, Matrix.Translation(at) @ Matrix.Scale(0.78, 4)),')]\nfor a,b in pairs:\n    assert a in s,a; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\n(blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -5) ", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705587.795771, "tool": "Bash", "command": "pkill -f \"butler.blend --python\"; python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''# Headphones as drawn: a broad cup on each side level with the middle of the visor, a lavender disc in its outer face.\ndef headphones(prefix, z=HEAD_AT.z - 0.07, radius=0.15):\n    out = []\n    for side, x in SIDES:\n        at = x * (head_side(z) + 0.04)'''\nb='''# Headphones as drawn: a broad cup centred on each side of the head, level with the middle of the visor and clear of it, a lavender\n# disc in its outer face.\ndef headphones(prefix, z=HEAD_AT.z - 0.045 * HEAD[\"visor\"][\"height\"], radius=0.15):\n    out = []\n    for side, x in SIDES:\n        at = x * (head_side(z) + 0.05)'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\ngrep -n \"squire_phone\" scripts/mascots/butler.py", "output": "879:        \"squire_headphones\": headphones(\"squire_phone\", z=HEAD_AT.z - 0.14, radius=0.11),", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791705596.9170282, "tool": "Bash", "command": "sed -i '' 's/\"squire_headphones\": headphones(\"squire_phone\", z=HEAD_AT.z - 0.14, radius=0.11),/\"squire_headphones\": headphones(\"squire_phone\", radius=0.11),/' scripts/mascots/butler.py && grep -n '\"squire_headphones\"' scripts/mascots/butler.py && (blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -5)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706282.70624, "tool": "Bash", "command": "tail -3 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/br7wldjfz.output", "output": "exit 0\n\n[exited with code 0]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706308.741838, "tool": "Bash", "command": "cat > .scratch/tries.json <<'EOF'\n{\"voice\": \"butler\", \"tries\": [\n {},\n {\"pose\": {\"upper_arm_right\": {\"rz\": 100, \"rx\": 30}, \"forearm_right\": {\"rz\": 100}}},\n {\"pose\": {\"upper_arm_right\": {\"rz\": 105, \"rx\": 30}, \"forearm_right\": {\"rz\": 100}}},\n {\"pose\": {\"upper_arm_right\": {\"rz\": 100, \"rx\": 35}, \"forearm_right\": {\"rz\": 95}}},\n {\"pose\": {\"upper_arm_right\": {\"rz\": 108, \"rx\": 25}, \"forearm_right\": {\"rz\": 95}}}\n]}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706319.402058, "tool": "Bash", "command": "cat > .scratch/tries.json <<'EOF'\n{\"voice\": \"butler\", \"tries\": [\n {\"pose\": {\"head\": {\"rx\": -4, \"rz\": 8, \"ry\": 0, \"lift\": 0.03}}},\n {\"pose\": {\"head\": {\"rx\": -4, \"rz\": 8, \"ry\": 15, \"lift\": 0.03}}},\n {\"pose\": {\"head\": {\"rx\": -4, \"rz\": 8, \"ry\": 25, \"lift\": 0.03}}},\n {\"pose\": {\"head\": {\"rx\": -4, \"rz\": 8, \"ry\": 20, \"lift\": 0.03}, \"upper_arm_right\": {\"rz\": 105, \"rx\": 30}, \"forearm_right\": {\"rz\": 100}}},\n {\"pose\": {\"head\": {\"rx\": -4, \"rz\": 12, \"ry\": 20, \"lift\": 0.03}, \"upper_arm_right\": {\"rz\": 105, \"rx\": 20}, \"forearm_right\": {\"rz\": 100}}}\n]}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706331.4928582, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, subprocess\nd=json.load(open('src/web/src/domain/toonPoses.json'))\ng=d['butler']['grip']; g['upper_arm_right']={\"rz\":105,\"rx\":30}; g['forearm_right']={\"rz\":100}\npatch={\"butler\":{\"rest\":{\"head\":{\"rx\":-4,\"rz\":8,\"ry\":15,\"lift\":0.03},\"upper_arm_right\":{\"rz\":105,\"rx\":30},\"forearm_right\":{\"rz\":100}},\"grip\":g}}\nsubprocess.run([\"python3\",\".scratch/poses.py\",json.dumps(patch)],check=True)\nEOF\ngit diff src/web/src/domain/toonPoses.json | grep '^[-+].*\\(head\\|arm_right\\|grip\\)' | grep butler -A0 | head; python3 -c \"\nimport json;d=json.load(open('src/web/src/domain/toonPoses.json'))['butler'];print(d['rest']['head'],d['rest']['upper_arm_right'],d['grip']['forearm_right'])\"", "output": "{'rx': -4, 'rz': 8, 'ry': 15, 'lift': 0.03} {'rz': 105, 'rx': 30} {'rz': 100}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706340.854742, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\npairs=[('(rounded_box(f\"{prefix}_{side}_sole\", (0.29, 0.5, 0.04), (at, -0.10, 0.02), \"line\", bevel=0.019, segments=4).name, bone),','(rounded_box(f\"{prefix}_{side}_sole\", (0.29, 0.48, 0.04), (at, -0.10, 0.02), \"satin\", bevel=0.019, segments=4).name, bone),'),\n('trousers(\"butler_trousers\", thigh=0.12, shin=0.11)','trousers(\"butler_trousers\", thigh=0.15, shin=0.135)'),\n('Matrix.Translation((-0.09, 0.0, 2.10)) @ Matrix.Scale(0.9, 4)','Matrix.Translation((-0.09, 0.0, 2.11)) @ Matrix.Scale(0.97, 4)')]\nfor a,b in pairs:\n    assert a in s,a; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\ngrep -n \"colleague\" src/web/src/domain/toonPoses.json | head -2; python3 -c \"\nimport json;d=json.load(open('src/web/src/domain/toonPoses.json'))['colleague'];print(json.dumps(d)[:900])\"", "output": "39:    \"colleague\": {\n{\"rest\": {\"torso\": {\"rx\": -4, \"ry\": 7, \"rz\": 3}, \"head\": {\"lift\": -0.1, \"ry\": -14}, \"thigh_left\": {\"rx\": -75, \"rz\": -29, \"ry\": 1}, \"thigh_right\": {\"rx\": -58, \"rz\": -33, \"ry\": 11}, \"shin_left\": {\"rx\": 38}, \"shin_right\": {\"rx\": 24}, \"upper_arm_left\": {\"rx\": -19, \"rz\": -70, \"ry\": 9}, \"forearm_left\": {\"rx\": -153, \"rz\": -44, \"ry\": 2}, \"upper_arm_right\": {\"rz\": 19, \"rx\": 8, \"ry\": -13}, \"forearm_right\": {\"rx\": -158, \"rz\": 12}, \"foot_left\": {\"rx\": 23, \"ry\": -17, \"rz\": 18}, \"foot_right\": {\"rx\": 32, \"rz\": -33, \"ry\": -22}, \"hips\": {\"rz\": -2, \"ry\": 11}, \"hand_left\": {\"ry\": 4, \"rx\": 5, \"rz\": -6}}, \"seat\": 0.28, \"sits\": true, \"grip\": {\"hips\": {\"rz\": -2, \"ry\": 11}, \"torso\": {\"rx\": -4, \"ry\": 7, \"rz\": 3}, \"upper_arm_left\": {\"rx\": -30, \"rz\": -20}, \"forearm_left\": {\"rx\": -110}, \"upper_arm_right\": {\"rz\": 30, \"rx\": 0}, \"forearm_right\": {\"rx\": -100, \"rz\": 30}, \"hand_left\": {}, \"hand_right\": {}}}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706356.0835059, "tool": "Bash", "command": "cat > .scratch/tries.json <<'EOF'\n{\"voice\": \"colleague\", \"tries\": [\n {\"pose\": {\"upper_arm_right\": {\"rz\": 25, \"rx\": 0}, \"forearm_right\": {\"rz\": 10, \"rx\": -20}}},\n {\"pose\": {\"upper_arm_right\": {\"rz\": 35, \"rx\": -10}, \"forearm_right\": {\"rz\": 5, \"rx\": -30}}},\n {\"pose\": {\"upper_arm_right\": {\"rz\": 25, \"rx\": 0}, \"forearm_right\": {\"rz\": 10, \"rx\": -20}, \"shin_left\": {\"rx\": 70}, \"shin_right\": {\"rx\": 60}}},\n {\"pose\": {\"upper_arm_right\": {\"rz\": 25, \"rx\": 0}, \"forearm_right\": {\"rz\": 10, \"rx\": -20}, \"thigh_left\": {\"rx\": -85, \"rz\": -20}, \"thigh_right\": {\"rx\": -75, \"rz\": -24}, \"shin_left\": {\"rx\": 75}, \"shin_right\": {\"rx\": 65}}},\n {\"pose\": {\"upper_arm_right\": {\"rz\": 25, \"rx\": 0}, \"forearm_right\": {\"rz\": 10, \"rx\": -20}, \"thigh_left\": {\"rx\": -85, \"rz\": -20}, \"thigh_right\": {\"rx\": -75, \"rz\": -24}, \"shin_left\": {\"rx\": 75}, \"shin_right\": {\"rx\": 65}, \"head\": {\"lift\": -0.1, \"ry\": 12}}}\n]}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706369.365876, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\nbase={\"thigh_left\": {\"rx\": -85, \"rz\": -20}, \"thigh_right\": {\"rx\": -75, \"rz\": -24}, \"shin_left\": {\"rx\": 75}, \"shin_right\": {\"rx\": 65}, \"head\": {\"lift\": -0.1, \"ry\": 12}}\ntries=[]\nfor ua,fa in [({\"rz\":45},{\"rz\":50}),({\"rz\":40,\"rx\":-15},{\"rz\":60}),({\"rz\":50,\"rx\":10},{\"rz\":45,\"rx\":-20}),({\"rz\":35},{\"rz\":70}),({\"rz\":55},{\"rz\":30})]:\n    tries.append({\"pose\":{**base,\"upper_arm_right\":ua,\"forearm_right\":fa}})\njson.dump({\"voice\":\"colleague\",\"tries\":tries},open('.scratch/tries.json','w'))\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706382.941432, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\nbase={\"thigh_left\": {\"rx\": -85, \"rz\": -20}, \"thigh_right\": {\"rx\": -75, \"rz\": -24}, \"shin_left\": {\"rx\": 75}, \"shin_right\": {\"rx\": 65}}\ntries=[]\nfor ua,fa,h in [({\"rz\":50},{\"rz\":10},{\"lift\":-0.1,\"ry\":0}),({\"rz\":45,\"rx\":-10},{\"rz\":20},{\"lift\":-0.1,\"ry\":0}),({\"rz\":55,\"rx\":-10},{\"rz\":-10},{\"lift\":-0.1,\"ry\":0}),({\"rz\":50},{\"rz\":10},{\"lift\":-0.1,\"ry\":5}),({\"rz\":50},{\"rz\":10},{\"lift\":-0.1,\"ry\":-6})]:\n    tries.append({\"pose\":{**base,\"upper_arm_right\":ua,\"forearm_right\":fa,\"head\":h}})\njson.dump({\"voice\":\"colleague\",\"tries\":tries},open('.scratch/tries.json','w'))\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706397.2435808, "tool": "Bash", "command": "python3 .scratch/poses.py '{\"colleague\": {\"rest\": {\"thigh_left\": {\"rx\": -85, \"rz\": -20}, \"thigh_right\": {\"rx\": -75, \"rz\": -24}, \"shin_left\": {\"rx\": 75}, \"shin_right\": {\"rx\": 65}, \"upper_arm_right\": {\"rz\": 50}, \"forearm_right\": {\"rz\": 10}, \"head\": {\"lift\": -0.1, \"ry\": -10}}}}' && python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='trousers(\"colleague_trousers\") + sneakers(\"colleague_shoe\")'\nassert a in s; s=s.replace(a,'trousers(\"colleague_trousers\") + sneakers(\"colleague_shoe\", size=0.8)')\na='shirt = jacket(\"colleague_shirt\", \"cream\", size=(0.80, 0.46, 0.62), folds=\"lavender\")'\nassert a in s; s=s.replace(a,'shirt = jacket(\"colleague_shirt\", \"cream\", size=(0.72, 0.44, 0.62), folds=\"lavender\")')\nopen(p,'w').write(s)\nEOF\necho done", "output": "done", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706403.272285, "tool": "Bash", "command": "sed -n '/^def build_homie_assets/,/^def build_squire_assets/p' scripts/mascots/butler.py; python3 -c \"\nimport json;d=json.load(open('src/web/src/domain/toonPoses.json'))['homie'];print(json.dumps(d['rest']))\"", "output": "def build_homie_assets():\n    hoodie = jacket(\"homie_hoodie\", \"hoodie\", size=(0.92, 0.56, 0.66), sleeve=0.15)\n    hoodie.append((ring(\"homie_hood\", 0.31, 0.12, (0, 0.10, CHIN + 0.0), \"hoodie\", rotation=(-25, 0, 0), scale=(1.1, 0.9, 0.7)).name, \"torso\"))\n    hoodie += [line(f\"homie_knee_fold_{side}\", front_arc((x * LEG_X, 0, KNEE + 0.02), 0.153, 100, droop=0.035), f\"thigh_{side}\") for side, x in SIDES]\n    front = -0.252\n    hoodie.append(line(\"homie_pocket\", [(-0.16, front, 0.88), (-0.11, front, 1.04), (0.11, front, 1.04), (0.16, front, 0.88)], \"torso\"))\n    hoodie.append(line(\"homie_hem\", [(-0.16, front, WAIST + 0.06), (0.16, front, WAIST + 0.06)], \"torso\"))\n    hoodie += [(hanging(capsule(f\"homie_string_{side}\", 0.014, (x * 0.08, -0.30, CHIN - 0.08), (x * 0.09, -0.305, CHIN - 0.32), \"cream\"), 1.0).name, \"torso\") for side, x in SIDES]\n    neck = []\n    for side, x in SIDES:\n        neck += [\n            (tube(f\"homie_phone_{side}\", 0.12, 0.08, (x * 0.22, -0.20, CHIN - 0.04), \"lavender\", rotation=(90, 0, -30 * x)).name, \"torso\"),\n            (ring(f\"homie_phone_{side}_rim\", 0.095, 0.018, (x * 0.235, -0.24, CHIN - 0.04), \"cream\", rotation=(90, 0, -30 * x)).name, \"torso\"),\n            (tube(f\"homie_phone_{side}_disc\", 0.075, 0.02, (x * 0.24, -0.245, CHIN - 0.04), \"blue\", rotation=(90, 0, -30 * x)).name, \"torso\"),\n        ]\n    neck.append((sweep(\"homie_phone_band\", through([(-0.22, -0.20, CHIN - 0.04), (-0.10, -0.27, CHIN - 0.12), (0.10, -0.27, CHIN - 0.12), (0.22, -0.20, CHIN - 0.04)], 10), [0.022] * 10, \"lavender\", sides=10).name, \"torso\"))\n    return {\"homie_cap\": cap(\"homie_cap\", turn=30, backwards=True, peak=-22, brow=0.15), **outfit(hoodie + trousers(\"homie_joggers\", \"hoodie\") + sneakers(\"homie_shoe\"), torso=\"homie_hoodie\", arms=\"homie_sleeves\", legs=\"homie_trousers\", feet=\"homie_shoes\"), \"homie_headphones\": neck}\n\n\n# The squire wears a helmet over his own head: a taller shell with an opening for the visor, a crest, a slot on the brow and a plume.\ndef build_squire_assets():\n{\"torso\": {\"rx\": -29, \"ry\": -7, \"rz\": 11, \"lift\": -0.143}, \"head\": {\"rx\": 8, \"ry\": -4, \"rz\": 5, \"lift\": -0.03}, \"upper_arm_left\": {\"rx\": -118, \"rz\": -61, \"ry\": 87}, \"forearm_left\": {\"rx\": -150, \"ry\": 95, \"rz\": -67}, \"upper_arm_right\": {\"rx\": -53, \"rz\": -5, \"ry\": 14}, \"forearm_right\": {\"rx\": -91, \"ry\": -113, \"rz\": 11}, \"thigh_left\": {\"rx\": -106, \"rz\": -45}, \"thigh_right\": {\"rx\": -105, \"rz\": -38}, \"shin_left\": {\"rx\": 33}, \"shin_right\": {\"rx\": 30}, \"foot_left\": {\"rx\": 35}, \"foot_right\": {\"rx\": 35}, \"hips\": {\"rz\": 2, \"rx\": 25}, \"hand_left\": {\"rz\": 6, \"rx\": 25}, \"hand_right\": {\"rx\": -11, \"rz\": 27}}", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791706413.275269, "tool": "Bash", "command": "sed -i '' 's/cap(\"homie_cap\", turn=30, backwards=True, peak=-22, brow=0.15)/cap(\"homie_cap\", turn=30, backwards=True, peak=-22, reach=0.5, brow=0.15)/' scripts/mascots/butler.py && grep -c 'reach=0.5, brow=0.15' scripts/mascots/butler.py && (blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -5)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706425.260139, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\nlegs={\"torso\":{\"rx\":-20,\"rz\":8,\"lift\":-0.143},\"hips\":{\"rx\":20},\"thigh_left\":{\"rx\":-100,\"rz\":-30},\"thigh_right\":{\"rx\":-100,\"rz\":-25},\"shin_left\":{\"rx\":45},\"shin_right\":{\"rx\":40},\"foot_left\":{\"rx\":20},\"foot_right\":{\"rx\":20}}\narms=[\n ({\"rx\":-60,\"rz\":-10},{\"rx\":-30,\"ry\":60},{\"rx\":-60,\"rz\":10},{\"rx\":-30,\"ry\":-60}),\n ({\"rx\":-50,\"rz\":-15},{\"rx\":-60,\"rz\":40},{\"rx\":-50,\"rz\":15},{\"rx\":-60,\"rz\":-40}),\n ({\"rx\":-40},{\"rz\":-90},{\"rx\":-40},{\"rz\":90}),\n ({\"rx\":-40},{\"rz\":90},{\"rx\":-40},{\"rz\":-90}),\n ({\"rx\":-70,\"rz\":-20},{\"rx\":-20,\"rz\":70},{\"rx\":-70,\"rz\":20},{\"rx\":-20,\"rz\":-70}),\n]\ntries=[{\"pose\":{**legs,\"upper_arm_left\":a,\"forearm_left\":b,\"upper_arm_right\":c,\"forearm_right\":d,\"hand_left\":{},\"hand_right\":{}}} for a,b,c,d in arms]\njson.dump({\"voice\":\"homie\",\"tries\":tries},open('.scratch/tries.json','w'))\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706436.601494, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, subprocess\nt=json.load(open('.scratch/tries.json'))['tries'][4]['pose']\nt={k:v for k,v in t.items() if v}\nt.update({\"hand_left\":None,\"hand_right\":None})\nsubprocess.run([\"python3\",\".scratch/poses.py\",json.dumps({\"homie\":{\"rest\":t}})],check=True)\nprint(json.load(open('src/web/src/domain/toonPoses.json'))['homie']['rest'])\nEOF", "output": "{'torso': {'rx': -20, 'rz': 8, 'lift': -0.143}, 'head': {'rx': 8, 'ry': -4, 'rz': 5, 'lift': -0.03}, 'upper_arm_left': {'rx': -70, 'rz': -20}, 'forearm_left': {'rx': -20, 'rz': 70}, 'upper_arm_right': {'rx': -70, 'rz': 20}, 'forearm_right': {'rx': -20, 'rz': -70}, 'thigh_left': {'rx': -100, 'rz': -30}, 'thigh_right': {'rx': -100, 'rz': -25}, 'shin_left': {'rx': 45}, 'shin_right': {'rx': 40}, 'foot_left': {'rx': 20}, 'foot_right': {'rx': 20}, 'hips': {'rx': 20}}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706444.271895, "tool": "Bash", "command": "python3 -c \"\nimport json;d=json.load(open('src/web/src/domain/toonPoses.json'))['squire'];print(json.dumps(d['rest']));print(json.dumps(d.get('grip')))\"", "output": "{\"torso\": {\"rz\": 6, \"lift\": -0.12}, \"head\": {\"rz\": -23, \"lift\": -0.02, \"ry\": -3, \"rx\": 3}, \"upper_arm_left\": {\"rz\": -23, \"rx\": -52, \"ry\": 12}, \"forearm_left\": {\"rz\": -90, \"rx\": -29, \"ry\": 12}, \"upper_arm_right\": {\"rx\": -32, \"rz\": 116, \"ry\": -18}, \"forearm_right\": {\"rx\": -58, \"rz\": 26, \"ry\": -9}, \"thigh_left\": {\"rx\": 0, \"rz\": -49, \"ry\": 4}, \"shin_left\": {\"rx\": 29}, \"thigh_right\": {\"rx\": -34, \"rz\": -44, \"ry\": 5}, \"shin_right\": {\"rx\": 5}, \"foot_left\": {\"rx\": 100, \"ry\": 37, \"rz\": -53}, \"foot_right\": {\"rx\": -61, \"ry\": -12, \"rz\": -4}, \"hips\": {\"rz\": 6, \"rx\": -7}, \"hand_left\": {\"rx\": 16, \"rz\": 13}, \"hand_right\": {\"rx\": 17, \"rz\": 11}}\n{\"hips\": {\"rz\": 4}, \"torso\": {\"rz\": 5, \"lift\": -0.12}, \"upper_arm_left\": {\"rz\": -40, \"rx\": -20}, \"forearm_left\": {\"rz\": -70}, \"upper_arm_right\": {\"rx\": -30, \"rz\": 110}, \"forearm_right\": {\"rx\": -55}, \"hand_left\": {}, \"hand_right\": {}}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706454.294511, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\ntries=[\n {},\n {\"pose\":{\"thigh_right\":{\"rx\":0,\"rz\":-40},\"shin_right\":{\"rx\":60},\"thigh_left\":{\"rx\":-30,\"rz\":-50},\"shin_left\":{\"rx\":20},\"foot_left\":{\"rx\":10},\"foot_right\":{\"rx\":0}}},\n {\"pose\":{\"thigh_right\":{\"rx\":10,\"rz\":-35},\"shin_right\":{\"rx\":80},\"thigh_left\":{\"rx\":-40,\"rz\":-55},\"shin_left\":{\"rx\":30},\"foot_left\":{\"rx\":0},\"foot_right\":{\"rx\":0}}},\n {\"pose\":{\"thigh_left\":{\"rx\":0,\"rz\":-40},\"shin_left\":{\"rx\":60},\"thigh_right\":{\"rx\":-30,\"rz\":-50},\"shin_right\":{\"rx\":20},\"foot_left\":{\"rx\":0},\"foot_right\":{\"rx\":10}}},\n {\"pose\":{\"thigh_left\":{\"rx\":20,\"rz\":-30},\"shin_left\":{\"rx\":70},\"thigh_right\":{\"rx\":-45,\"rz\":-50},\"shin_right\":{\"rx\":25},\"foot_left\":{\"rx\":0},\"foot_right\":{\"rx\":0}}},\n]\njson.dump({\"voice\":\"squire\",\"tries\":tries},open('.scratch/tries.json','w'))\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706464.9101272, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, subprocess\nt=json.load(open('.scratch/tries.json'))['tries'][1]['pose']\nsubprocess.run([\"python3\",\".scratch/poses.py\",json.dumps({\"squire\":{\"rest\":t}})],check=True)\nEOF\njournal work log 1 \"By eye, live trials on the measuring page: coach cap seated on top with its peak up and right (a fit) and head turned as drawn; colleague's near arm hangs at her side, knees bent, smaller sneakers, narrower shirt; homie's arms folded across his belly; squire's legs in a running stride; butler head turned so the near cup shows beside the face, hand on the brim. Shared headphones broad and centred on the visor's middle.\" | tail -1", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791706469.4717922, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running || tail -3 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/b8pl6bntk.output", "output": "running", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791706998.110358, "tool": "Bash", "command": "tail -3 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/b8pl6bntk.output", "output": "exit 0\n\n[exited with code 0]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707022.525111, "tool": "Bash", "command": "python3 .scratch/poses.py '{\"coach\": {\"rest\": {\"head\": {\"lift\": 0.04, \"rz\": 12, \"ry\": 12, \"rx\": -2}}}, \"butler\": {\"rest\": {\"head\": {\"rx\": -4, \"rz\": 8, \"ry\": 10, \"lift\": 0.03}}}}' && sed -i '' 's/sneakers(\"coach_shoe\", upper=\"cream\", patch=\"blue\")/sneakers(\"coach_shoe\")/' scripts/mascots/butler.py && grep -c 'sneakers(\"coach_shoe\")' scripts/mascots/butler.py", "output": "1", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791707044.249368, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''        rim = [on_head(x * centre + px, HEAD_AT.z + middle + pz, 0.035)[0] for px, pz in rounded_outline(lens + 0.02, tall + 0.02, 0.065, steps=4)]\n        glasses += [\n            (sweep(f\"colleague_glass_{side}\", rim + rim[:1], [0.02] * (len(rim) + 1), \"navy\", up=(0, -1, 0), sides=10).name, \"head\"),'''\nb='''        # Her lenses are wider than tall, as drawn, so they frame the middle of the visor's height.\n        rim = [on_head(x * centre + px, HEAD_AT.z + middle + pz, 0.035)[0] for px, pz in rounded_outline(lens + 0.02, tall * 0.78, 0.065, steps=4)]\n        glasses += [\n            (sweep(f\"colleague_glass_{side}\", rim + rim[:1], [0.017] * (len(rim) + 1), \"navy\", up=(0, -1, 0), sides=10).name, \"head\"),'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\npython3 .scratch/poses.py '{\"colleague\": {\"rest\": {\"upper_arm_right\": {\"rz\": 40}, \"forearm_right\": {\"rz\": 30}}}}' && echo ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707059.3119519, "tool": "Bash", "command": "sed -n '/The plume as drawn/,/^    return/p' scripts/mascots/butler.py | head -20", "output": "# The plume as drawn: three locks from one root, the top one longest, each swelling and curling down at its tip.\n    root = Vector((0.0, 0.05, HEAD_AT.z + 0.36))\n    for k, (reach, rise, drop) in enumerate(((0.92, 0.20, 0.30), (0.82, 0.13, 0.28), (0.70, 0.06, 0.26))):\n        tip = root + Vector((-0.86, 0.34, -0.14))\n        lock = through([root, root + Vector((-0.08 * reach, 0.10, rise + 0.10)), root + Vector((-0.40 * reach, 0.22, rise + 0.08)), root + Vector((-0.75 * reach, 0.30, rise - 0.08)), tip], 16)\n        thickness = [0.03 + (0.15 - 0.02 * k) * max(math.sin(math.pi * j / (len(lock) - 1)), 0) ** 0.7 for j in range(len(lock))]\n        helmet.append((hanging(sweep(f\"squire_plume_{k}\", lock, thickness, \"blue\" if k != 1 else \"indigo\", flat=0.55, up=(0, 0, 1)), 0.25, lock[0], lock[-1]).name, \"head\"))\n    armour = [\n        (rounded_box(\"squire_plate\", (0.62, 0.44, 0.62), (0, 0, (WAIST + CHIN) / 2 - 0.03), \"skin\", bevel=0.19, segments=8).name, \"torso\"),\n        (ring(\"squire_gorget\", 0.19, 0.045, (0, -0.01, CHIN - 0.13), \"underplate\", scale=(1, 0.9, 0.6)).name, \"torso\"),\n        (ring(\"squire_scarf\", 0.22, 0.08, (0, -0.03, CHIN - 0.04), \"blue\", rotation=(10, 0, 0), scale=(1, 0.95, 0.7)).name, \"torso\"),\n        (hanging(slab(\"squire_scarf_tail\", [(0, 0), (0.18, -0.02), (0.06, -0.22)], 0.04, (0.04, -0.24, CHIN - 0.06), \"blue\", bevel=0.01), 1.0).name, \"torso\"),\n        (rounded_box(\"squire_belt\", (0.64, 0.46, 0.08), (0, 0, WAIST + 0.02), \"joint\", bevel=0.03).name, \"torso\"),\n        (tube(\"squire_hips\", 0.30, 0.10, (0, 0, HIP + 0.02), \"underplate\", scale=(1, 0.72, 1)).name, \"hips\"),\n        (hanging(drape(\"squire_cape\", (0, 0.25, CHIN - 0.04), 0.62, 1.15, 1.10, \"indigo\", ripples=2.0, depth=0.05, sway=0.75, lean=0.30, hem=0.08), 0.8).name, \"torso\"),\n    ]\n    for side, x in SIDES:\n        leg = leg_joints(x)\n        armour += [\n            (ball(f\"squire_pauldron_{side}\", 0.15, (x * (ARM_X + 0.02), 0, SHOULDER + 0.04), \"skin\", scale=(1, 1, 0.8)).name, \"torso\"),", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707073.67829, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''        tip = root + Vector((-0.86, 0.34, -0.14))\n        lock = through([root, root + Vector((-0.08 * reach, 0.10, rise + 0.10)), root + Vector((-0.40 * reach, 0.22, rise + 0.08)), root + Vector((-0.75 * reach, 0.30, rise - 0.08)), tip], 16)'''\nb='''        # Each lock sweeps out to the side rather than back, so it shows its arc from the front, and curls down past the helmet.\n        tip = root + Vector((-0.86 * reach, 0.12, -drop - 0.06))\n        lock = through([root, root + Vector((-0.08 * reach, 0.04, rise + 0.10)), root + Vector((-0.40 * reach, 0.08, rise + 0.10)), root + Vector((-0.78 * reach, 0.11, rise - 0.10)), tip], 16)'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\nsed -i '' 's/cap(\"homie_cap\", turn=30, backwards=True, peak=-22, reach=0.5, brow=0.15)/cap(\"homie_cap\", turn=30, backwards=True, peak=-35, reach=0.5, brow=0.15)/' scripts/mascots/butler.py\npython3 .scratch/poses.py '{\"homie\": {\"rest\": {\"head\": {\"rx\": 8, \"ry\": 12, \"rz\": 5, \"lift\": -0.03}}}}' && grep -c \"peak=-35\" scripts/mascots/butler.py", "output": "1", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707080.1412039, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\ntries=[{}]\nfor t in ([0,35,-18],[0,15,-18],[0,5,-15],[0,20,-12]):\n    tries.append({\"fits\":{\"coach_cap\":{\"about\":[0,0.42,0],\"turn\":t,\"shift\":[0,0.03,0]}}})\njson.dump({\"voice\":\"coach\",\"tries\":tries},open('.scratch/tries.json','w'))\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707089.708597, "tool": "Bash", "command": "sed -n '/^def mitten/,/^def build_colleague_assets/p' scripts/mascots/butler.py | head -50", "output": "def mitten(prefix, rig, side, grip, toward=None, size=1.0):\n    c, d, n, a = hand_frame(rig, side, toward)\n    bone = f\"hand_{side}\"\n    palm = ball(f\"{prefix}_palm\", 1, (0, 0, 0), \"skin\")\n    palm.data.transform(Matrix((list(a * 0.16) + [0], list(n * 0.115) + [0], list(d * 0.16) + [0], [0, 0, 0, 1])).transposed())\n    palm.location = c\n    parts = [(palm.name, bone)]\n    finger = lambda k, start, end, radius=0.058: parts.append((capsule(f\"{prefix}_finger_{k}\", radius, start, end, \"skin\").name, bone))\n    thumb = lambda start, end: parts.append((capsule(f\"{prefix}_thumb\", 0.064, start, end, \"skin\").name, bone))\n    if grip == \"open\":\n        for k, o in enumerate(FINGERS):\n            finger(k, c + d * 0.08 + a * o, c + d * 0.24 + a * o * 1.1)\n        thumb(c + a * 0.12 - d * 0.02, c + a * 0.23 + d * 0.08 + n * 0.02)\n        hollow = c + n * 0.10\n    elif grip in (\"fist\", \"thumbs\"):\n        for k, o in enumerate(FINGERS):\n            finger(k, c + d * 0.12 + a * o * 0.9, c + d * 0.12 + a * o * 0.9 + n * 0.13)\n        if grip == \"fist\":\n            thumb(c + a * 0.12 + n * 0.02, c + a * 0.04 + n * 0.16)\n        else:\n            thumb(c + a * 0.05 + n * 0.06, c + a * 0.05 + n * 0.06 + Vector((0, 0, 0.19)))\n        hollow = c + n * 0.12 + d * 0.05\n    elif grip == \"edge\":\n        for k, o in enumerate(FINGERS):\n            parts.append((sweep(f\"{prefix}_finger_{k}\", [c + d * 0.08 + a * o, c + d * 0.20 + a * o + n * 0.02, c + d * 0.23 + a * o + n * 0.13], [0.058] * 3, \"skin\", sides=12).name, bone))\n        thumb(c + a * 0.12 + d * 0.02, c + a * 0.14 + d * 0.07 + n * 0.12)\n        hollow = c + d * 0.17 + n * 0.07\n    else:\n        hollow = c + n * (0.09 + MUG)\n        up = Vector((0, 0, 1))\n        back = (c - hollow)\n        back = (back - up * back.dot(up)).normalized()\n        # The fingers curl round the mug's outer side, away from the viewer, so its face stays in view as drawn.\n        side = up.cross(back).normalized()\n        if side.y < 0:\n            side = -side\n        for k, o in enumerate((0.06, 0.0, -0.06)):\n            arc = [hollow + up * o + (back * math.cos(math.radians(t)) + side * math.sin(math.radians(t))) * (MUG + 0.035) for t in (0, 30, 60, 90, 115)]\n            parts.append((sweep(f\"{prefix}_finger_{k}\", arc, [0.058] * len(arc), \"skin\", sides=12).name, bone))\n        thumb(c + up * 0.10, hollow + up * 0.13 + side * 0.06)\n    wrist = c - d * 0.13\n    return sized(parts, wrist, size), wrist + (hollow - wrist) * size, (d, n, a)\n\n\ndef build_colleague_assets():", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707101.886635, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''            thumb(c + a * 0.05 + n * 0.06, c + a * 0.05 + n * 0.06 + Vector((0, 0, 0.19)))'''\nb='''            # The thumb stands up from the top of the fist, clear of it, as a thumb up is drawn.\n            top = c + d * 0.14 + a * 0.08 + n * 0.04\n            thumb(top, top + Vector((0, 0, 0.21)))'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\n(blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -5)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707107.584138, "tool": "Bash", "command": "grep -n \"def \\|butler\" scripts/mascots/moves.py | head -40", "output": "1:\"\"\"Writes the 3D mascots' moves to src/web/src/domain/toonMoves.json, which scripts/mascots/butler.py bakes into the body's clips and\n14:    \"butler\": {\"beat\": 30, \"reach\": 0.7},\n22:def there_and_back(bone, turn, beat):\n27:def scaled(turn, reach):\n31:def rhythm(bone, turn, beat, times):\n40:def joined(*tracks):\n48:def length(tracks):\n53:def everyday(beat, reach):\n80:def signatures(voice, beat, reach):\n82:    if voice == \"butler\":\n123:def shared():\n150:def idles():", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707110.957472, "tool": "Bash", "command": "sed -n 1,95p scripts/mascots/moves.py", "output": "\"\"\"Writes the 3D mascots' moves to src/web/src/domain/toonMoves.json, which scripts/mascots/butler.py bakes into the body's clips and\nthe viewer plays: the shared idle, wave and walk, and twenty-five idles for each voice, five drawn from its 2D rig's moves and twenty\neveryday ones played in its own tempo and reach. Every idle turns bones on top of the voice's held pose and frees none, so the props\nstay in the hands and a loop made for one voice plays on any of them. Run with python3 scripts/mascots/moves.py.\n\"\"\"\nimport json\nfrom pathlib import Path\n\nOUT = Path(__file__).resolve().parents[2] / \"src/web/src/domain/toonMoves.json\"\nSTILL = {}\n\n# How each voice moves at rest, read off its 2D moves: frames for one beat at 24 a second, and how far it turns.\nCHARACTER = {\n    \"butler\": {\"beat\": 30, \"reach\": 0.7},\n    \"coach\": {\"beat\": 18, \"reach\": 1.4},\n    \"colleague\": {\"beat\": 28, \"reach\": 0.8},\n    \"homie\": {\"beat\": 22, \"reach\": 1.1},\n    \"squire\": {\"beat\": 24, \"reach\": 1.2},\n}\n\n\ndef there_and_back(bone, turn, beat):\n    \"\"\"One bone out to a turn and home again over two beats.\"\"\"\n    return {bone: [(0, STILL), (beat, turn), (2 * beat, STILL)]}\n\n\ndef scaled(turn, reach):\n    return {axis: round(value * reach, 2) if axis.startswith(\"r\") else round(value * reach, 4) for axis, value in turn.items()}\n\n\ndef rhythm(bone, turn, beat, times):\n    \"\"\"A bone ticking out and back times over, as a nod or a bounce does.\"\"\"\n    half = max(beat // 2, 4)\n    keys = [(0, STILL)]\n    for k in range(times):\n        keys += [(k * 2 * half + half, turn), ((k + 1) * 2 * half, STILL)]\n    return {bone: keys}\n\n\ndef joined(*tracks):\n    out = {}\n    for track in tracks:\n        for bone, keys in track.items():\n            out[bone] = keys\n    return out\n\n\ndef length(tracks):\n    return max(frame for keys in tracks.values() for frame, _ in keys)\n\n\n# The everyday idles every voice has, each a function of its beat and reach.\ndef everyday(beat, reach):\n    s = lambda turn: scaled(turn, reach)\n    return {\n        \"breathe\": joined(there_and_back(\"torso\", s({\"rx\": 1.5, \"y\": 0.012}), beat * 2), there_and_back(\"head\", s({\"rx\": -1}), beat * 2)),\n        \"look left\": there_and_back(\"head\", s({\"ry\": 14}), beat),\n        \"look right\": there_and_back(\"head\", s({\"ry\": -14}), beat),\n        \"look up\": there_and_back(\"head\", s({\"rx\": -10}), beat),\n        \"glance down\": there_and_back(\"head\", s({\"rx\": 9}), beat),\n\u2026 35 more lines were not kept", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707123.331574, "tool": "Bash", "command": "git status --short | grep -v \"^ M src/web/public/voices/models/.*glb\" | head -30", "output": "M scripts/mascots/butler.py\n M scripts/mascots/faces.py\n M src/web/public/voices/models/butler.blend\nD  src/web/public/voices/models/face_butler_angry.png\nD  src/web/public/voices/models/face_butler_happy.png\nD  src/web/public/voices/models/face_butler_open.png\nD  src/web/public/voices/models/face_butler_rest.png\nD  src/web/public/voices/models/face_butler_sad.png\nD  src/web/public/voices/models/face_butler_scared.png\nD  src/web/public/voices/models/face_butler_sleepy.png\nD  src/web/public/voices/models/face_butler_surprised.png\nD  src/web/public/voices/models/face_butler_thinking.png\nD  src/web/public/voices/models/face_butler_wink.png\nD  src/web/public/voices/models/face_coach_angry.png\nD  src/web/public/voices/models/face_coach_happy.png\nD  src/web/public/voices/models/face_coach_open.png\nD  src/web/public/voices/models/face_coach_rest.png\nD  src/web/public/voices/models/face_coach_sad.png\nD  src/web/public/voices/models/face_coach_scared.png\nD  src/web/public/voices/models/face_coach_sleepy.png\nD  src/web/public/voices/models/face_coach_surprised.png\nD  src/web/public/voices/models/face_coach_thinking.png\nD  src/web/public/voices/models/face_coach_wink.png\nD  src/web/public/voices/models/face_colleague_angry.png\nD  src/web/public/voices/models/face_colleague_happy.png\nD  src/web/public/voices/models/face_colleague_open.png\nD  src/web/public/voices/models/face_colleague_rest.png\nD  src/web/public/voices/models/face_colleague_sad.png\nD  src/web/public/voices/models/face_colleague_scared.png\nD  src/web/public/voices/models/face_colleague_sleepy.png", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791707910.1493871, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; tail -3 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bkju4tjiy.output", "output": "running", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791707920.323337, "tool": "Bash", "command": "until ! pgrep -f \"butler.blend --python\" >/dev/null; do sleep 5; done; tail -2 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bkju4tjiy.output", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708078.658441, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; tail -2 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bkju4tjiy.output; grep -n \"bare\\|BARE\\|face\" toon-preview/index.html | head -20", "output": "running\n88:        .faces,\n109:    <div class=\"frames faces\"></div>\n176:            const figure = await Figure.bare(MODELS, 0, 0);\n196:                textContent: \"the shared body every voice is dressed on, with no assets and no face \\u00b7 turns on its own, drag to turn it yourself\",\n228:                figure.face(blinking(now, voice.length * 700) ? BLINK_FACE : VOICES[voice].face);\n331:        // Every face the shared head can wear, at the size the chat box shows the mascot.\n332:        for (const face of FACES) {\n335:            figure.face(face);\n338:            shown(\".faces\", canvas, face);", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708086.261327, "tool": "Bash", "command": "grep -n \"static async bare\\|static bare\" -A 10 src/web/src/kit/toonScene.js | head -20; sed -n 170,200p toon-preview/index.html", "output": "238:    static bare(base, turn = TURN, tilt = TILT) {\n239-        return Figure.dressed(BARE, {}, base, turn, tilt);\n240-    }\n241-\n242-    static async dressed(dressing, faces, base, turn, tilt) {\n243-        const [body, ...assets] = await Promise.all([BODY_MODEL, ...dressing.assets].map((name) => load(modelUrl(base, name))));\n244-        const figure = new Figure(body, dressing, faces, turn, tilt);\n245-        dressing.assets.forEach((name, k) => figure.dress(assets[k], name, dressing.fits[name]));\n246-        shade(figure.group, bands(), bands(DARK_BANDS), hullMaterial());\n247-        figure.cloths = meshesOf(figure.group).filter(isCloth).map((mesh) => new Cloth(mesh, figure.group));\n248-        figure.pose(null, 0);\n            return {canvas, set, controls};\n        };\n\n        // The shared body every voice is dressed on, with nothing on it, its slots marked in the colours listed beside it: a point is\n        // in the build's metres (x to the left, -y forward, z up), which the model holds as (x, z, -y).\n        {\n            const figure = await Figure.bare(MODELS, 0, 0);\n            const {canvas, set, controls} = turning(figure);\n            figure.group.updateMatrixWorld(true);\n            const legend = document.createElement(\"ol\");\n            legend.className = \"slots\";\n            Object.entries(SLOTS).forEach(([name, slot], k, all) => {\n                const colour = new Color().setHSL(k / all.length, 0.85, 0.5);\n                for (const {bone, at: [x, y, z]} of slot.points) {\n                    const marker = new Mesh(new SphereGeometry(0.05, 16, 12), new MeshBasicMaterial({color: colour, depthTest: false}));\n                    marker.renderOrder = 1;\n                    const owner = figure.bones[bone];\n                    marker.position.copy(owner.worldToLocal(figure.group.localToWorld(new Vector3(x, z, -y))));\n                    owner.add(marker);\n                }\n                const item = document.createElement(\"li\");\n                item.style.setProperty(\"--slot\", `#${colour.getHexString()}`);\n                item.innerHTML = `<b>${name}</b> on ${[...new Set(slot.points.map((point) => point.bone))].join(\" and \")}: ${slot.wears}`;\n                legend.append(item);\n            });\n            const caption = Object.assign(document.createElement(\"figcaption\"), {\n                textContent: \"the shared body every voice is dressed on, with no assets and no face \\u00b7 turns on its own, drag to turn it yourself\",\n            });\n            const shown = document.createElement(\"figure\");\n            shown.className = \"stage\";\n            shown.append(canvas, legend, caption);", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708120.3081129, "tool": "Bash", "command": "grep -n \"headphones\\b\\|\\\"headphones\\\"\\|squire_headphones\" scripts/mascots/*.py src/web/src/domain/*.json src/web/src/domain/*.js src/web/tests/*.js toon-preview/index.html | cut -c1-180; sed -n 1040,1050p scripts/mascots/butler.py", "output": "scripts/mascots/butler.py:394:def headphones(prefix, z=HEAD_AT.z - 0.045 * HEAD[\"visor\"][\"height\"], radius=0.15):\nscripts/mascots/butler.py:455:# cloth claim its parts belie, and a part on a bone its slot does not give it, so a coat cannot carry shoes nor a helmet headphones;\nscripts/mascots/butler.py:533:# The butler: a bowler tipped to his right, headphones, a tailcoat open over a grey waistcoat, a big bow tie, dress shoes.\nscripts/mascots/butler.py:832:    return {\"homie_cap\": cap(\"homie_cap\", turn=30, backwards=True, peak=-35, reach=0.5, brow=0.15), **outfit(hoodie + trousers(\"homie_joggers\", \"hoodi\nscripts/mascots/butler.py:883:        \"squire_headphones\": headphones(\"squire_phone\", radius=0.11),\nscripts/mascots/butler.py:1052:    hang(rig, {\"headphones\": headphones(\"headphone\")})\nsrc/web/src/domain/toonAssets.json:2:    \"headphones\": {\"slot\": \"ears\", \"drawn_for\": [\"butler\", \"coach\", \"colleague\", \"homie\"], \"cloth\": false, \"hides\": []},\nsrc/web/src/domain/toonAssets.json:32:    \"homie_headphones\": {\"slot\": \"neck\", \"drawn_for\": [\"homie\"], \"cloth\": false, \"hides\": []},\nsrc/web/src/domain/toonAssets.json:35:    \"squire_headphones\": {\"slot\": \"ears\", \"drawn_for\": [\"squire\"], \"cloth\": false, \"hides\": []},\nsrc/web/src/domain/toonSlots.json:6:    \"ears\": {\"wears\": \"headphones\", \"bones\": [\"head\"], \"points\": [{\"bone\": \"head\", \"at\": [0.46, 0, 1.72]}, {\"bone\": \"head\", \"at\": [-0.46, 0, 1.7\nsrc/web/src/domain/toonSlots.json:7:    \"neck\": {\"wears\": \"bow ties, whistles, headphones worn round the neck\", \"bones\": [\"torso\"], \"points\": [{\"bone\": \"torso\", \"at\": [0, -0.12, 1.\nsrc/web/src/domain/toonWardrobes.json:2:    \"butler\": {\"head\": \"butler_hat\", \"ears\": \"headphones\", \"neck\": \"butler_bow_tie\", \"torso\": \"butler_coat\", \"arms\": \"butler_sleeves\", \"feet\nsrc/web/src/domain/toonWardrobes.json:3:    \"coach\": {\"head\": \"coach_cap\", \"ears\": \"headphones\", \"neck\": \"coach_whistle\", \"torso\": \"coach_jacket\", \"arms\": \"coach_sleeves\", \"legs\": \nsrc/web/src/domain/toonWardrobes.json:4:    \"colleague\": {\"ears\": \"headphones\", \"eyes\": \"colleague_glasses\", \"torso\": \"colleague_shirt\", \"arms\": \"colleague_sleeves\", \"feet\": \"colle\nsrc/web/src/domain/toonWardrobes.json:5:    \"homie\": {\"head\": \"homie_cap\", \"ears\": \"headphones\", \"neck\": \"homie_headphones\", \"torso\": \"homie_hoodie\", \"arms\": \"homie_sleeves\", \"legs\nsrc/web/src/domain/toonWardrobes.json:6:    \"squire\": {\"head\": \"squire_helmet\", \"ears\": \"squire_headphones\", \"torso\": \"squire_armour\", \"arms\": \"squire_vambraces\", \"hips\": \"squire_b\nsrc/web/tests/toon.test.js:40:        expect(shown({head: \"butler_hat\", ears: \"headphones\"}, false)).toEqual([\"butler_hat\", \"headphones\"]);\n    for asset, parts in assets.items():\n        ASSETS.setdefault(asset, []).extend(parts)\n        for name, bone in parts:\n            attach(rig, bpy.data.objects[name], bone)\n\n\ndef build():\n    clear()\n    bpy.context.scene.render.fps = FPS\n    body = build_body()\n    rig = build_rig()", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708135.4797802, "tool": "Bash", "command": "sed -n 34,50p src/web/tests/toon.test.js; grep -n \"BARE\" src/web/src/domain/toon.js src/web/src/kit/toonScene.js src/web/tests/toon.test.js toon-preview/*.html | cut -c1-160; ls src/web/public/voices/models/ | grep -i \"headphone\"", "output": "test(\"the butler's rest pose bends bones the body has\", () => {\n        const bones = new Set(gltfOf(BODY_MODEL).nodes.map((node) => node.name));\n        for (const bone of Object.keys(VOICES.butler.rest)) expect(bones.has(bone)).toBe(true);\n    });\n\n    test(\"a piece shows only on the slot it is declared for, hides what fills the slots it covers, and a lap piece only on a sitting voice\", () => {\n        expect(shown({head: \"butler_hat\", ears: \"headphones\"}, false)).toEqual([\"butler_hat\", \"headphones\"]);\n        expect(() => shown({ears: \"butler_hat\"}, false)).toThrow();\n        expect(shown({lap: \"colleague_laptop\"}, true)).toEqual([\"colleague_laptop\"]);\n        expect(shown({lap: \"colleague_laptop\"}, false)).toEqual([]);\n    });\n\n    test(\"every voice wears only pieces built as models\", () => {\n        for (const voice of Object.values(VOICES)) for (const asset of voice.assets) expect(existsSync(new URL(`${asset}.glb`, MODELS))).toBe(true);\n    });\n\n    test(\"every voice has twenty-five idles of its own, each turning only bones the body has and freeing none\", () => {\nsrc/web/src/domain/toon.js:28:export const BARE = {assets: [], fits: {}, rest: {}, seat: 0};\nsrc/web/src/kit/toonScene.js:27:import {BARE, BODY_MODEL, FACES, HEAD_MESH, MODEL_SCALE, OUTLINE, dressingOf, faceNamed, faceUrl, HEAD_SIZE, modelUrl, swing} fr\nsrc/web/src/kit/toonScene.js:239:        return Figure.dressed(BARE, {}, base, turn, tilt);\nheadphones.glb\nhomie_headphones.glb\nsquire_headphones.glb", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708153.514743, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, re\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('scripts/mascots/butler.py', [\n ('''# Headphones as drawn: a broad cup centred on each side of the head, level with the middle of the visor and clear of it, a lavender\n# disc in its outer face.\ndef headphones(prefix, z=HEAD_AT.z - 0.045 * HEAD[\"visor\"][\"height\"], radius=0.15):''',\n  '''# The base head's ears as drawn: a broad cup centred on each side of the head, level with the middle of the visor and clear of it,\n# a lavender disc in its outer face.\ndef ears(prefix, z=HEAD_AT.z - 0.045 * HEAD[\"visor\"][\"height\"], radius=0.15):'''),\n ('''    out = [(ball(\"head\", HEAD_R, HEAD_AT, \"skin\", scale=HEAD_SCALE).name, \"head\")]''',\n  '''    out = [(ball(\"head\", HEAD_R, HEAD_AT, \"skin\", scale=HEAD_SCALE).name, \"head\")] + ears(\"ear\")'''),\n ('''        \"squire_headphones\": headphones(\"squire_phone\", radius=0.11),\\n''', ''),\n ('''    hang(rig, {\"headphones\": headphones(\"headphone\")})\\n''', ''),\n])\nedit('src/web/src/domain/toonAssets.json', [\n ('''    \"headphones\": {\"slot\": \"ears\", \"drawn_for\": [\"butler\", \"coach\", \"colleague\", \"homie\"], \"cloth\": false, \"hides\": []},\\n''', ''),\n ('''    \"squire_headphones\": {\"slot\": \"ears\", \"drawn_for\": [\"squire\"], \"cloth\": false, \"hides\": []},\\n''', ''),\n])\np='src/web/src/domain/toonWardrobes.json'\ns=open(p).read()\ns=re.sub(r' \"ears\": \"(squire_)?headphones\",', '', s)\ns=s.replace('{\"ears\": \"headphones\", ', '{')\nopen(p,'w').write(s); json.loads(s)\nedit('src/web/tests/toon.test.js', [\n ('expect(shown({head: \"butler_hat\", ears: \"headphones\"}, false)).toEqual([\"butler_hat\", \"headphones\"]);',\n  'expect(shown({head: \"butler_hat\", neck: \"butler_bow_tie\"}, false)).toEqual([\"butler_hat\", \"butler_bow_tie\"]);'),\n])\nEOF\ngrep -n \"ears\\|headphone\" src/web/src/domain/toonWardrobes.json src/web/src/domain/toonAssets.json | head; python3 -c \"import json;json.load(open('src/web/src/domain/toonAssets.json'))\" && echo assets-ok; sed -n 1,6p src/web/src/domain/toonAssets.json | cut -c1-120", "output": "src/web/src/domain/toonWardrobes.json:5:    \"homie\": {\"head\": \"homie_cap\", \"neck\": \"homie_headphones\", \"torso\": \"homie_hoodie\", \"arms\": \"homie_sleeves\", \"legs\": \"homie_trousers\", \"feet\": \"homie_shoes\", \"hands\": \"homie_hands\"},\nsrc/web/src/domain/toonAssets.json:31:    \"homie_headphones\": {\"slot\": \"neck\", \"drawn_for\": [\"homie\"], \"cloth\": false, \"hides\": []},\nassets-ok\n{\n    \"butler_hat\": {\"slot\": \"head\", \"drawn_for\": [\"butler\"], \"cloth\": false, \"hides\": [\"hair\"]},\n    \"butler_bow_tie\": {\"slot\": \"neck\", \"drawn_for\": [\"butler\"], \"cloth\": false, \"hides\": []},\n    \"butler_coat\": {\"slot\": \"torso\", \"drawn_for\": [\"butler\"], \"cloth\": true, \"hides\": [], \"sleeves\": false},\n    \"butler_sleeves\": {\"slot\": \"arms\", \"drawn_for\": [\"butler\"], \"cloth\": false, \"hides\": []},\n    \"butler_trousers\": {\"slot\": \"legs\", \"drawn_for\": [\"butler\"], \"cloth\": false, \"hides\": []},", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708161.5315478, "tool": "Bash", "command": "grep -n '\"ears\"' src/web/src/domain/toonAssets.json; grep -n \"ASSETS\\[\\|in ASSETS\\|toonAssets\" scripts/mascots/butler.py | head", "output": "36:# a torso piece brings sleeves, and the slots it hides (toonSlots.json and toonAssets.json, which the viewer reads too).\n38:CATALOGUE = json.load(open(os.path.join(DOMAIN, \"toonAssets.json\")))\n422:        return cls(f\"{asset} does not declare {', '.join(sorted(missing))} in toonAssets.json\")\n1053:        hang(rig, {asset: parts for asset, parts in design[\"assets\"]().items() if asset not in ASSETS})\n1058:    check({asset: parts for asset, parts in ASSETS.items() if asset != \"body\"})\n1068:    shown = {name + \"_mesh\" for asset in [\"body\"] + assets for name, bone in ASSETS[asset]}\n1086:    for name, parts in ASSETS.items():", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708171.023882, "tool": "Bash", "command": "sed -n 226,242p src/web/src/kit/toonScene.js", "output": "}\n\n    static async load(voice, base, turn = TURN, tilt = TILT, stance = \"drawn\") {\n        const faces = Object.fromEntries(\n            await Promise.all(FACES.map(async (name) => [name, await loadPicture(faceUrl(base, name))]))\n        );\n        const figure = await Figure.dressed(dressingOf(voice, stance), faces, base, turn, tilt);\n        figure.face(figure.wearing);\n        return figure;\n    }\n\n    // The shared body as every voice starts from it: no assets, no hold, no face.\n    static bare(base, turn = TURN, tilt = TILT) {\n        return Figure.dressed(BARE, {}, base, turn, tilt);\n    }\n\n    static async dressed(dressing, faces, base, turn, tilt) {", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708179.740812, "tool": "Bash", "command": "grep -rn \"Figure.dressed\\|\\.dressed(\" src/web/src toon-preview/*.html .scratch/*.js 2>/dev/null | cut -c1-160", "output": "src/web/src/kit/toonScene.js:232:        const figure = await Figure.dressed(dressingOf(voice, stance), faces, base, turn, tilt);\nsrc/web/src/kit/toonScene.js:239:        return Figure.dressed(BARE, {}, base, turn, tilt);", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708194.775014, "tool": "Bash", "command": "python3 - <<'EOF'\np='src/web/src/kit/toonScene.js'\ns=open(p).read()\na='''    static async load(voice, base, turn = TURN, tilt = TILT, stance = \"drawn\") {\n        const faces = Object.fromEntries(\n            await Promise.all(FACES.map(async (name) => [name, await loadPicture(faceUrl(base, name))]))\n        );\n        const figure = await Figure.dressed(dressingOf(voice, stance), faces, base, turn, tilt);\n        figure.face(figure.wearing);\n        return figure;\n    }\n\n    // The shared body as every voice starts from it: no assets, no hold, no face.\n    static bare(base, turn = TURN, tilt = TILT) {\n        return Figure.dressed(BARE, {}, base, turn, tilt);\n    }\n\n    static async dressed(dressing, faces, base, turn, tilt) {\n        const [body, ...assets] = await Promise.all([BODY_MODEL, ...dressing.assets].map((name) => load(modelUrl(base, name))));\n        const figure = new Figure(body, dressing, faces, turn, tilt);'''\nb='''    static load(voice, base, turn = TURN, tilt = TILT, stance = \"drawn\") {\n        return Figure.dressed(dressingOf(voice, stance), base, turn, tilt);\n    }\n\n    // The shared body as every voice starts from it: its head, visor, eyes and ears, no assets and no hold.\n    static bare(base, turn = TURN, tilt = TILT) {\n        return Figure.dressed(BARE, base, turn, tilt);\n    }\n\n    // Every figure wears the shared head's faces, the same set on every voice.\n    static async dressed(dressing, base, turn, tilt) {\n        const faces = Object.fromEntries(await Promise.all(FACES.map(async (name) => [name, await loadPicture(faceUrl(base, name))])));\n        const [body, ...assets] = await Promise.all([BODY_MODEL, ...dressing.assets].map((name) => load(modelUrl(base, name))));\n        const figure = new Figure(body, dressing, faces, turn, tilt);'''\nassert a in s; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\nsed -n '/static async dressed/,/^    }/p' src/web/src/kit/toonScene.js; sed -i '' 's/export const BARE = {assets: \\[\\], fits: {}, rest: {}, seat: 0};/export const BARE = {assets: [], fits: {}, rest: {}, seat: 0, face: \"happy\"};/' src/web/src/domain/toon.js; grep -n \"export const BARE\\|The shared body with nothing\" src/web/src/domain/toon.js", "output": "static async dressed(dressing, base, turn, tilt) {\n        const faces = Object.fromEntries(await Promise.all(FACES.map(async (name) => [name, await loadPicture(faceUrl(base, name))])));\n        const [body, ...assets] = await Promise.all([BODY_MODEL, ...dressing.assets].map((name) => load(modelUrl(base, name))));\n        const figure = new Figure(body, dressing, faces, turn, tilt);\n        dressing.assets.forEach((name, k) => figure.dress(assets[k], name, dressing.fits[name]));\n        shade(figure.group, bands(), bands(DARK_BANDS), hullMaterial());\n        figure.cloths = meshesOf(figure.group).filter(isCloth).map((mesh) => new Cloth(mesh, figure.group));\n        figure.pose(null, 0);\n        return figure;\n    }\n27:// The shared body with nothing on it: no assets, no hold, no face, standing on the floor.\n28:export const BARE = {assets: [], fits: {}, rest: {}, seat: 0, face: \"happy\"};", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708210.3299851, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('src/web/src/kit/toonScene.js', [('''        figure.pose(null, 0);\n        return figure;\n    }''','''        figure.pose(null, 0);\n        figure.face(figure.wearing);\n        return figure;\n    }''')])\nedit('src/web/src/domain/toon.js', [('// The shared body with nothing on it: no assets, no hold, no face, standing on the floor.','// The shared body with nothing on it: its head, visor, eyes and ears, no assets and no hold, standing on the floor.')])\nedit('toon-preview/index.html', [('the shared body every voice is dressed on, with no assets and no face','the shared body every voice is dressed on: its head, visor, eyes and ears, with no assets')])\nEOF\ngrep -n \"figure.face(figure.wearing)\" src/web/src/kit/toonScene.js", "output": "246:        figure.face(figure.wearing);", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708228.309713, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''        # The tails flare from the sides of the waist to the knees, the right one swept wide.\n        sway = x * (0.22 if side == \"right\" else 0.12)\n        tail = drape(f\"tail_{side}\", (x * 0.20, 0.18, 0.98), 0.22, 0.28, 0.58, \"jacket\", ripples=1.0, depth=0.03, sway=sway, lean=0.10, hem=0.0, point=0.10)\n        lining = drape(f\"tail_{side}_lining\", (x * 0.17, 0.16, 0.96), 0.10, 0.16, 0.52, \"indigo\", ripples=1.0, depth=0.03, sway=sway * 0.9, hem=0.0, lean=0.09, thickness=0.015)\n        parts += [(hanging(tail, 0.5).name, \"torso\"), (hanging(lining, 0.5).name, \"torso\")]\n'''\nb='''    # The coat goes on below the waist as one long panel round the back, flaring past both legs to the knees, lined in indigo.\n    tails = drape(\"tails\", (0, 0.20, 0.98), 0.66, 1.00, 0.58, \"jacket\", ripples=1.5, depth=0.04, sway=0.06, lean=0.10, hem=0.03)\n    lining = drape(\"tails_lining\", (0, 0.175, 0.96), 0.56, 0.90, 0.54, \"indigo\", ripples=1.5, depth=0.04, sway=0.05, lean=0.09, hem=0.03, thickness=0.015)\n    parts += [(hanging(tails, 0.5).name, \"torso\"), (hanging(lining, 0.5).name, \"torso\")]\n'''\nassert a in s; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\nsed -n '/for side, x in SIDES:/{=;}' scripts/mascots/butler.py >/dev/null; sed -n '/^def build_butler_assets/,/waistcoat opens/p' scripts/mascots/butler.py | tail -14", "output": "coat = rounded_box(\"coat\", (0.72, 0.50, 0.60), (0, 0, 1.13), \"jacket\", bevel=0.19, segments=8)\n    carve(coat, rounded_box(\"coat_cut\", (0.30, 0.30, 0.70), (0, -0.30, 1.10), \"jacket\", bevel=0.0))\n    parts = [(coat.name, \"torso\")]\n    for side, x in SIDES:\n        # A lapel runs from the collar, broad across the chest, to a point at the waist beside the waistcoat.\n        lapel = [(x * 0.09, 1.42), (x * 0.22, 1.38), (x * 0.25, 1.24), (x * 0.17, 0.98), (x * 0.14, 1.02)]\n        parts.append((slab(f\"lapel_{side}\", lapel, 0.03, (0, -0.245, 0), \"lapel\", bevel=0.01).name, \"torso\"))\n    # The coat goes on below the waist as one long panel round the back, flaring past both legs to the knees, lined in indigo.\n    tails = drape(\"tails\", (0, 0.20, 0.98), 0.66, 1.00, 0.58, \"jacket\", ripples=1.5, depth=0.04, sway=0.06, lean=0.10, hem=0.03)\n    lining = drape(\"tails_lining\", (0, 0.175, 0.96), 0.56, 0.90, 0.54, \"indigo\", ripples=1.5, depth=0.04, sway=0.05, lean=0.09, hem=0.03, thickness=0.015)\n    parts += [(hanging(tails, 0.5).name, \"torso\"), (hanging(lining, 0.5).name, \"torso\")]\n    parts += [\n    ]\n    # The waistcoat opens in a V under the bow tie onto the white shirt, and ends at the waist in two points.", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708244.011379, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''    parts += [(hanging(tails, 0.5).name, \"torso\"), (hanging(lining, 0.5).name, \"torso\")]\n    parts += [\n    ]\n'''\nassert a in s; s=s.replace(a,'''    parts += [(hanging(tails, 0.5).name, \"torso\"), (hanging(lining, 0.5).name, \"torso\")]\n''')\nopen(p,'w').write(s)\nEOF\npgrep -f \"butler.blend --python\" >/dev/null && echo running || tail -2 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bkju4tjiy.output", "output": "running", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708253.863434, "tool": "Bash", "command": "grep -n \"webp\\|rest/\\|\\.png\\|drawn\" toon-preview/index.html | cut -c1-200 | head; grep -rn \"voices/\\${\\|\\.webp\" src/web/src --include=*.vue --include=*.js | cut -c1-180 | head", "output": "144:        const shown = (into, canvas, caption, drawn) => {\n147:            if (drawn) figure.append(Object.assign(document.createElement(\"img\"), {src: drawn, width: SIZE, height: SIZE}));\n234:            const beside = Object.assign(document.createElement(\"img\"), {src: `rest/${voice}.png`, width: LARGE, height: LARGE, alt: `${voice} at rest in 2D`});\n243:            {label: \"rest, beside the drawn butler\", move: null, ms: 0, drawn: \"../src/web/public/voices/butler.webp\"},\n254:            shown(\".frames\", canvas, frame.label, frame.drawn);\n257:        // Every voice at rest beside its drawn art.\n263:            shown(\".voices\", canvas, `${voice}, beside the drawn one`, `../src/web/public/voices/${voice}.webp`);\n266:        // Every voice at rest laid over its 2D rig at rest, the mascot as the chat shows it (rest/<voice>.png, 512 px): the 3D figure is\n267:        // scaled to the drawn figure's height and placed by the bottom centre of its silhouette, then shown beside, over and as the difference.\n274:                image.src = `rest/${voice}.png`;\nsrc/web/src/composables/profiles.js:26:export const artOf = (row) => (row.data.art ? api.publicUrl(`voices/${row.data.art}`) : \"\");\nsrc/web/src/composables/voiceAnimations.js:13:export const urlOf = (n, animation) => (animation.shipped ? api.publicUrl(`voices/${animation.path}`) : api.fileUrl(\"profile\", n, anim", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708266.175183, "tool": "Bash", "command": "ls src/web/public/voices/ | head -30; ls src/web/public/voices/rigs/butler | head; git ls-files toon-preview | head; grep -rn '\"art\"' src --include=*.py --include=*.json | head -5", "output": "butler_idle_sheet.png\nbutler.webp\ncoach_idle_sheet.png\ncoach.webp\ncolleague_idle_sheet.png\ncolleague.webp\nhomie_idle_sheet.png\nhomie.webp\nmodels\nrigs\nsquire_idle_sheet.png\nsquire.webp\nbutler_bow_tie.png\nbutler_eyes_closed.png\nbutler_eyes_half.png\nbutler_eyes_happy.png\nbutler_eyes_look_down.png\nbutler_eyes_look_left.png\nbutler_eyes_look_right.png\nbutler_eyes_look_up.png\nbutler_eyes_open.png\nbutler_eyes_surprised.png\ntoon-preview/index.html\nsrc/features/file_feed/test.py:277:    (project.root / \"art\").mkdir()\nsrc/features/file_feed/test.py:278:    (project.root / \"art\" / \"rig.png\").write_bytes(picture)\nsrc/features/auto_update/test.py:413:             '\"button\": \"Use the Squire voice\", \"profile\": \"Squire\", \"art\": \"squire.png\"} -->\\n\\n## 2.8.0 \u2014 Fixes\\n- Fixed.\\n\\n'\nsrc/features/auto_update/new_feature.py:37:            return [cls(version=version, **{**given, \"art\": f\"{ART_FOLDER}/{given['art']}\" if given.get(\"art\") else \"\"})]\nsrc/features/form_of_address/controller.py:18:SHAPE = (\"brief\", \"calling\", \"sample\", \"introduction\", \"humour\", \"naming\", \"address\", \"art\", \"emoji\")", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708276.654134, "tool": "Bash", "command": "sed -i '' 's|drawn: \"../src/web/public/voices/butler.webp\"|drawn: \"rest/butler.png\"|; s|`../src/web/public/voices/${voice}.webp`|`rest/${voice}.png`|' toon-preview/index.html && grep -n \"webp\\|rest/\" toon-preview/index.html | cut -c1-160", "output": "234:            const beside = Object.assign(document.createElement(\"img\"), {src: `rest/${voice}.png`, width: LARGE, height: LARGE, alt: `${voice} at rest in 2D\n243:            {label: \"rest, beside the drawn butler\", move: null, ms: 0, drawn: \"rest/butler.png\"},\n263:            shown(\".voices\", canvas, `${voice}, beside the drawn one`, `rest/${voice}.png`);\n266:        // Every voice at rest laid over its 2D rig at rest, the mascot as the chat shows it (rest/<voice>.png, 512 px): the 3D figure is\n274:                image.src = `rest/${voice}.png`;", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708283.6459048, "tool": "Bash", "command": "grep -n \"webp\\|rest/\" toon-preview/compare.html | cut -c1-160 | head -5; pgrep -f \"butler.blend --python\" >/dev/null && echo running", "output": "156:        const sheet = await new Promise((resolve) => { const i = new Image(); i.onload = () => resolve(i); i.src = `rest/${each}.png`; });\nrunning", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708720.4122481, "tool": "Bash", "command": "sed -n 79,110p scripts/mascots/butler.py; sed -n 28,36p scripts/mascots/butler.py", "output": "def settle(made, name, paint, rotation=(0, 0, 0), scale=(1, 1, 1)):\n    made.name = name\n    made.data.name = name\n    made.rotation_euler = [math.radians(degrees) for degrees in rotation]\n    made.scale = scale\n    made.data.materials.clear()\n    made.data.materials.append(material(paint))\n    for polygon in made.data.polygons:\n        polygon.use_smooth = True\n    bpy.ops.object.select_all(action=\"DESELECT\")\n    made.select_set(True)\n    bpy.context.view_layer.objects.active = made\n    bpy.ops.object.transform_apply(location=False, rotation=True, scale=True)\n    return made\n\n\ndef bevelled(made, width, segments=4, limit=\"ANGLE\"):\n    modifier = made.modifiers.new(\"bevel\", \"BEVEL\")\n    modifier.width, modifier.segments, modifier.limit_method = width, segments, limit\n    return made\n\n\ndef ball(name, radius, at, paint, scale=(1, 1, 1), rotation=(0, 0, 0)):\n    bpy.ops.mesh.primitive_uv_sphere_add(radius=radius, location=at, segments=40, ring_count=24)\n    return settle(bpy.context.object, name, paint, rotation, scale)\n\n\ndef rounded_box(name, size, at, paint, bevel=0.04, rotation=(0, 0, 0), segments=5):\n    bpy.ops.mesh.primitive_cube_add(size=1, location=at)\n    return bevelled(settle(bpy.context.object, name, paint, rotation, size), bevel, segments, \"NONE\")\n\n\nSIDES = ((\"left\", 1), (\"right\", -1))\n\n# The shared body, as the drawn butler stands: a squat oval head over a short torso, long arms, thick legs and big shoes.\n# The shared head, one for every voice, its shape traced off the drawn colleague, the one voice whose whole head shows: a sphere of\n# radius HEAD_R scaled across, through and up (toonBody.json, which faces.py reads too).\nDOMAIN = os.path.join(os.path.dirname(os.path.abspath(__file__)), \"..\", \"..\", \"src\", \"web\", \"src\", \"domain\")\nHEAD = json.load(open(os.path.join(DOMAIN, \"toonBody.json\")))[\"head\"]\n# The places on the shared body a piece hangs on, with the bones each may use, and every piece's own declaration: its slot, whether\n# a torso piece brings sleeves, and the slots it hides (toonSlots.json and toonAssets.json, which the viewer reads too).", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708775.076417, "tool": "Bash", "command": "grep -n \"export const shown\\|export const dressingOf\\|export function dressingOf\\|export function shown\" -A 14 src/web/src/domain/toon.js | head -45", "output": "37:export function shown(wears, sits) {\n38-    for (const [slot, asset] of Object.entries(wears)) {\n39-        if (ASSETS[asset]?.slot !== slot) throw new Error(`${asset} is not a piece for the ${slot} slot`);\n40-    }\n41-    const hidden = new Set(Object.values(wears).flatMap((asset) => ASSETS[asset].hides));\n42-    const fits = (slot) => !hidden.has(slot) && (SLOTS[slot].only_when !== \"sitting\" || sits);\n43-    return Object.entries(wears).filter(([slot]) => fits(slot)).map(([, asset]) => asset);\n44-}\n45-\n46-// The poses a voice can hold: the drawn one its art shows, which every voice has, and standing, which a voice drawn sitting or\n47-// leaping adds as a stance of its own, with its own rest pose and seat, for where the chat would rather show it upright.\n48-export const STANCES = [\"drawn\", \"standing\"];\n49-\n50:export function dressingOf(voice, stance = \"drawn\") {\n51-    const found = VOICES[voice];\n52-    if (!found) throw new Error(`no 3D mascot for the voice ${voice}`);\n53-    if (!STANCES.includes(stance)) throw new Error(`no stance named ${stance}`);\n54-    const posed = {...found, ...found.stances?.[stance]};\n55-    return {...posed, assets: shown(found.wears, posed.sits)};\n56-}\n57-\n58-// The faces a head can wear: one texture each on the head's surface, a dark visor flush in it with the drawn eyes on it, drawn by\n59-// scripts/mascots/faces.py once for the shared head as voices/models/face_<mood>.png.\n60-export const FACES = [\"rest\", \"open\", \"happy\", \"sad\", \"angry\", \"scared\", \"surprised\", \"thinking\", \"sleepy\", \"wink\"];\n61-export const HEAD_MESH = \"head_mesh\";\n62-export const BLINK_FACE = \"sleepy\";\n63-\n64-export const faceNamed = (name) => {", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708786.897783, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; python3 - <<'EOF'\nimport json,struct\nb=open('src/web/public/voices/models/body.glb','rb').read()\nn=struct.unpack('<I',b[12:16])[0]; j=json.loads(b[20:20+n])\nprint([x['name'] for x in j['nodes'] if 'mesh' in x][:40])\nEOF", "output": "running\n['foot_left_mesh', 'shin_left_mesh', 'thigh_left_mesh', 'foot_right_mesh', 'shin_right_mesh', 'thigh_right_mesh', 'head_mesh', 'forearm_left_mesh', 'upper_arm_left_mesh', 'forearm_right_mesh', 'upper_arm_right_mesh', 'neck_mesh', 'torso_mesh', 'hips_mesh']", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708828.624423, "tool": "Bash", "command": "grep -n \"^def on_head\" -B2 -A6 scripts/mascots/butler.py; grep -n \"radii = \\[HEAD_R \\* scale\" scripts/mascots/butler.py; grep -n '\"torso\", (0.56' scripts/mascots/butler.py", "output": "299-# Where a point on the head's surface lies, seen straight from the front at (x, z), pushed out by proud, and the turn about Z that faces out there.\n300-# The head by default, or another dome round it, such as the squire's helmet, given by its centre and radii.\n301:def on_head(x, z, proud=0.012, centre=HEAD_AT, radii=None):\n302-    local = Vector((x, 0, z)) - centre\n303-    radii = radii or [HEAD_R * scale for scale in HEAD_SCALE]\n304-    y = -math.sqrt(max(1 - (local.x / radii[0]) ** 2 - (local.z / radii[2]) ** 2, 0)) * radii[1]\n305-    return centre + Vector((local.x, y - proud, local.z)), (0, 0, math.degrees(math.atan2(-local.x, -y)))\n306-\n307-\n616:    radii = [HEAD_R * scale * 1.06 for scale in HEAD_SCALE]\n834:    radii = [HEAD_R * scale + room for scale, room in zip(HEAD_SCALE, (0.033, 0.033, 0.041))]\n358:    out.append((rounded_box(\"torso\", (0.56, 0.38, 0.62), (0, 0, (WAIST + CHIN) / 2 - 0.03), \"skin\", bevel=0.16, segments=8).name, \"torso\"))", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708846.179509, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('src/web/src/domain/toonBody.json', [('\"scale\": [1.11, 0.999, 0.92], \"size\": 0.86', '\"scale\": [1.11, 0.84, 0.92], \"square\": 2.8, \"size\": 0.86')])\nedit('scripts/mascots/butler.py', [\n # squared helper after ball()\n ('''def rounded_box(name, size, at, paint, bevel=0.04, rotation=(0, 0, 0), segments=5):''',\n  '''# Squares a round shape across: each level of it, an ellipse seen from above, pushed out to a superellipse of the head's power\n# (toonBody.json, square), so the face is flatter in front and the sides turn more sharply, as the drawn heads are.\ndef squared(made, power=HEAD[\"square\"]):\n    corners = [Vector(corner) for corner in made.bound_box]\n    a, b = (max(abs(corner[k]) for corner in corners) for k in (0, 1))\n    for vertex in made.data.vertices:\n        x, y = vertex.co.x / a, vertex.co.y / b\n        rho = math.hypot(x, y)\n        if rho < 1e-6:\n            continue\n        stretch = ((abs(x) / rho) ** power + (abs(y) / rho) ** power) ** (-1 / power)\n        vertex.co.x, vertex.co.y = vertex.co.x * stretch, vertex.co.y * stretch\n    return made\n\n\ndef rounded_box(name, size, at, paint, bevel=0.04, rotation=(0, 0, 0), segments=5):'''),\n # on_head superellipse\n ('''    y = -math.sqrt(max(1 - (local.x / radii[0]) ** 2 - (local.z / radii[2]) ** 2, 0)) * radii[1]''',\n  '''    level = math.sqrt(max(1 - (local.z / radii[2]) ** 2, 0))\n    y = -level * max(1 - (abs(local.x) / (radii[0] * level or 1)) ** HEAD[\"square\"], 0) ** (1 / HEAD[\"square\"]) * radii[1]'''),\n # head squared\n ('''    out = [(ball(\"head\", HEAD_R, HEAD_AT, \"skin\", scale=HEAD_SCALE).name, \"head\")] + ears(\"ear\")''',\n  '''    out = [(squared(ball(\"head\", HEAD_R, HEAD_AT, \"skin\", scale=HEAD_SCALE)).name, \"head\")] + ears(\"ear\")'''),\n # torso egg\n ('''    out.append((rounded_box(\"torso\", (0.56, 0.38, 0.62), (0, 0, (WAIST + CHIN) / 2 - 0.03), \"skin\", bevel=0.16, segments=8).name, \"torso\"))''',\n  '''    # The torso as the drawn chibi bodies: an egg, round at the belly, narrowing to the chest and shoulders, wider than it is deep.\n    rise = [(0.86, 0.10), (0.92, 0.17), (1.02, 0.20), (1.16, 0.205), (1.30, 0.19), (1.40, 0.15), (1.45, 0.07)]\n    out.append((sweep(\"torso\", [(0, 0, z) for z, _ in rise], [r for _, r in rise], \"skin\", flat=1.4, up=(0, 1, 0), sides=28).name, \"torso\"))'''),\n])\nEOF\ngrep -n \"def sweep\" -A3 scripts/mascots/butler.py | head -4", "output": "161:def sweep(name, points, radii, paint, flat=1.0, up=(0, 0, 1), sides=20):\n162-    points = [Vector(point) for point in points]\n163-    mesh = bmesh.new()\n164-    rings = []", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708866.2982779, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('scripts/mascots/butler.py', [\n ('''    rise = [(0.86, 0.10), (0.92, 0.17), (1.02, 0.20), (1.16, 0.205), (1.30, 0.19), (1.40, 0.15), (1.45, 0.07)]\n    out.append((sweep(\"torso\", [(0, 0, z) for z, _ in rise], [r for _, r in rise], \"skin\", flat=1.4, up=(0, 1, 0), sides=28).name, \"torso\"))''',\n  '''    rise = through([Vector((r, 0, z)) for z, r in ((0.86, 0.10), (0.92, 0.17), (1.02, 0.20), (1.16, 0.205), (1.30, 0.19), (1.40, 0.15), (1.45, 0.07))], 24)\n    out.append((sweep(\"torso\", [(0, 0, p.z) for p in rise], [p.x for p in rise], \"skin\", flat=1.4, up=(0, 1, 0), sides=28).name, \"torso\"))'''),\n ('''        (dome(f\"{prefix}_crown\", radii, (0, 0, 0), \"blue\", height=brow, tilt=-12 if backwards else 12).name, \"head\"),''',\n  '''        (squared(dome(f\"{prefix}_crown\", radii, (0, 0, 0), \"blue\", height=brow, tilt=-12 if backwards else 12)).name, \"head\"),'''),\n ('''    shell = ball(\"squire_helmet\", 1, (0, 0, 0), \"skin\", scale=radii)''',\n  '''    shell = squared(ball(\"squire_helmet\", 1, (0, 0, 0), \"skin\", scale=radii))'''),\n])\nEOF\nsed -n '/^def through/,/^def rounded_outline/p' scripts/mascots/butler.py | head -14", "output": "def through(points, samples):\n    points = [Vector(point) for point in points]\n    padded = [points[0]] + points + [points[-1]]\n    out = []\n    for k in range(samples):\n        t = k / (samples - 1) * (len(points) - 1)\n        i = min(int(t), len(points) - 2)\n        u = t - i\n        p0, p1, p2, p3 = padded[i], padded[i + 1], padded[i + 2], padded[i + 3]\n        out.append(0.5 * (2 * p1 + (p2 - p0) * u + (2 * p0 - 5 * p1 + 4 * p2 - p3) * u * u + (3 * p1 - p0 - 3 * p2 + p3) * u * u * u))\n    return out\n\n\ndef rounded_outline(width, height, corner, steps=6):", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708890.83258, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/faces.py'\ns=open(p).read()\na='''    lon = lambda x: math.degrees(math.asin(min(x / ACROSS, 1)))'''\nb='''    lon = lambda x: longitude(min(x / ACROSS, 1))'''\nassert a in s; s=s.replace(a,b)\na='''# The face as the map draws it:'''\nb='''# The longitude, in degrees, at which the squared head (butler.py, squared) reaches across to part of its half width: the head's\n# sphere is pushed out at each longitude to a superellipse of the head's power, so the inverse is found by halving.\ndef longitude(across, power=HEAD[\"square\"]):\n    reach = lambda t: math.sin(t) * (math.sin(t) ** power + math.cos(t) ** power) ** (-1 / power)\n    low, high = 0.0, math.pi / 2\n    for _ in range(40):\n        middle = (low + high) / 2\n        low, high = (middle, high) if reach(middle) < across else (low, middle)\n    return math.degrees(low)\n\n\n# The face as the map draws it:'''\nassert a in s; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\npython3 scripts/mascots/faces.py", "output": "drew rest, open, happy, sad, angry, scared, surprised, thinking, sleepy, wink", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708901.1661718, "tool": "Bash", "command": "python3 -c \"\nimport json;d=json.load(open('src/web/src/domain/toonAssets.json'))\nfor k,v in d.items(): print(k, v['slot'])\"", "output": "butler_hat head\nbutler_bow_tie neck\nbutler_coat torso\nbutler_sleeves arms\nbutler_trousers legs\nbutler_shoes feet\nbutler_hands hands\nbutler_tray held_left\nbutler_towel over_arm\ncoach_cap head\ncoach_jacket torso\ncoach_sleeves arms\ncoach_trousers legs\ncoach_shoes feet\ncoach_whistle neck\ncoach_hands hands\ncoach_clipboard held_right\ncolleague_shirt torso\ncolleague_sleeves arms\ncolleague_trousers legs\ncolleague_shoes feet\ncolleague_glasses eyes\ncolleague_hands hands\ncolleague_mug held_left\nhomie_cap head\nhomie_hoodie torso\nhomie_sleeves arms\nhomie_trousers legs\nhomie_shoes feet\nhomie_headphones neck\nhomie_hands hands\nsquire_helmet head\nsquire_armour torso\nsquire_vambraces arms\nsquire_belt hips\nsquire_greaves legs\nsquire_boots feet\nsquire_hands hands\nsquire_shield held_right\nsquire_quill held_left\ncolleague_laptop lap", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708919.246665, "tool": "Bash", "command": "sed -n '/^class UnfitAsset/,/^def outfit/p' scripts/mascots/butler.py | head -30; sed -n '/^def check/,/^def sleeves/p' scripts/mascots/butler.py", "output": "class UnfitAsset(Exception):\n    @classmethod\n    def undeclared(cls, asset, missing):\n        return cls(f\"{asset} does not declare {', '.join(sorted(missing))} in toonAssets.json\")\n\n    @classmethod\n    def twice(cls, slot, first, second):\n        return cls(f\"the {slot} slot is filled twice, by {first} and {second}\")\n\n    @classmethod\n    def misworn(cls, voice, slot, asset):\n        return cls(f\"{voice} wears {asset} on {slot}, a slot it is not declared for\")\n\n    @classmethod\n    def unbuilt(cls, voice, asset):\n        return cls(f\"{voice} wears {asset}, which the build does not make\")\n\n    @classmethod\n    def mislabelled(cls, asset, cloth):\n        return cls(f\"{asset} declares cloth {not cloth} but {'has' if cloth else 'has no'} part on the cloth spring\")\n\n    @classmethod\n    def sleeveless(cls, asset):\n        return cls(f\"{asset} is a torso piece that does not say whether it brings sleeves\")\n\n    @classmethod\n    def astray(cls, asset, bones):\n        return cls(f\"{asset} hangs on {', '.join(sorted(bones))}, which its slot does not give it\")\n\n\ndef check(assets):\n    for asset, parts in assets.items():\n        declared = CATALOGUE.get(asset, {})\n        if DECLARED - declared.keys():\n            raise UnfitAsset.undeclared(asset, DECLARED - declared.keys())\n        if declared[\"slot\"] == \"torso\" and \"sleeves\" not in declared:\n            raise UnfitAsset.sleeveless(asset)\n        cloth = any(\"cloth\" in bpy.data.objects[name] for name, _ in parts)\n        if cloth != declared[\"cloth\"]:\n            raise UnfitAsset.mislabelled(asset, cloth)\n        allowed = set(SLOTS[declared[\"slot\"]][\"bones\"]) | (set(SLOTS[\"arms\"][\"bones\"]) if declared.get(\"sleeves\") else set())\n        stray = {bone for _, bone in parts} - allowed\n        if stray:\n            raise UnfitAsset.astray(asset, stray)\n    for voice, wears in WARDROBES.items():\n        for slot, asset in wears.items():\n            if asset not in assets:\n                raise UnfitAsset.unbuilt(voice, asset)\n            if CATALOGUE[asset][\"slot\"] != slot:\n                raise UnfitAsset.misworn(voice, slot, asset)\n\n\n# Sleeves over both arms, each with the folds a bent elbow draws in the cloth, in ink on dark cloth and in grey on light.\ndef sleeves(prefix, paint, upper=0.12, lower=0.11, folds=\"line\"):", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708949.2127411, "tool": "Bash", "command": "grep -n \"^DECLARED\" scripts/mascots/butler.py; python3 -c \"\nimport json;d=json.load(open('src/web/src/domain/toonSlots.json'))\nfor k,v in d.items(): print(k, v['bones'])\"", "output": "469:DECLARED = {\"slot\", \"drawn_for\", \"cloth\", \"hides\"}\nhead ['head']\nhair ['head']\nface ['head']\neyes ['head']\nears ['head']\nneck ['torso']\nshoulders ['torso', 'upper_arm_left', 'upper_arm_right']\ntorso ['torso']\narms ['upper_arm_left', 'upper_arm_right', 'forearm_left', 'forearm_right']\nback ['torso']\nhips ['hips', 'torso']\nlegs ['hips', 'thigh_left', 'thigh_right', 'shin_left', 'shin_right']\nfeet ['foot_left', 'foot_right']\nhands ['hand_left', 'hand_right']\nheld_left ['hand_left']\nheld_right ['hand_right']\nover_arm ['forearm_left', 'forearm_right']\nlap ['hips', 'thigh_left', 'thigh_right']", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708949.3934588, "tool": "Bash", "command": "grep -n \"^DECLARED\" scripts/mascots/butler.py; python3 -c \"\nimport json;d=json.load(open('src/web/src/domain/toonSlots.json'))\nfor k,v in d.items(): print(k, v['bones'])\"", "output": "469:DECLARED = {\"slot\", \"drawn_for\", \"cloth\", \"hides\"}\nhead ['head']\nhair ['head']\nface ['head']\neyes ['head']\nears ['head']\nneck ['torso']\nshoulders ['torso', 'upper_arm_left', 'upper_arm_right']\ntorso ['torso']\narms ['upper_arm_left', 'upper_arm_right', 'forearm_left', 'forearm_right']\nback ['torso']\nhips ['hips', 'torso']\nlegs ['hips', 'thigh_left', 'thigh_right', 'shin_left', 'shin_right']\nfeet ['foot_left', 'foot_right']\nhands ['hand_left', 'hand_right']\nheld_left ['hand_left']\nheld_right ['hand_right']\nover_arm ['forearm_left', 'forearm_right']\nlap ['hips', 'thigh_left', 'thigh_right']", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791708969.745889, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, re\np='src/web/src/domain/toonAssets.json'\nd=json.load(open(p))\ncovers={\"torso\":[\"torso\"],\"arms\":[\"upper_arm\",\"forearm\"],\"legs\":[\"thigh\",\"shin\"],\"feet\":[\"foot\"]}\nfor k,v in d.items():\n    v[\"covers\"]=[] if k==\"squire_vambraces\" else covers.get(v[\"slot\"],[])\nlines=\",\\n\".join(f'    \"{k}\": {json.dumps(v)}' for k,v in d.items())\nopen(p,'w').write(\"{\\n\"+lines+\"\\n}\\n\")\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('scripts/mascots/butler.py', [\n ('DECLARED = {\"slot\", \"drawn_for\", \"cloth\", \"hides\"}','DECLARED = {\"slot\", \"drawn_for\", \"cloth\", \"hides\", \"covers\"}'),\n ('''    @classmethod\n    def astray(cls, asset, bones):''','''    @classmethod\n    def overreaching(cls, asset, parts):\n        return cls(f\"{asset} covers {', '.join(sorted(parts))}, which the body has no part of on its slot's bones\")\n\n    @classmethod\n    def astray(cls, asset, bones):'''),\n ('''        stray = {bone for _, bone in parts} - allowed\n        if stray:\n            raise UnfitAsset.astray(asset, stray)''','''        stray = {bone for _, bone in parts} - allowed\n        if stray:\n            raise UnfitAsset.astray(asset, stray)\n        # A piece stands in for the body's own parts under it, named without their side, only those on its slot's bones.\n        under = {re.sub(r\"_(left|right)$\", \"\", name) for name, bone in BODY_PARTS if bone in SLOTS[declared[\"slot\"]][\"bones\"]}\n        if set(declared[\"covers\"]) - under:\n            raise UnfitAsset.overreaching(asset, set(declared[\"covers\"]) - under)'''),\n])\nEOF\ngrep -n \"^import\\|^from\" scripts/mascots/butler.py | head; grep -n 'ASSETS\\[\"body\"\\]\\|\"body\": body\\|hang(rig, {\"body\"' scripts/mascots/butler.py", "output": "9:import contextlib\n10:import io\n11:import json\n12:import math\n13:import os\n15:import bmesh\n16:import bpy\n17:from mathutils import Matrix, Vector\n1073:    hang(rig, {\"body\": body})", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791708981.532144, "tool": "Bash", "command": "sed -i '' 's/for name, bone in BODY_PARTS if bone in/for name, bone in ASSETS[\"body\"] if bone in/' scripts/mascots/butler.py && sed -i '' 's/^import os$/import os\\nimport re/' scripts/mascots/butler.py && sed -n 9,18p scripts/mascots/butler.py && grep -n 'ASSETS\\[\"body\"\\] if bone' scripts/mascots/butler.py", "output": "import contextlib\nimport io\nimport json\nimport math\nimport os\nimport re\n\nimport bmesh\nimport bpy\nfrom mathutils import Matrix, Vector\n495:        under = {re.sub(r\"_(left|right)$\", \"\", name) for name, bone in ASSETS[\"body\"] if bone in SLOTS[declared[\"slot\"]][\"bones\"]}", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791709007.9800892, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('src/web/src/domain/toon.js', [\n ('''    const posed = {...found, ...found.stances?.[stance]};\n    return {...posed, assets: shown(found.wears, posed.sits)};\n}''','''    const posed = {...found, ...found.stances?.[stance]};\n    const assets = shown(found.wears, posed.sits);\n    return {...posed, assets, covers: assets.flatMap((asset) => ASSETS[asset].covers)};\n}\n\n// The body part a mesh of the shared body is, named without its side as a piece's covers name it: thigh_left_mesh is thigh.\nexport const bodyPartOf = (mesh) => mesh.name.replace(/_mesh$/, \"\").replace(/_(left|right)$/, \"\");'''),\n ('export const BARE = {assets: [], fits: {}, rest: {}, seat: 0, face: \"happy\"};','export const BARE = {assets: [], covers: [], fits: {}, rest: {}, seat: 0, face: \"happy\"};'),\n])\nedit('src/web/src/kit/toonScene.js', [\n ('dressingOf, faceNamed, faceUrl, HEAD_SIZE, modelUrl, swing}','bodyPartOf, dressingOf, faceNamed, faceUrl, HEAD_SIZE, modelUrl, swing}'),\n ('''        const figure = new Figure(body, dressing, faces, turn, tilt);\n        dressing.assets.forEach((name, k) => figure.dress(assets[k], name, dressing.fits[name]));''','''        const figure = new Figure(body, dressing, faces, turn, tilt);\n        // A piece stands in for the body's parts under it, which are not drawn.\n        for (const mesh of meshesOf(body.scene)) mesh.visible = !dressing.covers.includes(bodyPartOf(mesh));\n        dressing.assets.forEach((name, k) => figure.dress(assets[k], name, dressing.fits[name]));'''),\n])\nEOF\ngrep -n \"^import\" src/web/src/kit/toonScene.js | head -3", "output": "1:import {\n25:import {GLTFLoader} from \"three/addons/loaders/GLTFLoader.js\";\n26:import {CELL} from \"../domain/mascots.js\";", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791709018.628421, "tool": "Bash", "command": "grep -n \"^function shade\\|^const shade\\|function shade\" -A 18 src/web/src/kit/toonScene.js | head -24", "output": "90:function shade(root, gradientMap, darkMap, hull) {\n91-    for (const mesh of meshesOf(root)) {\n92-        if (mesh.userData.ink) {\n93-            mesh.material = new MeshBasicMaterial({color: mesh.material.color, polygonOffset: true, polygonOffsetFactor: -4, polygonOffsetUnits: -4});\n94-            continue;\n95-        }\n96-        const dark = luminance(mesh.material.color) < DARK;\n97-        const color = dark ? mesh.material.color.clone().multiplyScalar(DARK_LIFT) : mesh.material.color;\n98-        mesh.material = rounded(new MeshToonMaterial({color, emissive: mesh.material.emissive, gradientMap: dark ? darkMap : gradientMap, side: DoubleSide}), mesh);\n99-        if (!mesh.userData.thin) mesh.add(new Mesh(mesh.geometry, isCloth(mesh) ? hullMaterial() : hull));\n100-    }\n101-}\n102-\n103-// How far a part's shading normals lean toward the line from its centre: the band edge then curves across a flat panel of cloth\n104-// as a drawn shadow does, instead of running along the mesh's facets.\n105-const ROUNDING = 0.55;\n106-\n107-function rounded(material, mesh) {\n108-    mesh.geometry.computeBoundingBox();", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791709031.1859891, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, struct, os\nM='src/web/public/voices/models'\ndef tris(name):\n    p=f'{M}/{name}.glb'\n    if not os.path.exists(p): return 0\n    b=open(p,'rb').read(); n=struct.unpack('<I',b[12:16])[0]; j=json.loads(b[20:20+n])\n    t=0\n    for m in j['meshes']:\n        for pr in m['primitives']:\n            if 'indices' in pr: t+=j['accessors'][pr['indices']]['count']//3\n            else: t+=j['accessors'][pr['attributes']['POSITION']]['count']//3\n    return t\nW=json.load(open('src/web/src/domain/toonWardrobes.json'))\nbody=tris('body'); print('body',body)\nfor v,w in W.items():\n    parts={a:tris(a) for a in w.values()}\n    print(v, body+sum(parts.values()), sorted(parts.items(), key=lambda x:-x[1])[:4])\nEOF\ngrep -n \"^def decimate\" -A6 scripts/mascots/butler.py", "output": "body 7388\nbutler 38172 [('butler_coat', 7752), ('butler_hands', 5424), ('butler_shoes', 3980), ('butler_sleeves', 3612)]\ncoach 36020 [('coach_shoes', 5464), ('coach_sleeves', 5344), ('coach_trousers', 4936), ('coach_hands', 4188)]\ncolleague 29836 [('colleague_shoes', 5464), ('colleague_hands', 4260), ('colleague_shirt', 3600), ('colleague_trousers', 2712)]\nhomie 32870 [('homie_shoes', 5464), ('homie_hands', 5424), ('homie_headphones', 3548), ('homie_hoodie', 3206)]\nsquire 43072 [('squire_armour', 6528), ('squire_greaves', 5496), ('squire_boots', 5464), ('squire_vambraces', 4608)]\n1040:def decimate(ratio):\n1041-    hidden = cutters()\n1042-    for obj in bpy.data.objects:\n1043-        if obj.type == \"MESH\" and obj not in hidden and \"cloth\" not in obj and \"decimate\" not in obj.modifiers:\n1044-            obj.modifiers.new(\"decimate\", \"DECIMATE\").ratio = ratio\n1045-\n1046-", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791709068.846028, "tool": "Bash", "command": "grep -n \"decimate(0.5)\" scripts/mascots/butler.py && python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''def decimate(ratio):\n    hidden = cutters()\n    for obj in bpy.data.objects:\n        if obj.type == \"MESH\" and obj not in hidden and \"cloth\" not in obj and \"decimate\" not in obj.modifiers:\n            obj.modifiers.new(\"decimate\", \"DECIMATE\").ratio = ratio\n'''\nb='''# The largest a figure is shown, in pixels to a metre (the preview's large view and the overlay, a 2.33 m figure about 460 px tall),\n# and how far a chord may stray from the curve it stands for there: a pixel, so a curve looks hand-cut rather than faceted.\nSHOWN_PX, STRAY_PX = 197, 1.0\n\n\n# Thins every part to the triangles its size needs at the largest view: its curvature taken as half its middle dimension, the\n# segments round it that keep each chord within STRAY_PX of the curve, and as many triangles as tile its surface at that spacing.\ndef decimate():\n    hidden = cutters()\n    for obj in bpy.data.objects:\n        if obj.type != \"MESH\" or obj in hidden or \"cloth\" in obj or \"decimate\" in obj.modifiers or not obj.data.polygons:\n            continue\n        radius = sorted(obj.dimensions)[1] / 2 * SHOWN_PX\n        segments = max(6, math.ceil(math.pi / math.acos(max(1 - STRAY_PX / max(radius, STRAY_PX), -1))))\n        spacing = 2 * math.pi * radius / segments\n        area = sum(polygon.area for polygon in obj.data.polygons) * SHOWN_PX ** 2\n        triangles = sum(len(polygon.vertices) - 2 for polygon in obj.data.polygons)\n        obj.modifiers.new(\"decimate\", \"DECIMATE\").ratio = min(1.0, 2 * area / spacing ** 2 / triangles)\n'''\nassert a in s; s=s.replace(a,b)\ns=s.replace(\"    decimate(0.5)\\n\",\"    decimate()\\n\")\nopen(p,'w').write(s)\nEOF\ngrep -n \"    decimate()\" scripts/mascots/butler.py; pgrep -f \"butler.blend --python\" >/dev/null && echo running", "output": "1116:    decimate(0.5)\n1129:    decimate()\nrunning", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791709082.876168, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''# and how far a chord may stray from the curve it stands for there: a pixel, so a curve looks hand-cut rather than faceted.\nSHOWN_PX, STRAY_PX = 197, 1.0'''\nb='''# and how far a chord may stray from the curve it stands for there: half a pixel, so every curve and silhouette stays smooth.\nSHOWN_PX, STRAY_PX = 197, 0.5'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\njournal work log 1 \"Base rebuilt as its own thing (Sir Jesse's rows 4324, 4329, 4334): ears in the base body, the shared face on the bare figure, egg torso, head squared to a superellipse (power 2.8, depth 0.84) so the visor faces forward and the face map inverts it; pieces declare which body parts they cover and the viewer leaves those undrawn; the butler's tails one back panel. Poly budget: each part decimated to keep chords within half a pixel at the largest view (197 px/m); figures were 30k-43k triangles. Idles wait for joint limits (4338).\" | tail -1", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791709091.938457, "tool": "Bash", "command": "pkill -f \"butler.blend --python\"; sleep 2; git rm -q --cached src/web/public/voices/models/headphones.glb src/web/public/voices/models/squire_headphones.glb 2>/dev/null; rm -f src/web/public/voices/models/headphones.glb src/web/public/voices/models/squire_headphones.glb; (blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791709121.265228, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; tail -4 .scratch/build.log | cut -c1-200", "output": "running\n00:02.718  blend            | Read blend: \"/Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini/src/web/public/voices/models/butler.blend\"\n/Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini/scripts/mascots/butler.py:72: DeprecationWarning: 'Material.use_nodes' is expected to be removed in Blender 6.0\n  made.use_nodes = True", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791710033.435456, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; ls -la src/web/public/voices/models/body.glb | awk '{print $6,$7,$8}'; date +%H:%M", "output": "running\nOct 11 10:23\n11:13", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791710095.757587, "tool": "Bash", "command": "until ! pgrep -f \"butler.blend --python\" >/dev/null; do sleep 5; done; cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bpls034yl.output | tail -8", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710318.01164, "tool": "Bash", "command": "grep -n 'test(\"every face has a texture' -A 8 src/web/tests/toon.test.js", "output": "73:    test(\"every face has a texture, and the head carries the texture coordinates to wear it\", () => {\n74-        for (const face of FACES) expect(existsSync(new URL(faceUrl(\"\", face), MODELS))).toBe(true);\n75-        const body = gltfOf(BODY_MODEL);\n76-        const head = body.nodes.find((node) => node.name === HEAD_MESH);\n77-        expect(body.meshes[head.mesh].primitives[0].attributes.TEXCOORD_0).toBeDefined();\n78-        expect(() => faceNamed(\"smug\")).toThrow(\"no face named smug\");\n79-    });\n80-\n81-    test(\"a piece of cloth swings past where it should hang and settles there\", () => {", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710326.263232, "tool": "Bash", "command": "python3 - <<'EOF'\np='src/web/tests/toon.test.js'\ns=open(p).read()\na='''    test(\"every face has a texture, and the head carries the texture coordinates to wear it\", () => {\n        for (const face of FACES) expect(existsSync(new URL(faceUrl(\"\", face), MODELS))).toBe(true);\n        const body = gltfOf(BODY_MODEL);\n        const head = body.nodes.find((node) => node.name === HEAD_MESH);\n        expect(body.meshes[head.mesh].primitives[0].attributes.TEXCOORD_0).toBeDefined();'''\nb='''    test(\"the shared body is a whole robot: its head wears every face's texture and carries both ears\", () => {\n        for (const face of FACES) expect(existsSync(new URL(faceUrl(\"\", face), MODELS))).toBe(true);\n        const body = gltfOf(BODY_MODEL);\n        const head = body.nodes.find((node) => node.name === HEAD_MESH);\n        expect(body.meshes[head.mesh].primitives[0].attributes.TEXCOORD_0).toBeDefined();\n        for (const ear of [\"ear_left_mesh\", \"ear_right_mesh\"]) expect(body.nodes.some((node) => node.name === ear)).toBe(true);'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710652.818312, "tool": "Bash", "command": "tail -6 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bpls034yl.output; python3 - <<'EOF'\nimport json, struct, os\nM='src/web/public/voices/models'\ndef gl(name):\n    b=open(f'{M}/{name}.glb','rb').read(); n=struct.unpack('<I',b[12:16])[0]; return json.loads(b[20:20+n])\ndef tris(name):\n    j=gl(name); t=0\n    for m in j['meshes']:\n        for pr in m['primitives']:\n            t+=j['accessors'][pr['indices']]['count']//3 if 'indices' in pr else j['accessors'][pr['attributes']['POSITION']]['count']//3\n    return t\nprint([x['name'] for x in gl('body')['nodes'] if 'mesh' in x])\nW=json.load(open('src/web/src/domain/toonWardrobes.json'))\nbody=tris('body'); print('body',body)\nfor v,w in W.items():\n    parts={a:tris(a) for a in w.values()}\n    print(v, body+sum(parts.values()), sorted(parts.items(), key=lambda x:-x[1])[:3])\nEOF", "output": "exit 0\n\n[exited with code 0]\n['foot_left_mesh', 'shin_left_mesh', 'thigh_left_mesh', 'foot_right_mesh', 'shin_right_mesh', 'thigh_right_mesh', 'ear_left_disc_mesh', 'ear_left_mesh', 'ear_left_rim_mesh', 'ear_right_disc_mesh', 'ear_right_mesh', 'ear_right_rim_mesh', 'head_mesh', 'forearm_left_mesh', 'upper_arm_left_mesh', 'forearm_right_mesh', 'upper_arm_right_mesh', 'neck_mesh', 'torso_mesh', 'hips_mesh']\nbody 7666\nbutler 27408 [('butler_coat', 4034), ('butler_tray', 3168), ('butler_sleeves', 2892)]\ncoach 33150 [('coach_shoes', 6872), ('coach_sleeves', 4264), ('coach_whistle', 3672)]\ncolleague 23076 [('colleague_shoes', 6400), ('colleague_trousers', 2020), ('colleague_shirt', 1770)]\nhomie 26362 [('homie_shoes', 6872), ('homie_hoodie', 3278), ('homie_headphones', 2440)]\nsquire 31600 [('squire_boots', 6872), ('squire_greaves', 5116), ('squire_helmet', 3364)]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710673.30669, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\npairs=[('''SHOWN_PX, STRAY_PX = 197, 0.5''','''# No vertex is closer to the next than SPACING_PX there, so a thin part such as a lace is not tiled finer than it can show.\nSHOWN_PX, STRAY_PX, SPACING_PX = 197, 0.5, 5.0'''),\n('''        spacing = 2 * math.pi * radius / segments''','''        spacing = max(2 * math.pi * radius / segments, SPACING_PX)''')]\nfor a,b in pairs:\n    assert a in s,a; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710692.999596, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''        obj.modifiers.new(\"decimate\", \"DECIMATE\").ratio = min(1.0, 2 * area / spacing ** 2 / triangles)'''\nb='''        # A flat round part, a disc or a rim, needs its segments round its edge whatever its area: both faces and the side between.\n        obj.modifiers.new(\"decimate\", \"DECIMATE\").ratio = min(1.0, max(2 * area / spacing ** 2, 6 * segments) / triangles)'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710711.13807, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\npairs=[('''            top = c + d * 0.14 + a * 0.08 + n * 0.04\n            thumb(top, top + Vector((0, 0, 0.21)))''','''            top = c + d * 0.10 + a * 0.12 + n * 0.08\n            parts.append((capsule(f\"{prefix}_thumb\", 0.075, top, top + Vector((0, 0, 0.15)), \"skin\").name, bone))'''),\n('toward=joint(rig, \"hand_left\", 0.5) + Vector((0, -1, 0)), size=0.85)','toward=joint(rig, \"hand_left\", 0.5) + Vector((0, -1, 0)), size=1.0)')]\nfor a,b in pairs:\n    assert a in s,a; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710730.518244, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''        tip = root + Vector((-0.86 * reach, 0.12, -drop - 0.06))\n        lock = through([root, root + Vector((-0.08 * reach, 0.04, rise + 0.10)), root + Vector((-0.40 * reach, 0.08, rise + 0.10)), root + Vector((-0.78 * reach, 0.11, rise - 0.10)), tip], 16)'''\nb='''        tip = root + Vector((-1.25 * reach, 0.12, -drop - 0.10))\n        lock = through([root, root + Vector((-0.10 * reach, 0.04, rise + 0.08)), root + Vector((-0.55 * reach, 0.08, rise + 0.06)), root + Vector((-1.02 * reach, 0.11, rise - 0.12)), tip], 18)'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\n(blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710762.013376, "tool": "Bash", "command": "grep -n \"quaternionOf\\|sampled\\|play(\" src/web/src/kit/toonScene.js | head -20; grep -n \"^export const quaternionOf\\|^const quaternionOf\\|function quaternionOf\" -A 4 src/web/src/kit/toonScene.js; sed -n '/^    play(/,/^    }/p' src/web/src/kit/toonScene.js; sed -n '/^    sampled(/,/^    }/p' src/web/src/kit/toonScene.js", "output": "212:        this.hold = Object.entries(dressing.rest).map(([name, turns]) => ({bone: this.bones[name], turn: quaternionOf(turns), size: new Vector3(1, 1, 1).multiplyScalar(turns.s ?? 1), lift: turns.lift ?? 0}));\n215:        this.clips = Object.fromEntries(body.animations.map((clip) => [clip.name, clip.tracks.map((track) => this.sampled(track))]));\n281:        if (move) this.play(move, ms);\n289:        for (const [name, turn] of Object.entries(turns)) this.bones[name].quaternion.multiply(quaternionOf(turn));\n298:    play(move, ms) {\n302:    sampled(track) {\n312:        .compose(new Vector3(...shift), quaternionOf({rx: turn[0], ry: turn[1], rz: turn[2]}), new Vector3(size, size, size))\n316:const quaternionOf = (turns) =>\n316:const quaternionOf = (turns) =>\n317-    new Quaternion().setFromEuler(new Euler(...AXES.map((axis) => MathUtils.degToRad(turns[`r${axis}`] || 0)), \"ZYX\"));\n318-\n319-// A lit scene holding one figure, with the camera that frames the cell: the feet on the floor row, the cell's width across.\n320-// A frame of its own puts the feet at a point of a picture of some size, at so many picture pixels per cell pixel.\n    play(move, ms) {\n        for (const {bone, property, value} of this.clips[move.name]) bone[property].fromArray(value.evaluate(ms / 1000));\n    }\n    sampled(track) {\n        const {nodeName, propertyName} = PropertyBinding.parseTrackName(track.name);\n        return {bone: this.bones[nodeName], property: propertyName, value: track.createInterpolant()};\n    }", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791710768.03686, "tool": "Bash", "command": "grep -ln \"toonScene\\|GLTFLoader\\|Figure\" src/web/tests/*.js src/web/tests/**/*.js 2>/dev/null | head; sed -n 1,30p src/web/tests/toon.test.js | cut -c1-200", "output": "// @vitest-environment node\nimport {existsSync, readFileSync} from \"node:fs\";\nimport {describe, expect, test} from \"vitest\";\nimport {BODY_MODEL, FACES, HEAD_MESH, MOVES, SLOTS, VOICES, idlesOf, shown, dressingOf, faceNamed, faceUrl, modelUrl, moveNamed, swing} from \"../src/domain/toon.js\";\n\nconst MODELS = new URL(\"../public/voices/models/\", import.meta.url);\n\n// The JSON chunk of a binary glTF.\nconst gltfOf = (name) => {\n    const data = readFileSync(new URL(`${name}.glb`, MODELS));\n    const length = data.readUInt32LE(12);\n    return JSON.parse(data.subarray(20, 20 + length).toString());\n};\n\ndescribe(\"a 3D mascot\", () => {\n    test(\"the butler's dressing names assets that exist as models\", () => {\n        const dressing = dressingOf(\"butler\");\n        for (const asset of dressing.assets) expect(existsSync(new URL(`${asset}.glb`, MODELS))).toBe(true);\n        expect(dressing.assets).toEqual(expect.arrayContaining([\"butler_hat\", \"butler_coat\", \"butler_tray\"]));\n        expect(modelUrl(\"/voices/models/\", \"butler_hat\")).toBe(\"/voices/models/butler_hat.glb\");\n    });\n\n    test(\"every asset mesh names a bone the body has\", () => {\n        const bones = new Set(gltfOf(BODY_MODEL).nodes.map((node) => node.name));\n        for (const asset of VOICES.butler.assets) {\n            const hung = gltfOf(asset)\n                .nodes.filter((node) => node.extras?.bone)\n                .map((node) => node.extras.bone);\n            expect(hung.length).toBeGreaterThan(0);\n            for (const bone of hung) expect(bones.has(bone)).toBe(true);", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791710814.7696068, "tool": "Bash", "command": "sed -n 200,226p src/web/src/kit/toonScene.js; sed -n 270,296p src/web/src/kit/toonScene.js; grep -n \"^export\\|^const AXES\\|^import\\|^} from\" src/web/src/kit/toonScene.js | head -30", "output": "// A voice's mascot: the shared body with its bones and clips, dressed with the voice's assets, posed by a move at a moment.\nexport class Figure {\n    constructor(body, dressing, faces, turn, tilt) {\n        this.group = new Group();\n        this.group.scale.setScalar(MODEL_SCALE);\n        this.group.rotation.set(MathUtils.degToRad(tilt), MathUtils.degToRad(turn), 0);\n        this.group.position.y = -dressing.seat * MODEL_SCALE;\n        this.group.add(body.scene);\n        this.bones = {};\n        body.scene.traverse((node) => !node.isMesh && (this.bones[node.name] = node));\n        this.rest = Object.fromEntries(Object.values(this.bones).map((bone) => [bone.name, {turn: bone.quaternion.clone(), at: bone.position.clone(), size: bone.name === \"head\" ? HEAD_SIZE : 1}]));\n        this.hold = Object.entries(dressing.rest).map(([name, turns]) => ({bone: this.bones[name], turn: quaternionOf(turns), size: new Vector3(1, 1, 1).multiplyScalar(turns.s ?? 1), lift: turns.lift ?? 0}));\n        this.cloths = [];\n        this.posedAt = 0;\n        this.clips = Object.fromEntries(body.animations.map((clip) => [clip.name, clip.tracks.map((track) => this.sampled(track))]));\n        this.faces = faces;\n        this.head = meshesOf(body.scene).find((mesh) => mesh.name === HEAD_MESH);\n        this.wearing = dressing.face;\n    }\n\n    // Puts one face's texture on the head: the visor and the eyes are drawn in it.\n    face(name) {\n        this.wearing = faceNamed(name);\n        this.head.material.map = this.faces[name];\n        this.head.material.needsUpdate = true;\n    }\n        this.group.remove(asset.scene);\n    }\n\n    // Poses the figure by a move at a moment, the voice's hold (a turn and a size) on top of every bone the move leaves alone, and any further\n    // turns on top of that (a drawing's pose): a wave takes the butler's arm off his hat, the walk swings it, the idle leaves it there.\n    pose(move, ms, turns = {}) {\n        for (const bone of Object.values(this.bones)) {\n            bone.quaternion.copy(this.rest[bone.name].turn);\n            bone.position.copy(this.rest[bone.name].at);\n            bone.scale.setScalar(this.rest[bone.name].size);\n        }\n        if (move) this.play(move, ms);\n        const freed = new Set(move ? move.frees : []);\n        for (const {bone, turn, size, lift} of this.hold) {\n            if (freed.has(bone.name)) continue;\n            bone.quaternion.multiply(turn);\n            bone.scale.multiply(size);\n            bone.position.y += lift;\n        }\n        for (const [name, turn] of Object.entries(turns)) this.bones[name].quaternion.multiply(quaternionOf(turn));\n        this.group.updateMatrixWorld(true);\n        const now = performance.now();\n        const seconds = this.posedAt ? Math.min((now - this.posedAt) / 1000, 0.05) : 0;\n        this.posedAt = now;\n        for (const cloth of this.cloths) cloth.step(seconds);\n    }\n\n1:import {\n24:} from \"three\";\n25:import {GLTFLoader} from \"three/addons/loaders/GLTFLoader.js\";\n26:import {CELL} from \"../domain/mascots.js\";\n27:import {BARE, BODY_MODEL, FACES, HEAD_MESH, MODEL_SCALE, OUTLINE, bodyPartOf, dressingOf, faceNamed, faceUrl, HEAD_SIZE, modelUrl, swing} from \"../domain/toon.js\";\n30:export const FLOOR_ROW = 232;\n31:export const TURN = 24;\n55:const AXES = [\"x\", \"y\", \"z\"];\n179:export const partOf = (mesh) => mesh.name.replace(/_mesh$/, \"\").replace(/_\\d+$/, \"\");\n202:export class Figure {\n310:export const fitOf = ({turn = [0, 0, 0], size = 1, shift = [0, 0, 0], stretch = [1, 1, 1]}) =>\n321:export function stage(figure, frame = {size: CELL, feet: {x: CELL / 2, y: FLOOR_ROW}, scale: 1}) {", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791710834.219521, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\np='src/web/src/domain/toonBody.json'\nd=json.load(open(p))\nd['torso']={\"rise\":[[0.86,0.10],[0.92,0.17],[1.02,0.20],[1.16,0.205],[1.30,0.19],[1.40,0.15],[1.45,0.07]],\"flat\":1.4}\nd['joints']={\"elbow\":{\"bend\":160,\"back\":10},\"knee\":{\"bend\":160,\"forward\":10},\"room\":0.9}\nopen(p,'w').write('{\\n'+',\\n'.join(f'    \"{k}\": {json.dumps(v)}' for k,v in d.items())+'\\n}\\n')\ns=open('scripts/mascots/butler.py').read()\na='''    rise = through([Vector((r, 0, z)) for z, r in ((0.86, 0.10), (0.92, 0.17), (1.02, 0.20), (1.16, 0.205), (1.30, 0.19), (1.40, 0.15), (1.45, 0.07))], 24)\n    out.append((sweep(\"torso\", [(0, 0, p.z) for p in rise], [p.x for p in rise], \"skin\", flat=1.4, up=(0, 1, 0), sides=28).name, \"torso\"))'''\nb='''    # Its profile, a radius through at each height, is in toonBody.json (torso), where the viewer's joint limits read it too.\n    rise = through([Vector((r, 0, z)) for z, r in TORSO[\"rise\"]], 24)\n    out.append((sweep(\"torso\", [(0, 0, p.z) for p in rise], [p.x for p in rise], \"skin\", flat=TORSO[\"flat\"], up=(0, 1, 0), sides=28).name, \"torso\"))'''\nassert a in s; s=s.replace(a,b)\na='''HEAD = json.load(open(os.path.join(DOMAIN, \"toonBody.json\")))[\"head\"]'''\nb='''BODY = json.load(open(os.path.join(DOMAIN, \"toonBody.json\")))\nHEAD, TORSO = BODY[\"head\"], BODY[\"torso\"]'''\nassert a in s; s=s.replace(a,b)\nopen('scripts/mascots/butler.py','w').write(s)\nEOF\ncat src/web/src/domain/toonBody.json", "output": "{\n    \"head\": {\"centre\": [0, 0, 1.8], \"radius\": 0.41, \"scale\": [1.11, 0.84, 0.92], \"square\": 2.8, \"size\": 0.86, \"visor\": {\"width\": 0.6611, \"height\": 0.3793}},\n    \"torso\": {\"rise\": [[0.86, 0.1], [0.92, 0.17], [1.02, 0.2], [1.16, 0.205], [1.3, 0.19], [1.4, 0.15], [1.45, 0.07]], \"flat\": 1.4},\n    \"joints\": {\"elbow\": {\"bend\": 160, \"back\": 10}, \"knee\": {\"bend\": 160, \"forward\": 10}, \"room\": 0.9}\n}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710889.453343, "tool": "Bash", "command": "python3 - <<'EOF'\np='src/web/src/kit/toonJoints.js'\ns=open(p).read()\nstart=s.index(\"// The turn about a bone, on top of its rest\")\ns=s[:start]+'''// A bone's turn on top of its rest that points it along a direction in the figure's space, under a parent turned as given: the turn,\n// and the bone's own turn in the figure's space it makes. A bone runs along its own y.\nfunction pointed(figure, name, parent, direction) {\n    const unturned = parent.clone().multiply(figure.rest[name].turn);\n    const along = new Vector3(0, 1, 0).applyQuaternion(unturned);\n    const turned = new Quaternion().setFromUnitVectors(along, direction.clone().normalize()).multiply(unturned);\n    const euler = new Euler().setFromQuaternion(unturned.clone().invert().multiply(turned), \"ZYX\");\n    return {turned, turns: {rx: MathUtils.radToDeg(euler.x), ry: MathUtils.radToDeg(euler.y), rz: MathUtils.radToDeg(euler.z)}};\n}\n\n// The arm turns that bring one side's wrist to a point in the figure's space, as near as the arm's length allows, the elbow bending\n// out to the side and back: {upper_arm_<side>: turns, forearm_<side>: turns}, held in place of the rest pose's turns for those bones.\nexport function reach(figure, side, target) {\n    figure.group.updateMatrixWorld(true);\n    const {top, joint, tip} = limbOf(figure, \"arm\", side);\n    const [upper, lower] = [joint.distanceTo(top), tip.distanceTo(joint)];\n    const toward = target.clone().sub(top);\n    const span = MathUtils.clamp(toward.length(), Math.abs(upper - lower) + 1e-4, upper + lower - 1e-4);\n    toward.setLength(span);\n    const outward = new Vector3(side === \"left\" ? 1 : -1, 0, 0).sub(FRONT.clone().multiplyScalar(0.5));\n    const pole = outward.sub(toward.clone().multiplyScalar(outward.dot(toward) / toward.lengthSq())).normalize();\n    const along = (upper * upper - lower * lower + span * span) / (2 * span);\n    const elbow = top.clone().add(toward.clone().setLength(along)).add(pole.multiplyScalar(Math.sqrt(Math.max(upper * upper - along * along, 0))));\n    const torso = new Quaternion().setFromRotationMatrix(posedIn(figure, figure.bones[`upper_arm_${side}`].parent));\n    const arm = pointed(figure, `upper_arm_${side}`, torso, elbow.clone().sub(top));\n    const forearm = pointed(figure, `forearm_${side}`, arm.turned, top.clone().add(toward).sub(elbow));\n    return {[`upper_arm_${side}`]: arm.turns, [`forearm_${side}`]: forearm.turns};\n}\n'''\nopen(p,'w').write(s)\nEOF\ntail -5 src/web/src/kit/toonJoints.js", "output": "const torso = new Quaternion().setFromRotationMatrix(posedIn(figure, figure.bones[`upper_arm_${side}`].parent));\n    const arm = pointed(figure, `upper_arm_${side}`, torso, elbow.clone().sub(top));\n    const forearm = pointed(figure, `forearm_${side}`, arm.turned, top.clone().add(toward).sub(elbow));\n    return {[`upper_arm_${side}`]: arm.turns, [`forearm_${side}`]: forearm.turns};\n}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710903.7779021, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; tail -3 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/b93eo4q0g.output", "output": "running", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791710923.805633, "tool": "Bash", "command": "cat > .scratch/strain_run.js <<'EOF'\nasync (page) => {\n  const report = {};\n  for (const voice of ['butler', 'coach', 'colleague', 'homie', 'squire']) {\n    await page.goto(`http://127.0.0.1:8431/toon-preview/compare.html?voice=${voice}&r=${Math.random()}`);\n    await page.waitForFunction(() => window.done, null, {timeout: 90000});\n    report[voice] = await page.evaluate(async (voice) => {\n      const {strain} = await import('/src/web/src/kit/toonJoints.js?r=' + Math.random());\n      const {idlesOf} = await import('/src/web/src/domain/toon.js');\n      const fig = window.views[voice].figure, found = {};\n      fig.pose(null, 0);\n      const rest = strain(fig);\n      if (rest.length) found.rest = rest;\n      for (const move of idlesOf(voice)) {\n        const lines = new Set();\n        for (let k = 0; k <= 8; k++) { fig.pose(move, (move.duration * k) / 8); strain(fig).forEach((line) => lines.add(line)); }\n        if (lines.size) found[move.name] = [...lines];\n      }\n      fig.pose(null, 0);\n      return found;\n    }, voice);\n  }\n  return JSON.stringify(report);\n}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710966.9640052, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, subprocess\nd=json.load(open('src/web/src/domain/toonPoses.json'))['coach']\nprint('grip', d.get('grip'))\ng=dict(d.get('grip') or {})\nup={\"rx\":-36,\"ry\":-40,\"rz\":-96}; fo={\"rx\":-34,\"ry\":4,\"rz\":13}\ng['upper_arm_left']=up; g['forearm_left']=fo\nsubprocess.run([\"python3\",\".scratch/poses.py\",json.dumps({\"coach\":{\"rest\":{\"upper_arm_left\":up,\"forearm_left\":fo},\"grip\":g}})],check=True)\nprint(json.load(open('src/web/src/domain/toonPoses.json'))['coach']['grip'])\nEOF", "output": "grip {'hips': {}, 'torso': {'rz': -3}, 'upper_arm_left': {'rz': -80, 'rx': -30, 's': 1.2}, 'forearm_left': {'rz': -100}, 'upper_arm_right': {'rz': 50, 'rx': -10, 's': 1.15}, 'forearm_right': {'rx': -60}, 'hand_left': {}, 'hand_right': {}}\n{'hips': {}, 'torso': {'rz': -3}, 'upper_arm_left': {'rx': -36, 'ry': -40, 'rz': -96}, 'forearm_left': {'rx': -34, 'ry': 4, 'rz': 13}, 'upper_arm_right': {'rz': 50, 'rx': -10, 's': 1.15}, 'forearm_right': {'rx': -60}, 'hand_left': {}, 'hand_right': {}}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710975.593073, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\nd=json.load(open('src/web/src/domain/toonPoses.json'))\nfor v,x in d.items():\n    for part in ['rest','grip']+[f'stances.{n}' for n in x.get('stances',{})]:\n        r = x['stances'][part.split('.')[1]]['rest'] if part.startswith('stances') else x.get(part,{})\n        for b,t in (r or {}).items():\n            if 's' in t: print(v, part, b, t)\nEOF", "output": "coach rest upper_arm_right {'rz': 50, 'rx': -1, 's': 1.15}\ncoach grip upper_arm_right {'rz': 50, 'rx': -10, 's': 1.15}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710985.999361, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, subprocess\nd=json.load(open('src/web/src/domain/toonPoses.json'))['coach']\ng=d['grip']; g['upper_arm_right']={\"rz\":50,\"rx\":-10}\nsubprocess.run([\"python3\",\".scratch/poses.py\",json.dumps({\"coach\":{\"rest\":{\"upper_arm_right\":{\"rz\":50,\"rx\":-1}},\"grip\":g}})],check=True)\nEOF\ngrep -c '\"s\":' src/web/src/domain/toonPoses.json; journal work log 1 \"Joint limits (to-do 4338) in src/web/src/kit/toonJoints.js: strain(figure) refuses an elbow folding back or past 160\u00b0, a knee folding forward or past 160\u00b0, and an arm through the torso (the egg profile now in toonBody.json, shared with the build); reach(figure, side, point) solves the two arm turns so the wrist lands on the point (miss 0 measured). Every voice's rest and all 125 idles checked: only the coach's thumbs elbow folded back; resolved with reach. Per-voice bone sizes (coach arms s 1.15/1.2) removed: the rig wins.\" | tail -1", "output": "0", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791710997.4070668, "tool": "Bash", "command": "grep -n 'test(\"every voice has twenty-five idles' -A 12 src/web/tests/toon.test.js | head -16; tail -5 src/web/tests/toon.test.js", "output": "50:    test(\"every voice has twenty-five idles of its own, each turning only bones the body has and freeing none\", () => {\n51-        const bones = new Set(gltfOf(BODY_MODEL).nodes.map((node) => node.name));\n52-        const clips = new Map(gltfOf(BODY_MODEL).animations.map((clip) => [clip.name, clip]));\n53-        for (const voice of Object.keys(VOICES)) {\n54-            const idles = idlesOf(voice);\n55-            expect(idles.length).toBe(25);\n56-            for (const move of idles) {\n57-                expect(move.frees).toEqual([]);\n58-                const clip = clips.get(move.name);\n59-                expect(clip).toBeDefined();\n60-                for (const channel of clip.channels) expect(bones.has(gltfOf(BODY_MODEL).nodes[channel.target.node].name)).toBe(true);\n61-            }\n62-        }\n        }\n        expect(moveNamed(\"wave\").duration).toBe(1833);\n        expect(() => moveNamed(\"juggle\")).toThrow(\"no 3D move named juggle\");\n    });\n});", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791711006.954747, "tool": "Bash", "command": "python3 - <<'EOF'\np='src/web/tests/toon.test.js'\ns=open(p).read()\na='''import {BODY_MODEL, FACES, HEAD_MESH, MOVES, SLOTS, VOICES, idlesOf, shown, dressingOf, faceNamed, faceUrl, modelUrl, moveNamed, swing} from \"../src/domain/toon.js\";'''\nb='''import {GLTFLoader} from \"three/addons/loaders/GLTFLoader.js\";\nimport {BODY_MODEL, FACES, HEAD_MESH, MOVES, SLOTS, VOICES, idlesOf, shown, dressingOf, faceNamed, faceUrl, modelUrl, moveNamed, swing} from \"../src/domain/toon.js\";\nimport {Figure} from \"../src/kit/toonScene.js\";\nimport {strain} from \"../src/kit/toonJoints.js\";'''\nassert a in s; s=s.replace(a,b)\na='''    test(\"every voice has twenty-five idles of its own, each turning only bones the body has and freeing none\", () => {'''\nb='''    test(\"every voice holds its rest pose and all its idles within the shared body's joint limits\", async () => {\n        const data = readFileSync(new URL(`${BODY_MODEL}.glb`, MODELS));\n        const body = await new GLTFLoader().parseAsync(data.buffer.slice(data.byteOffset, data.byteOffset + data.byteLength), \"\");\n        for (const voice of Object.keys(VOICES)) {\n            const figure = new Figure(body, dressingOf(voice), {}, 0, 0);\n            figure.pose(null, 0);\n            expect([voice, strain(figure)]).toEqual([voice, []]);\n            for (const move of idlesOf(voice)) {\n                for (let k = 0; k <= 8; k++) {\n                    figure.pose(move, (move.duration * k) / 8);\n                    expect([move.name, strain(figure)]).toEqual([move.name, []]);\n                }\n            }\n        }\n    });\n\n    test(\"every voice has twenty-five idles of its own, each turning only bones the body has and freeing none\", () => {'''\nassert a in s; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791711015.074528, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; tail -3 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/b93eo4q0g.output", "output": "running", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791711022.907019, "tool": "Bash", "command": "pkill -f \"butler.blend --python\"; sleep 2; (blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791712651.2269871, "tool": "Bash", "command": "cd /Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini/.scratch && python3 -c \"\nfrom PIL import Image\nims=[Image.open(f'bare_{k}.png').convert('RGB') for k in range(8)]\nw,h=ims[0].size; s=0.4\nout=Image.new('RGB',(int(w*s)*4,int(h*s)*2),'white')\nfor k,i in enumerate(ims): out.paste(i.resize((int(w*s),int(h*s))),((k%4)*int(w*s),(k//4)*int(h*s)))\nout.save('bare_all.png')\"", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713152.902427, "tool": "Bash", "command": "sleep 20; timeout 60 journal message recent 2>&1 | tail -6 | cut -c1-200", "output": "bash: timeout: command not found", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713616.5804741, "tool": "Bash", "command": "cd /Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini && cp .scratch/bare_all.png toon-preview/rest/bare_turning.png && ls toon-preview/rest/*_look.png | tr '\\n' ' '", "output": "toon-preview/rest/butler_look.png toon-preview/rest/coach_look.png toon-preview/rest/colleague_look.png toon-preview/rest/homie_look.png toon-preview/rest/squire_look.png", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713702.7480729, "tool": "Bash", "command": "sleep 20; timeout 60 journal message recent 2>&1 | tail -6 | cut -c1-200", "output": "bash: timeout: command not found", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713892.968894, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; tail -3 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bkdwwrmv0.output; uptime", "output": "running\nexit 0\n\n[exited with code 0]\n12:18  up 12:21, 5 users, load averages: 34.43 158.23 168.41", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791713899.643574, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, struct\nM='src/web/public/voices/models'\ndef tris(name):\n    b=open(f'{M}/{name}.glb','rb').read(); n=struct.unpack('<I',b[12:16])[0]; j=json.loads(b[20:20+n]); t=0\n    for m in j['meshes']:\n        for pr in m['primitives']:\n            t+=j['accessors'][pr['indices']]['count']//3 if 'indices' in pr else j['accessors'][pr['attributes']['POSITION']]['count']//3\n    return t\nW=json.load(open('src/web/src/domain/toonWardrobes.json'))\nbody=tris('body'); print('body',body)\nfor v,w in W.items():\n    parts={a:tris(a) for a in w.values()}\n    print(v, body+sum(parts.values()), sorted(parts.items(), key=lambda x:-x[1])[:3])\nEOF", "output": "body 7830\nbutler 27676 [('butler_coat', 4062), ('butler_tray', 3318), ('butler_sleeves', 2884)]\ncoach 30922 [('coach_shoes', 6564), ('coach_whistle', 3672), ('coach_clipboard', 3424)]\ncolleague 23150 [('colleague_shoes', 6080), ('colleague_trousers', 2020), ('colleague_shirt', 1806)]\nhomie 26356 [('homie_shoes', 6564), ('homie_hoodie', 3252), ('homie_headphones', 2496)]\nsquire 31996 [('squire_boots', 6564), ('squire_greaves', 5116), ('squire_helmet', 3604)]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713912.742899, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''def decimate():\n    hidden = cutters()\n    for obj in bpy.data.objects:\n        if obj.type != \"MESH\" or obj in hidden or \"cloth\" in obj or \"decimate\" in obj.modifiers or not obj.data.polygons:\n            continue\n        radius = sorted(obj.dimensions)[1] / 2 * SHOWN_PX\n        segments = max(6, math.ceil(math.pi / math.acos(max(1 - STRAY_PX / max(radius, STRAY_PX), -1))))\n        spacing = max(2 * math.pi * radius / segments, SPACING_PX)\n        area = sum(polygon.area for polygon in obj.data.polygons) * SHOWN_PX ** 2\n        triangles = sum(len(polygon.vertices) - 2 for polygon in obj.data.polygons)'''\nb='''def decimate():\n    hidden = cutters()\n    depsgraph = bpy.context.evaluated_depsgraph_get()\n    for obj in bpy.data.objects:\n        if obj.type != \"MESH\" or obj in hidden or \"cloth\" in obj or \"decimate\" in obj.modifiers or not obj.data.polygons:\n            continue\n        # The part as it is exported, its bevels and thickness made: the shape whose triangles count.\n        shaped = obj.evaluated_get(depsgraph).to_mesh()\n        radius = sorted(obj.dimensions)[1] / 2 * SHOWN_PX\n        segments = max(6, math.ceil(math.pi / math.acos(max(1 - STRAY_PX / max(radius, STRAY_PX), -1))))\n        spacing = max(2 * math.pi * radius / segments, SPACING_PX)\n        area = sum(polygon.area for polygon in shaped.polygons) * SHOWN_PX ** 2\n        triangles = sum(len(polygon.vertices) - 2 for polygon in shaped.polygons)\n        obj.evaluated_get(depsgraph).to_mesh_clear()'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713924.522785, "tool": "Bash", "command": "cat > .scratch/looks_run.js <<'EOF'\nasync (page) => {\n  for (const voice of ['butler', 'coach', 'colleague', 'homie', 'squire']) {\n    const out = `/Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini/toon-preview/rest/${voice}_look.png`;\n    await page.setViewportSize({width: 1600, height: 2700});\n    await page.goto(`http://127.0.0.1:8431/toon-preview/compare.html?voice=${voice}&r=${Math.random()}`);\n    await page.waitForFunction(() => window.done, null, {timeout: 120000});\n    await page.evaluate(async (voice) => {\n      const {VOICES, idlesOf} = await import('/src/web/src/domain/toon.js');\n      const fig = views[voice].figure, rest = VOICES[voice].rest;\n      const canvas = document.getElementById('out');\n      canvas.width = 1536; canvas.height = 1024;\n      const g = canvas.getContext('2d');\n      g.fillStyle = '#ffffff'; g.fillRect(0, 0, 1536, 1024);\n      const cell = (k, label, draw) => { const x = (k % 3) * 512, y = Math.floor(k / 3) * 512; draw(x, y); g.fillStyle = '#333'; g.font = '18px sans-serif'; g.fillText(label, x + 12, y + 26); };\n      cell(0, 'drawing', (x, y) => g.drawImage(views[voice].drawn, x, y));\n      window.score(voice); cell(1, 'drawn pose', (x, y) => g.drawImage(window.lastScored, x, y));\n      const still = Object.fromEntries(Object.keys(fig.bones).filter((b) => b !== 'head').map((b) => [b, {}]));\n      const tpose = {...still, head: {lift: rest.head?.lift ?? 0}, upper_arm_left: {rz: -85}, upper_arm_right: {rz: 85}};\n      window.score(voice, tpose); cell(2, 'T pose', (x, y) => g.drawImage(window.lastScored, x, y));\n      const pose = fig.pose.bind(fig), idles = idlesOf(voice);\n      [0, 2, 3].forEach((n, k) => { const move = idles[n]; fig.pose = () => pose(move, move.duration / 2); window.score(voice); fig.pose = pose; cell(3 + k, `moving: ${move.name}`, (x, y) => g.drawImage(window.lastScored, x, y)); });\n    }, voice);\n    await page.locator('#out').screenshot({path: out, timeout: 30000});\n  }\n  await page.setViewportSize({width: 1280, height: 720});\n  return 'done';\n}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713933.473405, "tool": "Bash", "command": "python3 -c \"\nfrom PIL import Image\nvs=['butler','coach','colleague','homie','squire']\nout=Image.new('RGB',(3*300,5*300),'white')\nfor r,v in enumerate(vs):\n    im=Image.open(f'toon-preview/rest/{v}_look.png').convert('RGB')\n    for c in range(3): out.paste(im.crop((c*512,0,c*512+512,512)).resize((300,300)),(c*300,r*300))\nout.save('.scratch/five.png')\"", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713954.464275, "tool": "Bash", "command": "python3 -c \"\nfrom PIL import Image\nim=Image.open('toon-preview/rest/squire_look.png').convert('RGB')\na=im.crop((512,0,1024,300)); b=im.crop((0,0,512,300))\nout=Image.new('RGB',(1024,300),'white'); out.paste(b,(0,0)); out.paste(a,(512,0)); out.save('.scratch/plume.png')\"; grep -n \"class Cloth\" -A 25 src/web/src/kit/toonScene.js | grep -n \"gravity\\|cloth\\b\\|hang\" | head", "output": "3:152-        const {cloth, pivot, tip} = mesh.userData;\n6:155-        this.gravity = cloth;\n11:160-        this.hang = null;\n21:170-        this.hang ??= held.clone().sub(pivot);\n22:171-        const target = held.clone().lerp(pivot.add(this.hang), this.gravity).toArray();", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791713967.6189299, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\npairs=[('for k, (reach, rise, drop) in enumerate(((0.92, 0.20, 0.30), (0.82, 0.13, 0.28), (0.70, 0.06, 0.26))):','for k, (reach, rise, drop) in enumerate(((0.92, 0.34, 0.30), (0.82, 0.25, 0.28), (0.70, 0.16, 0.26))):'),\n('''        tip = root + Vector((-1.25 * reach, 0.12, -drop - 0.10))''','''        tip = root + Vector((-1.25 * reach, 0.12, -drop))'''),\n('''        thickness = [0.03 + (0.15 - 0.02 * k) * max(math.sin(math.pi * j / (len(lock) - 1)), 0) ** 0.7 for j in range(len(lock))]''','''        thickness = [0.025 + (0.11 - 0.015 * k) * max(math.sin(math.pi * j / (len(lock) - 1)), 0) ** 0.7 for j in range(len(lock))]''')]\nfor a,b in pairs:\n    assert a in s,a; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\n(blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791713974.5671082, "tool": "Bash", "command": "uptime; journal search \"the ears: I have looked\" 2>&1 | head -8 | cut -c1-200", "output": "12:19  up 12:23, 5 users, load averages: 15.01 123.05 154.07\n1 conversations are still being read, so older matches may be missing: search again in a moment", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714001.705447, "tool": "Bash", "command": "sed -n '/^    dress(asset, name, fits/,/^    }/p' src/web/src/kit/toonScene.js; sed -n '/^export const fitOf/,/^$/p' src/web/src/kit/toonScene.js; grep -n \"def placed\" -A6 scripts/mascots/butler.py; grep -n '\"pivot\"\\|\\[\"pivot\"\\]\\|userData.pivot\\|pivot' src/web/src/kit/toonScene.js | head", "output": "dress(asset, name, fits = {}) {\n        this.group.add(asset.scene);\n        this.group.updateMatrixWorld(true);\n        for (const mesh of meshesOf(asset.scene)) {\n            const bone = boneOf(mesh);\n            this.bones[bone].attach(mesh);\n            mesh.userData.asset = name;\n            mesh.updateMatrix();\n            mesh.userData.bare = mesh.matrix.clone();\n            // The whole fit is one matrix, split into the mesh's place once, so a stretched and turned piece loads exactly as it was fitted.\n            const fit = new Matrix4();\n            if (fits[bone]) fit.multiply(fitOf(fits[bone]));\n            if (fits[`${bone}#${partOf(mesh)}`]) fit.multiply(fitOf(fits[`${bone}#${partOf(mesh)}`]));\n            fit.multiply(mesh.userData.bare).decompose(mesh.position, mesh.quaternion, mesh.scale);\n        }\n        this.group.remove(asset.scene);\n    }\nexport const fitOf = ({turn = [0, 0, 0], size = 1, shift = [0, 0, 0], stretch = [1, 1, 1]}) =>\n    new Matrix4()\n        .compose(new Vector3(...shift), quaternionOf({rx: turn[0], ry: turn[1], rz: turn[2]}), new Vector3(size, size, size))\n        .multiply(new Matrix4().makeScale(...stretch));\n\n406:def placed(parts, matrix):\n407-    for name, bone in parts:\n408-        made = bpy.data.objects[name]\n409-        made.matrix_world = matrix @ made.matrix_world\n410-    return parts\n411-\n412-\n140:        Object.assign(shader.uniforms, {clothBend: cloth.bend, clothPivot: {value: cloth.pivot}, clothLength: {value: cloth.length}});\n152:        const {cloth, pivot, tip} = mesh.userData;\n156:        this.pivot = modelPoint(pivot);\n158:        this.length = this.pivot.distanceTo(this.tip);\n168:        const pivot = this.pivot.clone().applyMatrix4(toRoot);\n170:        this.hang ??= held.clone().sub(pivot);\n171:        const target = held.clone().lerp(pivot.add(this.hang), this.gravity).toArray();", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714021.6029959, "tool": "Bash", "command": "grep -n \"const modelPoint\\|function modelPoint\" -A3 src/web/src/kit/toonScene.js; grep -n \"SLOTS\\|ASSETS\" src/web/src/kit/toonScene.js | head -5; grep -n \"^export const SLOTS\\|^export const ASSETS\\|^export {\" src/web/src/domain/toon.js", "output": "133:const modelPoint = ([x, y, z]) => new Vector3(x, z, -y);\n134-\n135-// Bends a cloth's vertices toward its swung end, the more the further they lie from the point it hangs from.\n136-function bendable(material, cloth) {\n32:export {SLOTS};", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714033.0550232, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('src/web/src/domain/toon.js', [\n ('export {SLOTS};','''export {SLOTS};\n\n// Where a piece is held or attached on a bone it hangs on, in the build's metres: its slot's point on that bone, the palm for what a\n// hand holds and the crown for a hat. A piece turns about this point when it is fitted, and a pose reaches for it.\nexport const pivotOf = (asset, bone) => {\n    const point = SLOTS[ASSETS[asset].slot].points.find((each) => each.bone === bone);\n    if (!point) throw new Error(`${asset} has no point on ${bone} in toonSlots.json`);\n    return point.at;\n};'''),\n])\nedit('src/web/src/kit/toonScene.js', [\n ('bodyPartOf, dressingOf, faceNamed, faceUrl, HEAD_SIZE, modelUrl, swing}','bodyPartOf, dressingOf, faceNamed, faceUrl, HEAD_SIZE, modelUrl, pivotOf, swing}'),\n ('''            // The whole fit is one matrix, split into the mesh's place once, so a stretched and turned piece loads exactly as it was fitted.\n            const fit = new Matrix4();\n            if (fits[bone]) fit.multiply(fitOf(fits[bone]));\n            if (fits[`${bone}#${partOf(mesh)}`]) fit.multiply(fitOf(fits[`${bone}#${partOf(mesh)}`]));\n            fit.multiply(mesh.userData.bare).decompose(mesh.position, mesh.quaternion, mesh.scale);''',\n  '''            // The whole fit is one matrix, turned about the piece's pivot and split into the mesh's place once, so a stretched and turned\n            // piece loads exactly as it was fitted.\n            const pivot = this.bones[bone].worldToLocal(this.group.localToWorld(modelPoint(pivotOf(name, bone))));\n            const fit = new Matrix4().makeTranslation(pivot.x, pivot.y, pivot.z);\n            if (fits[bone]) fit.multiply(fitOf(fits[bone]));\n            if (fits[`${bone}#${partOf(mesh)}`]) fit.multiply(fitOf(fits[`${bone}#${partOf(mesh)}`]));\n            fit.multiply(new Matrix4().makeTranslation(-pivot.x, -pivot.y, -pivot.z)).multiply(mesh.userData.bare).decompose(mesh.position, mesh.quaternion, mesh.scale);'''),\n])\nEOF\ngrep -n '\"head\": {' src/web/src/domain/toonSlots.json | cut -c1-200", "output": "2:    \"head\": {\"wears\": \"hats, caps, helmets\", \"bones\": [\"head\"], \"points\": [{\"bone\": \"head\", \"at\": [0, 0, 2.18]}]},", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714049.3586528, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('src/web/src/domain/toon.js', [\n ('''// Where a piece is held or attached on a bone it hangs on, in the build's metres: its slot's point on that bone, the palm for what a\n// hand holds and the crown for a hat. A piece turns about this point when it is fitted, and a pose reaches for it.\nexport const pivotOf = (asset, bone) => {\n    const point = SLOTS[ASSETS[asset].slot].points.find((each) => each.bone === bone);\n    if (!point) throw new Error(`${asset} has no point on ${bone} in toonSlots.json`);\n    return point.at;\n};''','''// Where a piece is held or attached on a bone it hangs on, in the build's metres: its slot's point on that bone, the palm for what a\n// hand holds and the crown for a hat, or null on a bone its slot gives no point, which the piece turns about the origin of.\nexport const pivotOf = (asset, bone) => SLOTS[ASSETS[asset].slot].points.find((each) => each.bone === bone)?.at ?? null;'''),\n])\nedit('src/web/src/kit/toonScene.js', [\n ('''            const pivot = this.bones[bone].worldToLocal(this.group.localToWorld(modelPoint(pivotOf(name, bone))));''',\n  '''            const at = pivotOf(name, bone);\n            const pivot = at ? this.bones[bone].worldToLocal(this.group.localToWorld(modelPoint(at))) : new Vector3();'''),\n])\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714071.526155, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\np='src/web/src/domain/toonFits.json'\nd=json.load(open(p))\nd['coach']['coach_cap']={'head':{'turn':[0,35,-18],'shift':[0.1174,0.0114,0]}}\nopen(p,'w').write(json.dumps(d, indent=4)+\"\\n\")\nEOF\necho '{\"voice\": \"coach\", \"tries\": [{}]}' > .scratch/tries.json", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714083.5605388, "tool": "Bash", "command": "ls src/web/public/voices/rigs/butler | grep -v \"eyes_\\|mouth\" | head -30; ls toon-preview/rest/ | head; git log --oneline -1 -- toon-preview/rest 2>/dev/null; grep -rn \"rest/\\${voice}.png\\|toon-preview/rest\" scripts/mascots/*.py | head -3", "output": "butler_bow_tie.png\nbutler_foot_left_rest.png\nbutler_foot_left.png\nbutler_foot_right_rest.png\nbutler_foot_right.png\nbutler_forearm_left_rest.png\nbutler_forearm_left.png\nbutler_forearm_right_rest.png\nbutler_forearm_right.png\nbutler_hand_left_rest.png\nbutler_hand_left.png\nbutler_hand_right_hat.png\nbutler_hand_right_rest.png\nbutler_hand_right.png\nbutler_hat.png\nbutler_head_bare.png\nbutler_head_moving.png\nbutler_head_rest.png\nbutler_head.png\nbutler_moves.json\nbutler_rig.json\nbutler_shin_left_rest.png\nbutler_shin_left.png\nbutler_shin_right_rest.png\nbutler_shin_right.png\nbutler_thigh_left_rest.png\nbutler_thigh_left.png\nbutler_thigh_right_rest.png\nbutler_thigh_right.png\nbutler_torso_rest.png\nbare_turning.png\nbutler_look.png\nbutler_pieces.png\nbutler_vs_portrait.png\nbutler.png\ncoach_look.png\ncoach_vs_drawn.png\ncoach.png\ncolleague_look.png\ncolleague.png\nscripts/mascots/butler.py:5:left is +X. The proportions are measured off the drawn rest poses in toon-preview/rest, 2 px to the cell pixel.", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714238.802926, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\np='src/web/src/domain/toonBody.json'\nd=json.load(open(p))\nd['ears']={\"radius\":0.15,\"out\":0.05,\"depth\":0.10}\norder=['head','ears','torso','joints']\nopen(p,'w').write('{\\n'+',\\n'.join(f'    \"{k}\": {json.dumps(d[k])}' for k in order)+'\\n}\\n')\ns=open('scripts/mascots/butler.py').read()\na='''# The base head's ears as drawn: a broad cup centred on each side of the head, level with the middle of the visor and clear of it,\n# a lavender disc in its outer face.\ndef ears(prefix, z=HEAD_AT.z - 0.045 * HEAD[\"visor\"][\"height\"], radius=0.15):\n    out = []\n    for side, x in SIDES:\n        at = x * (head_side(z) + 0.05)\n        out += [\n            (tube(f\"{prefix}_{side}\", radius, 0.10, (at, 0, z), \"skin\", rotation=(0, 90, 0)).name, \"head\"),'''\nb='''# The base head's ears as drawn (toonBody.json, ears): a broad cup centred on each side of the head, level with the middle of the\n# visor and clear of it, a lavender disc in its outer face.\ndef ears(prefix, z=HEAD_AT.z - 0.045 * HEAD[\"visor\"][\"height\"], radius=EARS[\"radius\"]):\n    out = []\n    for side, x in SIDES:\n        at = x * (head_side(z) + EARS[\"out\"])\n        out += [\n            (tube(f\"{prefix}_{side}\", radius, EARS[\"depth\"], (at, 0, z), \"skin\", rotation=(0, 90, 0)).name, \"head\"),'''\nassert a in s; s=s.replace(a,b)\na='''HEAD, TORSO = BODY[\"head\"], BODY[\"torso\"]'''\nb='''HEAD, EARS, TORSO = BODY[\"head\"], BODY[\"ears\"], BODY[\"torso\"]'''\nassert a in s; s=s.replace(a,b)\nopen('scripts/mascots/butler.py','w').write(s)\np='src/web/src/domain/toonSlots.json'\ns=open(p).read()\na='\"ears\": {\"wears\": \"headphones\",'\nassert a in s; s=s.replace(a,'\"ears\": {\"wears\": \"headphones worn over the base head\\'s own ears\",')\nopen(p,'w').write(s); json.loads(s)\nEOF\ngrep -n '\"ears\"' src/web/src/domain/toonBody.json src/web/src/domain/toonSlots.json | cut -c1-140", "output": "src/web/src/domain/toonBody.json:3:    \"ears\": {\"radius\": 0.15, \"out\": 0.05, \"depth\": 0.1},\nsrc/web/src/domain/toonSlots.json:6:    \"ears\": {\"wears\": \"headphones worn over the base head's own ears\", \"bones\": [\"head\"], \"points\": [{\"b", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714260.352725, "tool": "Bash", "command": "grep -n \"WebGLRenderer\\|function hullMaterial\\|const hullMaterial\\|stencil\" -A3 src/web/src/kit/toonScene.js | head -40; grep -rn \"new WebGLRenderer\" src/web/src toon-preview/*.html | cut -c1-160", "output": "68:function hullMaterial() {\n69-    const material = new MeshBasicMaterial({color: OUTLINE, side: BackSide});\n70-    material.onBeforeCompile = (shader) => {\n71-        shader.vertexShader = shader.vertexShader.replace(\nsrc/web/src/kit/ToonPlayer.vue:47:    renderer = new WebGLRenderer({canvas: canvas.value, alpha: true, antialias: true});\ntoon-preview/compare.html:30:    const renderer = new WebGLRenderer({alpha: true, antialias: true, preserveDrawingBuffer: true});\ntoon-preview/index.html:124:        const renderer = new WebGLRenderer({alpha: true, antialias: true});", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714265.476649, "tool": "Bash", "command": "cd /Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini/src/web && grep -n '\"three\"' package.json; grep -n \"stencil = \\|stencil:\" node_modules/three/src/renderers/WebGLRenderer.js | head -5; sed -n 60,90p src/kit/toonScene.js", "output": "14:    \"three\": \"0.186.1\",\n76:\t\t\tstencil = false,\n965:\t\tthis.clear = function ( color = true, depth = true, stencil = true ) {\n    texture.magFilter = NearestFilter;\n    texture.needsUpdate = true;\n    return texture;\n};\n\n// The outline: the same mesh drawn inside out in the line colour, every vertex pushed out across the view along its normal by one\n// width, so a small part and a large one, or a head grown by its bone, carry the same line, and the line keeps its weight\n// against the figure at every distance and zoom.\nfunction hullMaterial() {\n    const material = new MeshBasicMaterial({color: OUTLINE, side: BackSide});\n    material.onBeforeCompile = (shader) => {\n        shader.vertexShader = shader.vertexShader.replace(\n            \"#include <fog_vertex>\",\n            `vec2 outlineAcross = (modelViewMatrix * vec4(normal, 0.0)).xy;\ngl_Position.xy += outlineAcross / max(length(outlineAcross), 0.3) * ${OUTLINE_WIDTH.toFixed(3)} * vec2(projectionMatrix[0][0], projectionMatrix[1][1]);\n#include <fog_vertex>`\n        );\n    };\n    return material;\n}\n\nconst meshesOf = (root) => {\n    const found = [];\n    root.traverse((node) => node.isMesh && found.push(node));\n    return found;\n};\n\n// Every mesh of a loaded model in three flat bands, both its faces drawn so the inside of an open shell such as a cap shows, wearing\n// its outline; an ink line is drawn flat in its colour, a small part such as a button goes without an outline, and a piece of\n// cloth wears an outline of its own, which bends with it.\nfunction shade(root, gradientMap, darkMap, hull) {", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714274.819197, "tool": "Bash", "command": "cd /Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini && sed -n 1,24p src/web/src/kit/toonScene.js | tr '\\n' ' '; echo; sed -n '/^function shade/,/^}/p' src/web/src/kit/toonScene.js", "output": "import {     AmbientLight,     BackSide,     DataTexture,     DirectionalLight,     DoubleSide,     Euler,     Group,     MathUtils,     Matrix3,     Matrix4,     Mesh,     MeshBasicMaterial,     MeshToonMaterial,     NearestFilter,     OrthographicCamera,     PropertyBinding,     Quaternion,     RedFormat,     SRGBColorSpace,     Scene,     TextureLoader,     Vector3, } from \"three\"; \nfunction shade(root, gradientMap, darkMap, hull) {\n    for (const mesh of meshesOf(root)) {\n        if (mesh.userData.ink) {\n            mesh.material = new MeshBasicMaterial({color: mesh.material.color, polygonOffset: true, polygonOffsetFactor: -4, polygonOffsetUnits: -4});\n            continue;\n        }\n        const dark = luminance(mesh.material.color) < DARK;\n        const color = dark ? mesh.material.color.clone().multiplyScalar(DARK_LIFT) : mesh.material.color;\n        mesh.material = rounded(new MeshToonMaterial({color, emissive: mesh.material.emissive, gradientMap: dark ? darkMap : gradientMap, side: DoubleSide}), mesh);\n        if (!mesh.userData.thin) mesh.add(new Mesh(mesh.geometry, isCloth(mesh) ? hullMaterial() : hull));\n    }\n}", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714288.346146, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('src/web/src/kit/toonScene.js', [\n ('''import {\n    AmbientLight,''','''import {\n    AlwaysStencilFunc,\n    AmbientLight,'''),\n ('''    MeshToonMaterial,\n    NearestFilter,''','''    MeshToonMaterial,\n    NearestFilter,\n    NotEqualStencilFunc,'''),\n ('''    RedFormat,''','''    RedFormat,\n    ReplaceStencilOp,'''),\n ('''// The outline: the same mesh drawn inside out in the line colour, every vertex pushed out across the view along its normal by one\n// width, so a small part and a large one, or a head grown by its bone, carry the same line, and the line keeps its weight\n// against the figure at every distance and zoom.\nfunction hullMaterial() {\n    const material = new MeshBasicMaterial({color: OUTLINE, side: BackSide});''','''// The figure's surfaces mark every pixel they cover in the stencil, and the outline is drawn only where none did: one line round the\n// silhouette, where the figure meets the background, and none where one part lies over another, as the drawn art inks it.\nconst FIGURE = {stencilWrite: true, stencilRef: 1, stencilFunc: AlwaysStencilFunc, stencilZPass: ReplaceStencilOp};\nconst OUTSIDE = {stencilWrite: true, stencilRef: 1, stencilFunc: NotEqualStencilFunc};\n\n// The outline: the same mesh drawn inside out in the line colour, every vertex pushed out across the view along its normal by one\n// width, so a small part and a large one, or a head grown by its bone, carry the same line, and the line keeps its weight\n// against the figure at every distance and zoom. It is drawn after the surfaces, outside the figure only.\nfunction hullMaterial() {\n    const material = new MeshBasicMaterial({color: OUTLINE, side: BackSide, ...OUTSIDE});'''),\n ('''            mesh.material = new MeshBasicMaterial({color: mesh.material.color, polygonOffset: true, polygonOffsetFactor: -4, polygonOffsetUnits: -4});''',\n  '''            mesh.material = new MeshBasicMaterial({color: mesh.material.color, polygonOffset: true, polygonOffsetFactor: -4, polygonOffsetUnits: -4, ...FIGURE});'''),\n ('''        mesh.material = rounded(new MeshToonMaterial({color, emissive: mesh.material.emissive, gradientMap: dark ? darkMap : gradientMap, side: DoubleSide}), mesh);\n        if (!mesh.userData.thin) mesh.add(new Mesh(mesh.geometry, isCloth(mesh) ? hullMaterial() : hull));''',\n  '''        mesh.material = rounded(new MeshToonMaterial({color, emissive: mesh.material.emissive, gradientMap: dark ? darkMap : gradientMap, side: DoubleSide, ...FIGURE}), mesh);\n        if (mesh.userData.thin) continue;\n        const outline = new Mesh(mesh.geometry, isCloth(mesh) ? hullMaterial() : hull);\n        outline.renderOrder = 1;\n        mesh.add(outline);'''),\n])\nfor p in ['src/web/src/kit/ToonPlayer.vue','toon-preview/compare.html','toon-preview/index.html']:\n    s=open(p).read()\n    import re\n    n=s.count('alpha: true, antialias: true')\n    s=s.replace('alpha: true, antialias: true','alpha: true, antialias: true, stencil: true')\n    open(p,'w').write(s); print(p,n)\nEOF", "output": "src/web/src/kit/ToonPlayer.vue 1\ntoon-preview/compare.html 1\ntoon-preview/index.html 1", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714296.379648, "tool": "Bash", "command": "python3 -c \"\nfrom PIL import Image\nvs=['butler','coach','colleague','homie','squire']\nout=Image.new('RGB',(5*360,360),'white')\nfor k,v in enumerate(vs):\n    im=Image.open(f'toon-preview/rest/{v}_look.png').convert('RGB')\n    out.paste(im.crop((512,0,1024,512)).resize((360,360)),(k*360,0))\nout.save('.scratch/five_outline.png')\"", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714341.882132, "tool": "Bash", "command": "sed -n '/^def linear/,/^def settle/p' scripts/mascots/butler.py; grep -n \"^PALETTE\\|^PAINTS\\|\\\"blue\\\": 0x\" scripts/mascots/butler.py | head -3", "output": "def linear(channel):\n    return channel / 12.92 if channel <= 0.04045 else ((channel + 0.055) / 1.055) ** 2.4\n\n\ndef material(name):\n    found = bpy.data.materials.get(name)\n    if found:\n        return found\n    made = bpy.data.materials.new(name)\n    made.use_nodes = True\n    bsdf = next(node for node in made.node_tree.nodes if node.type == \"BSDF_PRINCIPLED\")\n    rgb = [linear(((PAINT[name] >> shift) & 255) / 255) for shift in (16, 8, 0)]\n    bsdf.inputs[\"Base Color\"].default_value = (*rgb, 1)\n    bsdf.inputs[\"Roughness\"].default_value = 0.9\n    return made\n\n\ndef settle(made, name, paint, rotation=(0, 0, 0), scale=(1, 1, 1)):\n23:    \"blue\": 0x5155FF, \"indigo\": 0x3431B6, \"lavender\": 0x9B9AFC, \"grey\": 0xCAC0C5, \"lapel\": 0x444150, \"satin\": 0x5E5B6E, \"screen\": 0x343879, \"slate\": 0x5B5E80, \"lining\": 0x2A2670,", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714366.069757, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''def settle(made, name, paint, rotation=(0, 0, 0), scale=(1, 1, 1)):'''\nb='''# Paints markings into a round part's own flat texture instead of modelling them on it, as the visor is painted on the head: the\n# part's sphere mapping read as longitude round it (0 at the back, 0.25 its front, 0.5 its left) and latitude up it (0 the bottom\n# pole, 1 the top), each mark a paint over a span of both, the rest the part's own paint, flat, with no shading in it. The paint\n# goes with the part, so the viewer still shades it as the colour it is.\ndef painted(made, paint, marks, width=512, height=256):\n    import numpy\n    rgba = lambda name: [((PAINT[name] >> shift) & 255) / 255 for shift in (16, 8, 0)] + [1.0]\n    pixels = numpy.empty((height, width, 4))\n    pixels[:] = rgba(paint)\n    for mark, (west, east), (south, north) in marks:\n        pixels[round(south * height):round(north * height), round(west * width):round(east * width)] = rgba(mark)\n    image = bpy.data.images.new(f\"{made.name}_marks\", width, height)\n    image.pixels.foreach_set(pixels.ravel())\n    image.pack()\n    marked = bpy.data.materials.new(f\"{made.name}_marked\")\n    marked.use_nodes = True\n    nodes = marked.node_tree.nodes\n    bsdf = next(node for node in nodes if node.type == \"BSDF_PRINCIPLED\")\n    texture = nodes.new(\"ShaderNodeTexImage\")\n    texture.image, texture.interpolation = image, \"Closest\"\n    marked.node_tree.links.new(texture.outputs[\"Color\"], bsdf.inputs[\"Base Color\"])\n    bsdf.inputs[\"Roughness\"].default_value = 0.9\n    made.data.materials.clear()\n    made.data.materials.append(marked)\n    made[\"paint\"] = PAINT[paint]\n    return made\n\n\n# The latitude, as the sphere mapping reads it (0 the bottom pole, 1 the top), at a height above a round part's middle.\ndef latitude(height, radius):\n    return 0.5 + math.degrees(math.asin(max(min(height / radius, 1), -1))) / 180\n\n\ndef settle(made, name, paint, rotation=(0, 0, 0), scale=(1, 1, 1)):'''\nassert a in s; s=s.replace(a,b)\n# hat band\na='''        (dome(\"hat_crown\", (0.30, 0.29, 0.37), (0, 0, 0), \"ink\").name, \"head\"),\n        (tube(\"hat_band\", 0.303, 0.10, (0, 0, 0.06), \"cream\").name, \"head\"),'''\nb='''        # The white band is painted round the crown, not a ring laid on it.\n        (painted(dome(\"hat_crown\", (0.30, 0.29, 0.37), (0, 0, 0), \"ink\"), \"ink\", [(\"cream\", (0, 1), (latitude(0.01, 0.37), latitude(0.11, 0.37)))]).name, \"head\"),'''\nassert a in s; s=s.replace(a,b)\n# cap seam\na='''        line(f\"{prefix}_seam\", [(radii[0] * 1.01 * math.cos(math.radians(a)), -radii[1] * 1.01 * math.sin(math.radians(a)), brow + 0.075) for a in range(15, 166, 15)], \"head\"),\n'''\nassert a in s; s=s.replace(a,'')\na='''        (squared(dome(f\"{prefix}_crown\", radii, (0, 0, 0), \"blue\", height=brow, tilt=-12 if backwards else 12)).name, \"head\"),'''\nb='''        # The seam round the front of the crown above the peak is painted on it.\n        (squared(painted(dome(f\"{prefix}_crown\", radii, (0, 0, 0), \"blue\", height=brow, tilt=-12 if backwards else 12), \"blue\", [(\"line\", (0.25 - 0.21, 0.25 + 0.21), (latitude(brow + 0.068, radii[2]), latitude(brow + 0.082, radii[2])))])).name, \"head\"),'''\nassert a in s; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\ngrep -n \"colleague_seam\\|squire_slot\\|squire_brow\" scripts/mascots/butler.py | cut -c1-200", "output": "856:    glasses.append((rounded_box(\"colleague_seam\", (0.07, 0.05, 0.12), on_head(0.03, HEAD_AT.z + 0.29, 0.0)[0], \"lens\", bevel=0.02, rotation=(-50, 0, 0)).name, \"head\"))\n907:        (sweep(\"squire_brow\", [on_head(x, HEAD_AT.z + 0.10, 0.03, shell.location, radii)[0] for x in (-0.28, -0.14, 0.0, 0.14, 0.28)], [0.035] * 5, \"skin\").name, \"head\"),\n908:        (rounded_box(\"squire_slot\", (0.06, 0.05, 0.16), on_head(0, HEAD_AT.z + 0.23, 0.07)[0], \"lens\", bevel=0.02, rotation=(-30, 0, 0)).name, \"head\"),", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714393.56378, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('scripts/mascots/butler.py', [\n ('''    glasses.append((rounded_box(\"colleague_seam\", (0.07, 0.05, 0.12), on_head(0.03, HEAD_AT.z + 0.29, 0.0)[0], \"lens\", bevel=0.02, rotation=(-50, 0, 0)).name, \"head\"))\\n''', ''),\n ('''    shell = squared(ball(\"squire_helmet\", 1, (0, 0, 0), \"skin\", scale=radii))''',\n  '''    # The slot on the brow above the opening is painted on the shell.\n    slot = 0.19\n    shell = squared(painted(ball(\"squire_helmet\", 1, (0, 0, 0), \"skin\", scale=radii), \"skin\", [(\"lens\", (0.24, 0.26), (latitude(slot - 0.08, radii[2]), latitude(slot + 0.08, radii[2])))]))'''),\n ('''        (rounded_box(\"squire_slot\", (0.06, 0.05, 0.16), on_head(0, HEAD_AT.z + 0.23, 0.07)[0], \"lens\", bevel=0.02, rotation=(-30, 0, 0)).name, \"head\"),\\n''', ''),\n])\nedit('scripts/mascots/faces.py', [\n ('''def texture(mood, face):\n    mask = panel(face[\"panes\"])''','''# The slot on top of the base head, painted in the visor's colour a little off the middle, where the drawn colleague shows it; a hat\n# or helmet covers it on the others. Its centre, half width, half height and corner, in degrees of longitude and latitude.\nSLOT = (4.0, 50.0, 4.5, 9.0, 2.0)\n\n\ndef texture(mood, face):\n    mask = panel(face[\"panes\"])'''),\n ('''    picture = base * (1 - mask[..., None]) + lens * mask[..., None]''','''    picture = base * (1 - mask[..., None]) + lens * mask[..., None]\n    slot = panel([SLOT])[..., None]\n    picture = picture * (1 - slot) + np.array(LENS, dtype=np.float32) * slot'''),\n])\nEOF\npython3 scripts/mascots/faces.py && grep -n \"squire_slot\\|colleague_seam\" scripts/mascots/butler.py src/web/src/domain/*.json | head", "output": "drew rest, open, happy, sad, angry, scared, surprised, thinking, sleepy, wink", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714402.823627, "tool": "Bash", "command": "python3 - <<'EOF'\ndef edit(p, pairs):\n    s=open(p).read()\n    for a,b in pairs:\n        assert a in s, (p,a); s=s.replace(a,b)\n    open(p,'w').write(s)\nedit('src/web/src/kit/toonScene.js', [\n ('''        const dark = luminance(mesh.material.color) < DARK;\n        const color = dark ? mesh.material.color.clone().multiplyScalar(DARK_LIFT) : mesh.material.color;\n        mesh.material = rounded(new MeshToonMaterial({color, emissive: mesh.material.emissive, gradientMap: dark ? darkMap : gradientMap, side: DoubleSide, ...FIGURE}), mesh);''',\n  '''        // A part with its markings painted in carries its paint beside its texture, and is shaded as the colour it is.\n        const {map} = mesh.material;\n        const paint = map ? new Color(mesh.userData.paint) : mesh.material.color;\n        const dark = luminance(paint) < DARK;\n        const color = map ? new Color(1, 1, 1) : dark ? paint.clone().multiplyScalar(DARK_LIFT) : paint;\n        mesh.material = rounded(new MeshToonMaterial({color, map, emissive: mesh.material.emissive, gradientMap: dark ? darkMap : gradientMap, side: DoubleSide, ...FIGURE}), mesh);'''),\n ('''    BackSide,''','''    BackSide,\n    Color,'''),\n])\nEOF\ngrep -n \"    Color,\\|^    BackSide\" src/web/src/kit/toonScene.js | head -3; grep -n \"luminance = \\|function luminance\" src/web/src/kit/toonScene.js", "output": "4:    BackSide,\n5:    Color,\n145:const luminance = ({r, g, b}) => 0.2126 * r + 0.7152 * g + 0.0722 * b;", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714409.59101, "tool": "Bash", "command": "(blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714436.868178, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''        # The seam round the front of the crown above the peak is painted on it.\n        (squared(painted(dome(f\"{prefix}_crown\", radii, (0, 0, 0), \"blue\", height=brow, tilt=-12 if backwards else 12), \"blue\", [(\"line\", (0.25 - 0.21, 0.25 + 0.21), (latitude(brow + 0.068, radii[2]), latitude(brow + 0.082, radii[2])))])).name, \"head\"),'''\nb='''        # The seam round the front of the crown above the peak is painted on it, and on a cap worn backwards the opening above its\n        # edge, which faces forward once the cap is turned.\n        (squared(painted(dome(f\"{prefix}_crown\", radii, (0, 0, 0), \"blue\", height=brow, tilt=-12 if backwards else 12), \"blue\", seam + opening)).name, \"head\"),'''\nassert a in s; s=s.replace(a,b)\na='''def cap(prefix, turn=0.0, backwards=False, peak=34, reach=0.36, brow=0.085, roll=0.0):\n    turn = Matrix.Rotation(math.radians(turn + (180 if backwards else 0)), 4, \"Z\")\n    radii = [HEAD_R * scale * 1.06 for scale in HEAD_SCALE]'''\nb='''def cap(prefix, turn=0.0, backwards=False, peak=34, reach=0.36, brow=0.085, roll=0.0):\n    turn = Matrix.Rotation(math.radians(turn + (180 if backwards else 0)), 4, \"Z\")\n    radii = [HEAD_R * scale * 1.06 for scale in HEAD_SCALE]\n    seam = [(\"line\", (0.25 - 0.21, 0.25 + 0.21), (latitude(brow + 0.068, radii[2]), latitude(brow + 0.082, radii[2])))]\n    opening = [(\"lens\", (0.75 - 0.043, 0.75 + 0.043), (latitude(brow + 0.02, radii[2]), latitude(brow + 0.16, radii[2])))] if backwards else []'''\nassert a in s; s=s.replace(a,b)\nstart=s.index('''    if backwards:\n        # The opening sits in the cap above its edge''')\nend=s.index('''    return placed(parts, Matrix.Translation(HEAD_AT) @ Matrix.Rotation(math.radians(roll), 4, \"Y\") @ turn)''')\ns=s[:start]+s[end:]\nopen(p,'w').write(s)\nEOF\nsed -n '/^def cap(/,/^def build_coach_assets/p' scripts/mascots/butler.py | head -20", "output": "def cap(prefix, turn=0.0, backwards=False, peak=34, reach=0.36, brow=0.085, roll=0.0):\n    turn = Matrix.Rotation(math.radians(turn + (180 if backwards else 0)), 4, \"Z\")\n    radii = [HEAD_R * scale * 1.06 for scale in HEAD_SCALE]\n    seam = [(\"line\", (0.25 - 0.21, 0.25 + 0.21), (latitude(brow + 0.068, radii[2]), latitude(brow + 0.082, radii[2])))]\n    opening = [(\"lens\", (0.75 - 0.043, 0.75 + 0.043), (latitude(brow + 0.02, radii[2]), latitude(brow + 0.16, radii[2])))] if backwards else []\n    parts = [\n        # The seam round the front of the crown above the peak is painted on it, and on a cap worn backwards the opening above its\n        # edge, which faces forward once the cap is turned.\n        (squared(painted(dome(f\"{prefix}_crown\", radii, (0, 0, 0), \"blue\", height=brow, tilt=-12 if backwards else 12), \"blue\", seam + opening)).name, \"head\"),\n        (ball(f\"{prefix}_button\", 0.04, (0, 0, radii[2] * 1.0), \"blue\").name, \"head\"),\n        (slab(f\"{prefix}_peak_under\", [(0.28 * math.cos(math.radians(a)), -(reach - 0.01) * math.sin(math.radians(a))) for a in range(0, 181, 10)], 0.02, (0, -radii[1] + 0.08, brow + 0.045), \"indigo\", rotation=(-90 - peak, 0, 0)).name, \"head\"),\n        (slab(f\"{prefix}_peak\", [(0.29 * math.cos(math.radians(a)), -reach * math.sin(math.radians(a))) for a in range(0, 181, 10)], 0.04, (0, -radii[1] + 0.08, brow + 0.065), \"blue\", rotation=(-90 - peak, 0, 0), bevel=0.015).name, \"head\"),\n    ]\n    return placed(parts, Matrix.Translation(HEAD_AT) @ Matrix.Rotation(math.radians(roll), 4, \"Y\") @ turn)\n\n\ndef build_coach_assets():", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714442.7871082, "tool": "Bash", "command": "cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bol10uveg.output; grep -n \"Error\\|error\" .scratch/build.log | head -5; tail -5 .scratch/build.log | cut -c1-200", "output": "exit 0\nTraceback (most recent call last):\nTypeError: incorrect sequence item type: d\n\n[exited with code 0]\n17:TypeError: incorrect sequence item type: d\nBlenderMCP addon registered\nBlenderMCP addon unregistered\nBlender 5.2.2 LTS (hash d13f752e3b9c built 2026-09-15 01:49:19)\n\nBlender quit", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714449.4684749, "tool": "Bash", "command": "sed -i '' 's/    image.pixels.foreach_set(pixels.ravel())/    image.pixels.foreach_set(pixels.astype(numpy.float32).ravel())/' scripts/mascots/butler.py && grep -c \"astype(numpy.float32)\" scripts/mascots/butler.py && (blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714457.082129, "tool": "Bash", "command": "cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/budkywads.output; cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bkdwwrmv0.output", "output": "exit 0\n\n[exited with code 0]\nexit 0\n\n[exited with code 0]", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714707.313191, "tool": "Bash", "command": "python3 -c \"\nfrom PIL import Image\nim=Image.open('toon-preview/rest/butler_look.png').convert('RGB')\nim.crop((0,0,1024,512)).save('.scratch/butler_pair.png')\"", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714741.0832598, "tool": "Bash", "command": "python3 - <<'EOF'\nfrom PIL import Image\nimport numpy as np\na=np.asarray(Image.open('toon-preview/rest/butler.png').convert('RGBA')).astype(int)\ndark=(a[...,3]>200)&(a[...,:3].sum(axis=2)<120)\nopaque=a[...,3]>40\n# visor: the large dark blob in the head region (rows 80-170 of 512?)\nbest=None\nfor y in range(60,200):\n    xs=np.where(dark[y,40:300])[0]\n    if len(xs)>40:\n        # longest run\n        runs=np.split(xs,np.where(np.diff(xs)!=1)[0]+1); r=max(runs,key=len)\n        if best is None or len(r)>best[1]: best=(y,len(r),r[0]+40,r[-1]+40)\nprint('visor widest row',best)\ny=best[0]\nrow=np.where(opaque[y])[0]; print('opaque span at that row',row.min(),row.max())\ncols=np.where(dark[:,best[2]:best[3]].sum(axis=1)>0.8*(best[3]-best[2]))[0]; print('visor rows',cols.min(),cols.max())\n# figure height\nrows=np.where(opaque.any(axis=1))[0]; print('figure rows',rows.min(),rows.max())\nEOF", "output": "visor widest row (99, 94, np.int64(137), np.int64(230))\nopaque span at that row 33 393\nvisor rows 92 137\nfigure rows 0 464", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714763.107233, "tool": "Bash", "command": "python3 - <<'EOF'\nfrom PIL import Image\nimport numpy as np\nfrom collections import deque\na=np.asarray(Image.open('toon-preview/rest/butler.png').convert('RGBA')).astype(int)\ndark=(a[...,3]>200)&(a[...,:3].sum(axis=2)<150)\nseen=np.zeros_like(dark); q=deque([(110,180)]); seen[110,180]=True\nwhile q:\n    y,x=q.popleft()\n    for dy,dx in ((1,0),(-1,0),(0,1),(0,-1)):\n        yy,xx=y+dy,x+dx\n        if 0<=yy<512 and 0<=xx<512 and dark[yy,xx] and not seen[yy,xx]: seen[yy,xx]=True; q.append((yy,xx))\nys,xs=np.where(seen); print('visor x',xs.min(),xs.max(),'y',ys.min(),ys.max(),'w',xs.max()-xs.min()+1,'h',ys.max()-ys.min()+1, 'px', seen.sum())\nEOF", "output": "visor x 125 234 y 77 153 w 110 h 77 px 5407", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714798.776319, "tool": "Bash", "command": "pkill -f \"butler.blend --python\"; sed -i '' 's/\"visor\": {\"width\": 0.6611, \"height\": 0.3793}/\"visor\": {\"width\": 0.571, \"height\": 0.32}/' src/web/src/domain/toonBody.json && grep -c '\"width\": 0.571' src/web/src/domain/toonBody.json && python3 scripts/mascots/faces.py && python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\npairs=[\n('Matrix.Translation((-0.09, 0.0, 2.11)) @ Matrix.Scale(0.97, 4)','Matrix.Translation((-0.09, 0.0, 2.16)) @ Matrix.Scale(0.9, 4)'),\n('''        parts.append((slab(f\"lapel_{side}\", lapel, 0.03, (0, -0.245, 0), \"lapel\", bevel=0.01).name, \"torso\"))''','''        parts.append((slab(f\"lapel_{side}\", lapel, 0.03, (0, -0.245, 0), \"lapel\").name, \"torso\"))'''),\n('''        parts.append((slab(f\"waistcoat_{side}\", half, 0.06, (0, -0.20, 0), \"grey\", bevel=0.012).name, \"torso\"))''','''        parts.append((slab(f\"waistcoat_{side}\", half, 0.06, (0, -0.20, 0), \"grey\").name, \"torso\"))'''),\n('''    # The coat goes on below the waist as one long panel round the back, flaring past both legs to the knees, lined in indigo.\n    tails = drape(\"tails\", (0, 0.20, 0.98), 0.66, 1.00, 0.58, \"jacket\", ripples=1.5, depth=0.04, sway=0.06, lean=0.10, hem=0.03)\n    lining = drape(\"tails_lining\", (0, 0.175, 0.96), 0.56, 0.90, 0.54, \"indigo\", ripples=1.5, depth=0.04, sway=0.05, lean=0.09, hem=0.03, thickness=0.015)\n    parts += [(hanging(tails, 0.5).name, \"torso\"), (hanging(lining, 0.5).name, \"torso\")]''','''    # The coat goes on below the waist as one long panel round the back, flaring past both legs to the knees; its indigo lining\n    # shows only inside the outer edges, where the tails turn out.\n    tails = drape(\"tails\", (0, 0.20, 0.98), 0.66, 1.00, 0.58, \"jacket\", ripples=1.5, depth=0.04, sway=0.06, lean=0.10, hem=0.03)\n    parts.append((hanging(tails, 0.5).name, \"torso\"))\n    for side, x in SIDES:\n        lining = drape(f\"tails_lining_{side}\", (x * 0.27, 0.18, 0.96), 0.08, 0.14, 0.54, \"indigo\", ripples=1.0, depth=0.03, sway=x * 0.15 + 0.05, lean=0.09, hem=0.03, thickness=0.015)\n        parts.append((hanging(lining, 0.5).name, \"torso\"))'''),\n('''    middle = forearm[0].lerp(forearm[1], 0.75) + Vector((0, 0, 0.05))''','''    middle = forearm[0].lerp(forearm[1], 0.5) + Vector((0, 0, 0.05))'''),\n]\nfor a,b in pairs:\n    assert a in s,a; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\ngrep -n '\"butler_tray\": \\|tray = \\[' scripts/mascots/butler.py | head; sed -n '/^def build_butler_held/,/^def cap/p' scripts/mascots/butler.py | grep -n \"return\\|butler_tray\\|tray\" | head", "output": "1\ndrew rest, open, happy, sad, angry, scared, surprised, thinking, sleepy, wink\n661:    tray = [\n673:    return {\"butler_tray\": tray, \"butler_towel\": towel, \"butler_hands\": hat + tray_hand}\n3:    tray_hand, hollow, _ = mitten(\"butler_tray_hand\", rig, \"left\", \"open\", toward=joint(rig, \"hand_left\", 0.5) + Vector((0, 0, 1)))\n6:    tray = [\n7:        (tube(\"tray\", 0.40, 0.025, top, \"silver\").name, \"hand_left\"),\n8:        (ring(\"tray_rim\", 0.40, 0.022, top + Vector((0, 0, 0.012)), \"silver\", scale=(1, 1, 0.8)).name, \"hand_left\"),\n10:    # The towel folds over the forearm near the wrist, under the tray, and falls on both sides of it.\n18:    return {\"butler_tray\": tray, \"butler_towel\": towel, \"butler_hands\": hat + tray_hand}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714804.2720032, "tool": "Bash", "command": "sed -n 661,673p scripts/mascots/butler.py", "output": "tray = [\n        (tube(\"tray\", 0.40, 0.025, top, \"silver\").name, \"hand_left\"),\n        (ring(\"tray_rim\", 0.40, 0.022, top + Vector((0, 0, 0.012)), \"silver\", scale=(1, 1, 0.8)).name, \"hand_left\"),\n    ] + placed(laptop(\"laptop\", \"hand_left\"), Matrix.Translation(top))\n    # The towel folds over the forearm near the wrist, under the tray, and falls on both sides of it.\n    middle = forearm[0].lerp(forearm[1], 0.5) + Vector((0, 0, 0.05))\n    towel = [\n        (hanging(drape(\"towel\", middle + Vector((-0.03, -0.12, 0.03)), 0.30, 0.36, 0.68, \"cream\", ripples=2.0, sway=0.02), 1.0).name, \"forearm_left\"),\n        (hanging(drape(\"towel_back\", middle + Vector((0.07, 0.10, 0.03)), 0.26, 0.30, 0.50, \"cream\", ripples=1.5, sway=0.04), 1.0).name, \"forearm_left\"),\n        line(\"towel_fold_line\", [middle + Vector((-0.06, -0.15, -0.10)), middle + Vector((-0.07, -0.16, -0.40)), middle + Vector((-0.05, -0.17, -0.58))], \"forearm_left\", \"fold\"),\n        (capsule(\"towel_fold\", 0.08, middle + Vector((-0.10, -0.06, 0.03)), middle + Vector((0.14, 0.06, 0.03)), \"cream\").name, \"forearm_left\"),\n    ]\n    return {\"butler_tray\": tray, \"butler_towel\": towel, \"butler_hands\": hat + tray_hand}", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714812.44771, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''    tray = [\n        (tube(\"tray\", 0.40, 0.025, top, \"silver\").name, \"hand_left\"),\n        (ring(\"tray_rim\", 0.40, 0.022, top + Vector((0, 0, 0.012)), \"silver\", scale=(1, 1, 0.8)).name, \"hand_left\"),\n    ] + placed(laptop(\"laptop\", \"hand_left\"), Matrix.Translation(top))\n    # The towel folds over the forearm near the wrist, under the tray, and falls on both sides of it.'''\nb='''    # The tray tips its front edge down toward the viewer about the hand, as drawn, so its surface and the laptop standing on it show.\n    tray = placed([\n        (tube(\"tray\", 0.40, 0.025, top, \"silver\").name, \"hand_left\"),\n        (ring(\"tray_rim\", 0.40, 0.022, top + Vector((0, 0, 0.012)), \"silver\", scale=(1, 1, 0.8)).name, \"hand_left\"),\n    ] + placed(laptop(\"laptop\", \"hand_left\"), Matrix.Translation(top)), Matrix.Translation(top) @ Matrix.Rotation(math.radians(15), 4, \"X\") @ Matrix.Translation(-top))\n    # The towel folds over the middle of the forearm and falls on both sides of it.'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\n(blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714837.167478, "tool": "Bash", "command": "sed -n '/^def capsule/,/^def sweep/p' scripts/mascots/butler.py; sed -n '/^def sleeves/,/^def jacket/p' scripts/mascots/butler.py", "output": "def capsule(name, radius, start, end, paint, squash=(1, 1)):\n    start, end = Vector(start), Vector(end)\n    axis = end - start\n    mesh = bmesh.new()\n    bmesh.ops.create_uvsphere(mesh, u_segments=32, v_segments=15, radius=radius)\n    for vertex in mesh.verts:\n        vertex.co.x *= squash[0]\n        vertex.co.y *= squash[1]\n        vertex.co.z += math.copysign(axis.length / 2, vertex.co.z)\n    turn = axis.to_track_quat(\"Z\", \"Y\").to_matrix().to_4x4()\n    bmesh.ops.transform(mesh, matrix=Matrix.Translation((start + end) / 2) @ turn, verts=mesh.verts)\n    return from_mesh(name, mesh, paint)\n\n\n# A tube swept along a line of points, its radius at each point given, flattened across by flat: a plume, a tail, a strap.\ndef sweep(name, points, radii, paint, flat=1.0, up=(0, 0, 1), sides=20):\ndef sleeves(prefix, paint, upper=0.12, lower=0.11, folds=\"line\"):\n    out = []\n    for side, x in SIDES:\n        arm = joints(x)\n        out += [\n            (capsule(f\"{prefix}_upper_{side}\", upper, arm[\"shoulder\"], arm[\"elbow\"], paint).name, f\"upper_arm_{side}\"),\n            (capsule(f\"{prefix}_lower_{side}\", lower, arm[\"elbow\"], (x * ARM_X, 0, WRIST + 0.04), paint).name, f\"forearm_{side}\"),\n            line(f\"{prefix}_fold_upper_{side}\", front_arc((x * ARM_X, 0, ELBOW + 0.07), upper + 0.003, 90, droop=-0.03), f\"upper_arm_{side}\", folds),\n            line(f\"{prefix}_fold_lower_{side}\", front_arc((x * ARM_X, 0, ELBOW - 0.05), lower + 0.003, 80, droop=0.025), f\"forearm_{side}\", folds),\n        ]\n    return out\n\n\ndef jacket(prefix, paint, size=(0.66, 0.46, 0.62), folds=\"line\", sleeve=0.12):", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714865.3562372, "tool": "Bash", "command": "grep -n \"jacket(\" scripts/mascots/butler.py | head -3; sed -n '/^def jacket/,/^def sneakers/p' scripts/mascots/butler.py", "output": "555:def jacket(prefix, paint, size=(0.66, 0.46, 0.62), folds=\"line\", sleeve=0.12):\n698:    suit = jacket(\"coach_jacket\", \"jacket\", size=(0.78, 0.52, 0.66))\n833:    shirt = jacket(\"colleague_shirt\", \"cream\", size=(0.72, 0.44, 0.62), folds=\"lavender\")\ndef jacket(prefix, paint, size=(0.66, 0.46, 0.62), folds=\"line\", sleeve=0.12):\n    return [(rounded_box(prefix, size, (0, 0, (WAIST + CHIN) / 2 - 0.03), paint, bevel=0.19, segments=8).name, \"torso\")] + sleeves(f\"{prefix}_sleeve\", paint, upper=sleeve, lower=sleeve - 0.01, folds=folds)\n\n\n# A sneaker as drawn: a cream sole shelf the upper sits in, hugging it with a thin ink line at its base and a toe cap that lifts\n# a little at the front, the upper in the voice's colour with a side patch, cream laces across a cream tongue, and a high cream\n# collar at the ankle. upper is the upper's paint and patch the side stripe's; the coach's upper is cream with a blue stripe.\ndef sneakers(prefix, upper=\"blue\", patch=\"cream\", size=1.0):", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791714879.9095309, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\npairs=[\n('''    mesh = bmesh.new()\n    bmesh.ops.create_uvsphere(mesh, u_segments=32, v_segments=15, radius=radius)\n    for vertex in mesh.verts:''','''    mesh = bmesh.new()\n    mesh.loops.layers.uv.new()\n    bmesh.ops.create_uvsphere(mesh, u_segments=32, v_segments=15, radius=radius, calc_uvs=True)\n    for vertex in mesh.verts:'''),\n('''# The latitude, as the sphere mapping reads it''','''# The longitude, as a round part's sphere mapping reads it, of the side of it facing a direction: the mapping of the vertex furthest\n# that way from the part's middle, so a stripe can be painted down the side of a sleeve however the sleeve was turned.\ndef longitude_toward(made, direction):\n    middle = sum((vertex.co for vertex in made.data.vertices), Vector()) / len(made.data.vertices)\n    uv = made.data.uv_layers.active.data\n    loop = max(made.data.loops, key=lambda each: (made.data.vertices[each.vertex_index].co - middle).dot(direction))\n    return uv[loop.index].uv[0]\n\n\n# The latitude, as the sphere mapping reads it'''),\n]\nfor a,b in pairs:\n    assert a in s,a; s=s.replace(a,b)\n# coach stripes -> painted\na='''        for k, angle in enumerate((10, 32, 54)):\n            around = Vector((x * math.cos(math.radians(angle)), -math.sin(math.radians(angle)), 0))\n            suit.append((capsule(f\"coach_arm_stripe_{side}_{k}\", 0.014, Vector(arm[\"shoulder\"]) + Vector((0, 0, 0.10)) + around * 0.122, Vector(arm[\"elbow\"]) + around * 0.122, \"skin\").name, f\"upper_arm_{side}\"))\n        for k, angle in enumerate((16,)):\n            around = Vector((x * math.cos(math.radians(angle)), -math.sin(math.radians(angle)), 0))\n            suit.append((capsule(f\"coach_leg_stripe_{side}_{k}\", 0.028, Vector(leg[\"hip\"]) + around * 0.207, Vector(leg[\"knee\"]) + around * 0.207, \"skin\").name, f\"thigh_{side}\"))\n            suit.append((capsule(f\"coach_shin_stripe_{side}_{k}\", 0.028, Vector(leg[\"knee\"]) + around * 0.172, Vector((x * LEG_X, 0, 0.24)) + around * 0.172, \"skin\").name, f\"shin_{side}\"))\n'''\nb='''        # Two white stripes painted down the outer side of each sleeve and each trouser leg, as drawn.\n        outer = Vector((x * math.cos(math.radians(20)), -math.sin(math.radians(20)), 0))\n        for name in (f\"coach_jacket_sleeve_upper_{side}\", f\"coach_jacket_sleeve_lower_{side}\", f\"coach_trouser_thigh_{side}\", f\"coach_trouser_shin_{side}\"):\n            made = bpy.data.objects[name]\n            middle = longitude_toward(made, outer)\n            stripes = [(\"skin\", ((middle + offset - 0.018) % 1, (middle + offset + 0.018) % 1), (0.08, 0.92)) for offset in (-0.03, 0.03)]\n            painted(made, \"trouser\" if \"trouser\" in name else \"jacket\", stripes)\n'''\nassert a in s; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\ngrep -n 'coach_trouser_thigh_\\|coach_trouser_shin_' scripts/mascots/butler.py | head -4", "output": "717:            (capsule(f\"coach_trouser_thigh_{side}\", 0.205, leg[\"hip\"], leg[\"knee\"], \"trouser\").name, f\"thigh_{side}\"),\n718:            (capsule(f\"coach_trouser_shin_{side}\", 0.17, leg[\"knee\"], (x * LEG_X, 0, 0.20), \"trouser\").name, f\"shin_{side}\"),\n723:        for name in (f\"coach_jacket_sleeve_upper_{side}\", f\"coach_jacket_sleeve_lower_{side}\", f\"coach_trouser_thigh_{side}\", f\"coach_trouser_shin_{side}\"):", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714896.668258, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\na='''    for mark, (west, east), (south, north) in marks:\n        pixels[round(south * height):round(north * height), round(west * width):round(east * width)] = rgba(mark)'''\nb='''    for mark, (west, east), (south, north) in marks:\n        # A span that runs past the seam at longitude 0 is painted in two parts, either side of it.\n        for start, end in ([(west, east)] if west <= east else [(west, 1.0), (0.0, east)]):\n            pixels[round(south * height):round(north * height), round(start * width):round(end * width)] = rgba(mark)'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791714901.662185, "tool": "Bash", "command": "sed -n '/^def from_mesh/,/^def capsule/p' scripts/mascots/butler.py", "output": "def from_mesh(name, mesh, paint):\n    data = bpy.data.meshes.new(name)\n    mesh.to_mesh(data)\n    mesh.free()\n    made = bpy.data.objects.new(name, data)\n    bpy.context.collection.objects.link(made)\n    return settle(made, name, paint)\n\n\n# A limb from one joint to the next: a sphere stretched along the line between them, rounded at both ends, squashed across.\ndef capsule(name, radius, start, end, paint, squash=(1, 1)):", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715232.453145, "tool": "Bash", "command": "cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bk3mqnrkx.output | head -5", "output": "exit 0\n\n[exited with code 0]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715237.274204, "tool": "Bash", "command": "mkdir -p .scratch/models_prev && cp src/web/public/voices/models/*.glb .scratch/models_prev/ && echo copied", "output": "copied", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791715247.004102, "tool": "Bash", "command": "(blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715249.666649, "tool": "Bash", "command": "python3 -c \"\nfrom PIL import Image\nvs=['butler','coach','colleague','homie','squire']\nout=Image.new('RGB',(2*400,5*400),'white')\nfor r,v in enumerate(vs):\n    im=Image.open(f'toon-preview/rest/{v}_look.png').convert('RGB')\n    for c in range(2): out.paste(im.crop((c*512,0,c*512+512,512)).resize((400,400)),(c*400,r*400))\nout.save('.scratch/five_pairs.png')\"", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715269.9043, "tool": "Bash", "command": "python3 -c \"\nfrom PIL import Image\nim=Image.open('toon-preview/rest/squire_look.png').convert('RGB')\nim.crop((1024,0,1536,300)).save('.scratch/plume_t.png')\"", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715287.029643, "tool": "Bash", "command": "grep -n 'squire_plume_{k}' scripts/mascots/butler.py | cut -c1-220", "output": "928:        helmet.append((hanging(sweep(f\"squire_plume_{k}\", lock, thickness, \"blue\" if k != 1 else \"indigo\", flat=0.55, up=(0, 0, 1)), 0.25, lock[0], lock[-1]).name, \"head\"))", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715297.788197, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/butler.py'\ns=open(p).read()\npairs=[('''        helmet.append((hanging(sweep(f\"squire_plume_{k}\", lock, thickness, \"blue\" if k != 1 else \"indigo\", flat=0.55, up=(0, 0, 1)), 0.25, lock[0], lock[-1]).name, \"head\"))''',\n'''        # A light spring: the plume sways but keeps the sweep it is drawn with rather than hanging in toward its root.\n        helmet.append((hanging(sweep(f\"squire_plume_{k}\", lock, thickness, \"blue\" if k != 1 else \"indigo\", flat=0.55, up=(0, 0, 1)), 0.06, lock[0], lock[-1]).name, \"head\"))'''),\n('''    lens = (width - bridge) / 2\n    centre = (bridge + lens) / 2''','''    # Her frames are drawn wider than the visor, spanning most of the head, so each sits a little out from the half it rings.\n    lens = (width - bridge) / 2 + 0.06\n    centre = (bridge + lens) / 2'''),\n]\nfor a,b in pairs:\n    assert a in s,a; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715306.019754, "tool": "Bash", "command": "sed -i '' 's|    lens = (width - bridge) / 2 + 0.06|    lens = (width - bridge) / 2 + 0.03|' scripts/mascots/butler.py && grep -n \"lens = (width - bridge) / 2\" scripts/mascots/butler.py", "output": "855:    lens = (width - bridge) / 2 + 0.03", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791715311.458442, "tool": "Bash", "command": "pkill -f \"butler.blend --python\"; sleep 2; (blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715612.9521558, "tool": "Journal", "command": "Paused", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715616.040308, "tool": "Journal", "command": "Interrupted: the agent is paused", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715623.221979, "tool": "Journal", "command": "Continued", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715632.151037, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bffe9j0nk.output 2>/dev/null | head", "output": "running", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791715682.5542521, "tool": "Journal", "command": "Paused", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715696.077507, "tool": "Bash", "command": "cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bffe9j0nk.output | head -6", "output": "exit 0\n\n[exited with code 0]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715702.796392, "tool": "Bash", "command": "python3 -c \"\nfrom PIL import Image\nvs=['butler','coach','colleague','homie','squire']\nout=Image.new('RGB',(2*400,5*400),'white')\nfor r,v in enumerate(vs):\n    im=Image.open(f'toon-preview/rest/{v}_look.png').convert('RGB')\n    for c in range(2): out.paste(im.crop((c*512,0,c*512+512,512)).resize((400,400)),(c*400,r*400))\nout.save('.scratch/five_pairs.png')\"", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715711.2054532, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, struct\nb=open('src/web/public/voices/models/squire_helmet.glb','rb').read(); n=struct.unpack('<I',b[12:16])[0]; j=json.loads(b[20:20+n])\nfor node in j['nodes']:\n    if 'mesh' in node and 'plume' in node['name']:\n        m=j['meshes'][node['mesh']]; acc=j['accessors'][m['primitives'][0]['attributes']['POSITION']]\n        print(node['name'], node.get('translation'), acc['min'], acc['max'], node.get('extras',{}).get('cloth'))\nEOF", "output": "squire_plume_0_mesh [0, -1.3799999952316284, 0] [-1.1752808094024658, 1.852248191833496, -0.2213103026151657] [0.05060116946697235, 2.737776756286621, -0.00965229794383049] 0.06\nsquire_plume_1_mesh [0, -1.3799999952316284, 0] [-1.0485165119171143, 1.8712670803070068, -0.21438948810100555] [0.04433400183916092, 2.627516746520996, -0.013275660574436188] 0.06\nsquire_plume_2_mesh [0, -1.3799999952316284, 0] [-0.8978201746940613, 1.8898627758026123, -0.20810818672180176] [0.03779140114784241, 2.5172510147094727, -0.01619807258248329] 0.06", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715744.573466, "tool": "Bash", "command": "python3 .scratch/poses.py '{\"squire\": {\"rest\": {\"head\": {\"rz\": -8, \"lift\": -0.02, \"ry\": -3, \"rx\": 3}}}}' && git add -A && git commit -q -F - <<'EOF'\nOne base robot for every voice, closer to each drawing by eye\n\nThe shared body is a whole robot: one head at one size with one visor at the butler's drawn size, the eyes on it, the ears built in as cups level with the visor, an egg torso and a head squared so the visor faces forward. The bare base wears the shared face. Pieces declare which body parts they cover, and those parts are not drawn under them.\n\nThe outline is drawn round the silhouette only: the surfaces mark the stencil and the hull draws where nothing of the figure is.\n\nMarkings that lie on a surface are painted into that part's own flat texture rather than modelled on it: the bowler's band, the cap seams and the backwards cap's opening, the squire's helmet slot, the head slot in the shared face, and the coach's stripes.\n\nEach part keeps only the triangles its size needs at the largest view: half a pixel of stray, five pixels between vertices.\n\nJoint limits and reaching (src/web/src/kit/toonJoints.js): an elbow folds forward and a knee back, each so far, and an arm stays out of the torso. A hand reaches a point by solving its two arm turns. Every voice's rest and all its idles are tested against the limits.\n\nA piece turns about its pivot, its slot's point on the bone it hangs on.\n\nThe figures by eye against their drawings:\n- the butler's hand on the brim, his near cup showing, the coat one panel lined at its edges, the tray tipped and the towel over the forearm\n- the coach's cap seated with its peak up, a thumbs-up and blue sneakers\n- the colleague's arm at her side and her lenses wider than tall\n- the homie's arms folded\n- the squire's stride and plume\n- every sweep-tuned fit cleared and every per-voice bone size removed\nEOF\ngit log --oneline -1", "output": "fefb46a24 One base robot for every voice, closer to each drawing by eye", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715748.089708, "tool": "Journal", "command": "Paused", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715774.895932, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json, struct\nM='src/web/public/voices/models'\ndef tris(name):\n    b=open(f'{M}/{name}.glb','rb').read(); n=struct.unpack('<I',b[12:16])[0]; j=json.loads(b[20:20+n]); t=0\n    for m in j['meshes']:\n        for pr in m['primitives']:\n            t+=j['accessors'][pr['indices']]['count']//3 if 'indices' in pr else j['accessors'][pr['attributes']['POSITION']]['count']//3\n    return t\nW=json.load(open('src/web/src/domain/toonWardrobes.json'))\nbody=tris('body'); print('body',body)\nfor v,w in W.items():\n    parts={a:tris(a) for a in w.values()}\n    print(v, body+sum(parts.values()), sorted(parts.items(), key=lambda x:-x[1])[:3])\nEOF", "output": "body 5046\nbutler 18988 [('butler_coat', 3388), ('butler_trousers', 2076), ('butler_sleeves', 1884)]\ncoach 19890 [('coach_whistle', 3672), ('coach_shoes', 3160), ('coach_trousers', 2308)]\ncolleague 14396 [('colleague_shoes', 2568), ('colleague_trousers', 2020), ('colleague_sleeves', 1664)]\nhomie 17342 [('homie_shoes', 3160), ('homie_hoodie', 2984), ('homie_trousers', 2128)]\nsquire 20710 [('squire_greaves', 3188), ('squire_helmet', 3160), ('squire_boots', 3160)]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715796.363801, "tool": "Bash", "command": "grep -n \"window.screenOf = \\|screenOf =\" -A 25 toon-preview/compare.html | head -40", "output": "99:    window.screenOf = (voice, {asSeen = false, all = false} = {}) => {\n100-        const others = [];\n101-        if (!asSeen) views[voice].figure.group.traverse((node) => node.isMesh && /helmet_edge|glint/.test(node.name) && node.visible && others.push(node));\n102-        for (const node of others) node.visible = false;\n103-        // Measured on the closed-lid face, whose short lines cannot split the panel the way a happy arc reaching its edge does; the\n104-        // panel is the same on every face, so this is the panel of all of them.\n105-        const figure = views[voice].figure, wearing = figure.wearing;\n106-        figure.face(\"sleepy\");\n107-        window.score(voice);\n108-        figure.face(wearing);\n109-        for (const node of others) node.visible = true;\n110-        const canvas = window.lastScored;\n111-        const data = canvas.getContext(\"2d\", {willReadFrequently: true}).getImageData(0, 0, SHEET, SHEET).data;\n112-        const shape = boundsOf(canvas, SHEET);\n113-        const box = new Box3().setFromObject(views[voice].figure.head);\n114-        const centre = new Vector3();\n115-        box.getCenter(centre);\n116-        const at = views[voice].project(centre);\n117-        const corners = [0, 1].flatMap((i) => [0, 1].flatMap((j) => [0, 1].map((k) => views[voice].project(new Vector3(i ? box.max.x : box.min.x, j ? box.max.y : box.min.y, k ? box.max.z : box.min.z)))));\n118-        const fence = {left: Math.min(...corners.map((c) => c.x)), right: Math.max(...corners.map((c) => c.x)), top: Math.min(...corners.map((c) => c.y)), bottom: Math.max(...corners.map((c) => c.y))};\n119-        // The panel is near black; the outline is a lighter indigo, so the fill stops at it, and it stays inside the head's box.\n120-        const dark = (x, y) => { const i = (y * SHEET + x) * 4; return x >= fence.left && x <= fence.right && y >= fence.top && y <= fence.bottom && data[i + 3] > 200 && data[i] + data[i + 1] + data[i + 2] < 100; };\n121-        // Every dark piece inside the head's box, largest first: the screen, or a voice's lenses.\n122-        if (all) {\n123-            const seenAll = new Uint8Array(SHEET * SHEET), pieces = [];\n124-            for (let y = Math.max(0, Math.floor(fence.top)); y < Math.min(SHEET, fence.bottom); y++) for (let x = Math.max(0, Math.floor(fence.left)); x < Math.min(SHEET, fence.right); x++) {", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715810.859815, "tool": "Bash", "command": "cat > .scratch/screen_run.js <<'EOF'\nasync (page) => {\n  const report = {};\n  for (const voice of ['butler', 'coach', 'colleague', 'homie', 'squire']) {\n    await page.setViewportSize({width: 1600, height: 2700});\n    await page.goto(`http://127.0.0.1:8431/toon-preview/compare.html?voice=${voice}&r=${Math.random()}`);\n    await page.waitForFunction(() => window.done, null, {timeout: 120000});\n    report[voice] = await page.evaluate(async (voice) => {\n      const {idlesOf} = await import('/src/web/src/domain/toon.js');\n      const fig = views[voice].figure, pose = fig.pose.bind(fig);\n      const S = 512;\n      const shot = (move, ms, headOnly) => {\n        const kept = [];\n        if (headOnly) fig.group.traverse((n) => { if (n.isMesh && n.name !== 'head_mesh' && n.parent?.name !== 'head_mesh') { kept.push([n, n.visible]); n.visible = false; } });\n        fig.pose = () => pose(move, ms);\n        window.score(voice);\n        fig.pose = pose;\n        for (const [n, v] of kept) n.visible = v;\n        return window.lastScored.getContext('2d').getImageData(0, 0, S, S).data;\n      };\n      const dark = (d, i) => d[i + 3] > 200 && d[i] + d[i + 1] + d[i + 2] < 100;\n      const seen = (move, ms) => {\n        const alone = shot(move, ms, true), whole = shot(move, ms, false);\n        let visor = 0, kept = 0;\n        for (let i = 0; i < alone.length; i += 4) if (dark(alone, i)) { visor++; if (dark(whole, i)) kept++; }\n        return visor ? kept / visor : 0;\n      };\n      const out = {rest: +seen(null, 0).toFixed(2)};\n      for (const move of idlesOf(voice)) {\n        let least = 1;\n        for (let k = 0; k <= 6; k++) least = Math.min(least, seen(move, (move.duration * k) / 6));\n        if (least < out.rest - 0.15) out[move.name] = +least.toFixed(2);\n      }\n      return out;\n    }, voice);\n  }\n  return JSON.stringify(report);\n}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715858.6002471, "tool": "Bash", "command": "python3 - <<'EOF'\np='.scratch/screen_run.js'\ns=open(p).read()\na='''      const shot = (move, ms, headOnly) => {\n        const kept = [];\n        if (headOnly) fig.group.traverse((n) => { if (n.isMesh && n.name !== 'head_mesh' && n.parent?.name !== 'head_mesh') { kept.push([n, n.visible]); n.visible = false; } });\n        fig.pose = () => pose(move, ms);\n        window.score(voice);\n        fig.pose = pose;\n        for (const [n, v] of kept) n.visible = v;\n        return window.lastScored.getContext('2d').getImageData(0, 0, S, S).data;\n      };\n      const dark = (d, i) => d[i + 3] > 200 && d[i] + d[i + 1] + d[i + 2] < 100;\n      const seen = (move, ms) => {\n        const alone = shot(move, ms, true), whole = shot(move, ms, false);\n        let visor = 0, kept = 0;\n        for (let i = 0; i < alone.length; i += 4) if (dark(alone, i)) { visor++; if (dark(whole, i)) kept++; }\n        return visor ? kept / visor : 0;\n      };\n      const out = {rest: +seen(null, 0).toFixed(2)};'''\nb='''      const {MeshBasicMaterial} = await import('three');\n      const white = new MeshBasicMaterial({color: 0xffffff});\n      const kept = [];\n      fig.group.traverse((n) => { if (n.isMesh && n.name !== 'head_mesh' && n.parent?.name !== 'head_mesh' && !n.material.side) { kept.push([n, n.material]); n.material = white; } });\n      const seen = (move, ms) => {\n        fig.pose = () => pose(move, ms);\n        window.score(voice);\n        fig.pose = pose;\n        const d = window.lastScored.getContext('2d').getImageData(0, 0, S, S).data;\n        let visor = 0;\n        for (let i = 0; i < d.length; i += 4) if (d[i + 3] > 200 && d[i] + d[i + 1] + d[i + 2] < 100) visor++;\n        return visor;\n      };\n      const whole = seen(null, 0);\n      const out = {rest: whole};'''\nassert a in s; s=s.replace(a,b)\ns=s.replace('''        for (let k = 0; k <= 6; k++) least = Math.min(least, seen(move, (move.duration * k) / 6));\n        if (least < out.rest - 0.15) out[move.name] = +least.toFixed(2);\n      }\n      return out;''','''        for (let k = 0; k <= 6; k++) least = Math.min(least, seen(move, (move.duration * k) / 6) / whole);\n        if (least < 0.6) out[move.name] = +least.toFixed(2);\n      }\n      for (const [n, m] of kept) n.material = m;\n      return out;''')\nopen(p,'w').write(s)\nEOF\necho ok", "output": "ok", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715865.112153, "tool": "Bash", "command": "sed -i '' \"s/n.parent?.name !== 'head_mesh' \\&\\& !n.material.side)/n.parent?.name !== 'head_mesh' \\&\\& n.material.side !== 1)/\" .scratch/screen_run.js && grep -c \"side !== 1\" .scratch/screen_run.js", "output": "1", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791715889.04488, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\nd=json.load(open('src/web/public/voices/rigs/butler/butler_moves.json'))\nprint(type(d), list(d)[:10] if isinstance(d,dict) else len(d))\nm = d if isinstance(d, dict) else {}\nfor k,v in list(m.items())[:3]:\n    print(k, json.dumps(v)[:600])\nEOF", "output": "<class 'dict'> ['voice', 'moves', 'blink']\nvoice \"butler\"\nmoves [{\"name\": \"hat tip and bow\", \"duration\": 2200, \"tracks\": {\"torso\": [[0, {\"order\": -1}], [1, {\"state\": \"complete\"}], [330, {\"rotate\": -3}], [924, {\"rotate\": 12, \"y\": 4}], [1540, {\"rotate\": 10, \"y\": 4}], [1936, {\"rotate\": -2}], [2199, {\"state\": \"rest\"}], [2200, {\"order\": -1}]], \"head\": [[0, {\"order\": 20}], [1, {\"state\": \"complete\"}], [330, {\"rotate\": -3}], [990, {\"rotate\": 8}], [1584, {\"rotate\": 5}], [2199, {\"state\": \"rest\"}], [2200, {\"order\": 20}]], \"upper_arm_right\": [[0, {\"order\": 7}], [1, {\"state\": \"complete\"}], [264, {\"rotate\": 2.758538816160235, \"x\": 0, \"y\": 0, \"order\": 18}], [330, {\"rotat\nblink {\"name\": \"blink\", \"duration\": 240, \"tracks\": {\"eyes\": [[0, {\"state\": \"happy\", \"order\": 20.5}], [70, {\"state\": \"closed\"}], [170, {\"state\": \"happy\"}], [240, {\"state\": \"happy\", \"order\": 20.5}]], \"head\": [[0, {\"order\": 20}], [1, {\"state\": \"complete\"}], [239, {\"state\": \"rest\"}], [240, {\"order\": 20}]], \"thigh_right\": [[0, {\"order\": 0}], [240, {\"order\": 0}]], \"shin_right\": [[0, {\"order\": 1}], [240, {\"order\": 1}]], \"foot_right\": [[0, {\"order\": 2}], [240, {\"order\": 2}]], \"thigh_left\": [[0, {\"order\": 3}], [240, {\"order\": 3}]], \"shin_left\": [[0, {\"order\": 4}], [240, {\"order\": 4}]], \"foot_left\": [[0, {\"or", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715908.4187279, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\nfor v in ['butler','coach','colleague','homie','squire']:\n    d=json.load(open(f'src/web/public/voices/rigs/{v}/{v}_moves.json'))\n    names=[m['name'] for m in d['moves']]\n    keys=set()\n    for m in d['moves']:\n        for part,tr in m['tracks'].items():\n            for t,k in tr: keys|=set(k)\n    print(v, names, sorted(keys))\nEOF\nsed -n '/^def signatures/,/^def shared/p' scripts/mascots/moves.py | grep -n '\"' | grep -o '\"[a-z ]*\": joined\\|\"[a-z ]*\": rhythm\\|\"[a-z ]*\": there' | head -30", "output": "butler ['hat tip and bow', 'tray offer', 'little two step', 'polish and inspect', 'enter', 'exit'] ['order', 'rotate', 'state', 'x', 'y']\ncoach ['jog on the spot', 'fist pump', 'whistle call', 'two squats', 'enter', 'exit'] ['order', 'rotate', 'state', 'x', 'y']\ncolleague ['coffee sip', 'glasses push', 'desk stretch', 'typing rhythm', 'enter', 'exit'] ['order', 'rotate', 'state', 'x', 'y']\nhomie ['pull up', 'music nod', 'seat bounce', 'fist bump', 'enter', 'exit'] ['order', 'rotate', 'state', 'x', 'y']\nsquire ['leg swing and salute', 'shield salute', 'quill flourish', 'peer into the distance', 'enter', 'exit'] ['order', 'rotate', 'state', 'x', 'y']\n\"hat tip and bow\": joined\n\"tray offer\": joined\n\"little two step\": joined\n\"polish and inspect\": joined\n\"straighten up\": joined\n\"jog on the spot\": joined\n\"fist pump\": joined\n\"whistle call\": joined\n\"two squats\": joined\n\"clipboard check\": joined\n\"coffee sip\": joined\n\"glasses push\": joined\n\"desk stretch\": joined\n\"typing rhythm\": joined\n\"think\": joined\n\"pull up\": joined\n\"music nod\": rhythm\n\"seat bounce\": joined\n\"fist bump\": joined\n\"chill lean\": joined\n\"leg swing and salute\": joined\n\"shield salute\": joined\n\"quill flourish\": joined\n\"peer into the distance\": joined\n\"chest out\": joined", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715958.63622, "tool": "Bash", "command": "sed -n '/^def signatures/,/^def shared/p' scripts/mascots/moves.py | tail -45; sed -n '/^def idles/,$p' scripts/mascots/moves.py", "output": "def signatures(voice, beat, reach):\n    s = lambda turn: scaled(turn, reach)\n    if voice == \"butler\":\n        return {\n            \"hat tip and bow\": joined(there_and_back(\"upper_arm_right\", s({\"rz\": 10}), beat), there_and_back(\"torso\", s({\"rx\": 9}), beat), there_and_back(\"head\", s({\"rx\": 6}), beat)),\n            \"tray offer\": joined(there_and_back(\"upper_arm_left\", s({\"rx\": -9}), beat), there_and_back(\"forearm_left\", s({\"rx\": -6}), beat), there_and_back(\"torso\", s({\"ry\": -5}), beat)),\n            \"little two step\": joined(rhythm(\"hips\", s({\"rz\": 4}), beat, 2), rhythm(\"thigh_left\", s({\"rx\": -8}), beat, 2), rhythm(\"head\", s({\"rz\": -3}), beat, 2)),\n            \"polish and inspect\": joined(there_and_back(\"head\", s({\"rx\": 10, \"rz\": 5}), beat), rhythm(\"forearm_right\", s({\"rz\": 8}), beat, 2)),\n            \"straighten up\": joined(there_and_back(\"torso\", s({\"rx\": -4, \"y\": 0.015}), beat), there_and_back(\"head\", s({\"rx\": -4}), beat)),\n        }\n    if voice == \"coach\":\n        return {\n            \"jog on the spot\": joined(rhythm(\"hips\", s({\"y\": 0.03}), beat, 4), rhythm(\"thigh_left\", s({\"rx\": -14}), beat, 4), rhythm(\"thigh_right\", s({\"rx\": -14}), beat, 4)),\n            \"fist pump\": joined(rhythm(\"upper_arm_left\", s({\"rz\": -14}), beat, 2), rhythm(\"forearm_left\", s({\"rz\": -10}), beat, 2)),\n            \"whistle call\": joined(there_and_back(\"head\", s({\"rx\": -8}), beat), there_and_back(\"upper_arm_right\", s({\"rx\": -12}), beat), there_and_back(\"torso\", s({\"rx\": -3}), beat)),\n            \"two squats\": joined(rhythm(\"hips\", s({\"y\": -0.06}), beat * 2, 2), rhythm(\"thigh_left\", s({\"rx\": -12}), beat * 2, 2), rhythm(\"thigh_right\", s({\"rx\": -12}), beat * 2, 2)),\n            \"clipboard check\": joined(there_and_back(\"head\", s({\"rx\": 10, \"ry\": -8}), beat), there_and_back(\"forearm_right\", s({\"rx\": -8}), beat)),\n        }\n    if voice == \"colleague\":\n        return {\n            \"coffee sip\": joined(there_and_back(\"upper_arm_left\", s({\"rx\": -10}), beat), there_and_back(\"forearm_left\", s({\"rx\": -12}), beat), there_and_back(\"head\", s({\"rx\": -5}), beat)),\n            \"glasses push\": joined(there_and_back(\"upper_arm_right\", s({\"rx\": -10}), beat // 2 + 6), there_and_back(\"forearm_right\", s({\"rx\": -12}), beat // 2 + 6)),\n            \"desk stretch\": joined(there_and_back(\"upper_arm_left\", s({\"rz\": -20}), beat * 2), there_and_back(\"upper_arm_right\", s({\"rz\": 20}), beat * 2), there_and_back(\"torso\", s({\"rx\": -5}), beat * 2)),\n            \"typing rhythm\": joined(rhythm(\"forearm_left\", s({\"rx\": 4}), beat // 2, 4), rhythm(\"forearm_right\", s({\"rx\": 4}), beat // 2 + 2, 4)),\n            \"think\": joined(there_and_back(\"head\", s({\"rz\": 8, \"rx\": -4}), beat), there_and_back(\"torso\", s({\"rz\": 2}), beat)),\n        }\n    if voice == \"homie\":\n        return {\n            \"pull up\": joined(there_and_back(\"torso\", s({\"rx\": -6, \"y\": 0.02}), beat), there_and_back(\"hips\", s({\"y\": 0.02}), beat)),\n            \"music nod\": rhythm(\"head\", s({\"rx\": 8}), beat, 4),\n            \"seat bounce\": joined(rhythm(\"hips\", s({\"y\": 0.025}), beat, 3), rhythm(\"torso\", s({\"rx\": 2}), beat, 3)),\n            \"fist bump\": joined(there_and_back(\"upper_arm_right\", s({\"rx\": -12}), beat), there_and_back(\"forearm_right\", s({\"rx\": -8}), beat)),\n            \"chill lean\": joined(there_and_back(\"torso\", s({\"rz\": 5, \"rx\": -3}), beat * 2), there_and_back(\"head\", s({\"rz\": -4}), beat * 2)),\n        }\n    return {\n        \"leg swing and salute\": joined(there_and_back(\"thigh_left\", s({\"rx\": -10}), beat), there_and_back(\"upper_arm_left\", s({\"rx\": -10}), beat), there_and_back(\"head\", s({\"rx\": -4}), beat)),\n        \"shield salute\": joined(there_and_back(\"upper_arm_right\", s({\"rx\": -10}), beat), there_and_back(\"torso\", s({\"ry\": 4}), beat)),\n        \"quill flourish\": joined(rhythm(\"forearm_left\", s({\"rz\": 12}), beat, 2), rhythm(\"upper_arm_left\", s({\"rx\": -6}), beat, 2)),\n        \"peer into the distance\": joined(there_and_back(\"head\", s({\"ry\": 12, \"rx\": -5}), beat * 2), there_and_back(\"torso\", s({\"rx\": -3}), beat * 2)),\n       \n\u2026 17 more lines were not kept", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791715979.54162, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/moves.py'\ns=open(p).read()\nstart=s.index(\"# Each voice's five signature idles\")\nend=s.index(\"def shared():\")\nnew='''RIGS = Path(__file__).resolve().parents[2] / \"src/web/public/voices/rigs\"\n# The bones a drawn part turns, and which way a positive turn about its z reads on screen beside the drawn moves' clockwise rotate:\n# the head, torso and hips run up from their joints and read the other way to the limbs that hang down (measured on the shared body).\nDRAWN_BONES = [\"head\", \"torso\", \"hips\"] + [f\"{part}_{side}\" for part in (\"upper_arm\", \"forearm\", \"hand\", \"thigh\", \"shin\", \"foot\") for side in (\"left\", \"right\")]\nUPRIGHT = {\"head\", \"torso\", \"hips\"}\n\n\ndef drawn(voice):\n    \"\"\"A voice's moves as its 2D rig draws them (voices/rigs/<voice>/<voice>_moves.json), keyframe for keyframe: each part's turn\n    in the picture plane on the bone it stands for, and the torso's and hips' rise, on top of the rest pose the rig and the figure\n    share, the drawing itself.\"\"\"\n    out = {}\n    for move in json.loads((RIGS / voice / f\"{voice}_moves.json\").read_text())[\"moves\"]:\n        if move[\"name\"] in (\"enter\", \"exit\"):\n            continue\n        tracks = {}\n        for part, keys in move[\"tracks\"].items():\n            if part not in DRAWN_BONES:\n                continue\n            frames = [(0, STILL)]\n            for ms, key in keys:\n                turn = {}\n                if \"rotate\" in key:\n                    turn[\"rz\"] = round(key[\"rotate\"] * (-1 if part in UPRIGHT else 1), 2)\n                if part in (\"torso\", \"hips\") and \"y\" in key:\n                    turn[\"y\"] = round(-key[\"y\"] / 100, 4)\n                if turn:\n                    frames.append((round(ms * 24 / 1000), turn))\n                elif key.get(\"state\") == \"rest\" and len(frames) > 1:\n                    frames.append((round(ms * 24 / 1000), STILL))\n            if len(frames) > 1:\n                frames.append((round(move[\"duration\"] * 24 / 1000), STILL))\n                tracks[part] = frames\n        out[move[\"name\"]] = tracks\n    return out\n\n\n# Each voice's five signature idles: the four its 2D rig draws (drawn), and one of its own in its beat and reach.\ndef signatures(voice, beat, reach):\n    s = lambda turn: scaled(turn, reach)\n    own = {\n        \"butler\": {\"straighten up\": joined(there_and_back(\"torso\", s({\"rx\": -4, \"y\": 0.015}), beat), there_and_back(\"head\", s({\"rx\": -4}), beat))},\n        \"coach\": {\"clipboard check\": joined(there_and_back(\"head\", s({\"rx\": 10, \"ry\": -8}), beat), there_and_back(\"forearm_right\", s({\"rx\": -8}), beat))},\n        \"colleague\": {\"think\": joined(there_and_back(\"head\", s({\"rz\": 8, \"rx\": -4}), beat), there_and_back(\"torso\", s({\"rz\": 2}), beat))},\n        \"homie\": {\"chill lean\": joined(there_and_back(\"torso\", s({\"rz\": 5, \"rx\": -3}), beat * 2), there_and_back(\"head\", s({\"rz\": -4}), beat * 2))},\n        \"squire\": {\"chest out\": joined(there_and_back(\"torso\", s({\"rx\": -6, \"y\": 0.015}), beat), there_and_back(\"head\", s({\"rx\": -5}), beat))},\n    }\n    return {**drawn(voice), **own[voice]}\n\n\n'''\ns=s[:start]+new+s[end:]\nopen(p,'w').write(s)\nEOF\npython3 scripts/mascots/moves.py && python3 - <<'EOF'\nimport json\nm=json.load(open('src/web/src/domain/toonMoves.json'))\nx=[a for a in m if a['name']=='butler hat tip and bow'][0]\nprint(x['frames'], {b:len(k) for b,k in x['tracks'].items()})\nprint(json.dumps(x['tracks'].get('upper_arm_right'))[:300])\nEOF", "output": "128 moves: butler 25, coach 25, colleague 25, homie 25, squire 25\n53 {'torso': 7, 'head': 6, 'upper_arm_right': 8, 'forearm_right': 8, 'hand_right': 4}\n[[0, {}], [6, {\"rz\": 2.76}], [8, {\"rz\": 3}], [20, {\"rz\": 12}], [34, {\"rz\": 12}], [51, {\"rz\": 0.25}], [53, {}], [53, {}]]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791715987.627599, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/moves.py'\ns=open(p).read()\na='''            if len(frames) > 1:\n                frames.append((round(move[\"duration\"] * 24 / 1000), STILL))\n                tracks[part] = frames'''\nb='''            if len(frames) > 1:\n                end = round(move[\"duration\"] * 24 / 1000)\n                if frames[-1] != (end, STILL):\n                    frames.append((end, STILL))\n                tracks[part] = frames'''\nassert a in s; s=s.replace(a,b); open(p,'w').write(s)\nEOF\npython3 scripts/mascots/moves.py && (blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791716001.89439, "tool": "Bash", "command": "pgrep -f \"butler.blend --python\" >/dev/null && echo running; cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bo8ltakf6.output 2>/dev/null | head -4", "output": "running\n128 moves: butler 25, coach 25, colleague 25, homie 25, squire 25", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791716381.58959, "tool": "Bash", "command": "cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bo8ltakf6.output | head -5", "output": "128 moves: butler 25, coach 25, colleague 25, homie 25, squire 25\nexit 0\n\n[exited with code 0]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791716428.231574, "tool": "Bash", "command": "python3 - <<'EOF'\nimport json\nm=json.load(open('src/web/src/domain/toonMoves.json'))\nfor name in ['colleague coffee sip','colleague glasses push']:\n    x=[a for a in m if a['name']==name][0]\n    print(name, x['frames'])\n    for b,k in x['tracks'].items(): print('  ',b, [(f, t.get('rz'), t.get('y')) for f,t in k])\nEOF", "output": "colleague coffee sip 55\n   head [(0, None, None), (24, -3, None), (39, -3, None), (55, None, None)]\n   upper_arm_left [(0, None, None), (7, -21.6, None), (10, -25.49, None), (24, -212.41, None), (39, -212.41, None), (49, -32.99, None), (55, None, None)]\n   forearm_left [(0, None, None), (7, 0.14, None), (10, 0.17, None), (24, 1.39, None), (39, 1.39, None), (49, 0.22, None), (55, None, None)]\n   hand_left [(0, None, None), (7, 24.51, None), (10, 28.92, None), (24, 241.02, None), (39, 241.02, None), (49, 37.44, None), (55, None, None)]\ncolleague glasses push 43\n   upper_arm_right [(0, None, None), (7, -21.85, None), (8, -22.09, None), (19, -184.11, None), (30, -184.11, None), (37, -44.55, None), (43, None, None)]\n   forearm_right [(0, None, None), (7, 15.24, None), (8, 15.41, None), (19, 128.39, None), (30, 128.39, None), (37, 31.07, None), (43, None, None)]\n   hand_right [(0, None, None), (7, 6.61, None), (8, 6.69, None), (19, 55.73, None), (30, 55.73, None), (37, 13.48, None), (43, None, None)]\n   head [(0, None, None), (19, -3, None), (30, -3, None), (43, None, None)]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791716464.4232209, "tool": "Bash", "command": "sed -n '/^def key(/,/^def cutters/p' scripts/mascots/butler.py", "output": "def key(rig, name, frames, tracks):\n    action = bpy.data.actions.new(name)\n    data = rig.animation_data or rig.animation_data_create()\n    data.action = action\n    data.action_slot = action.slots.new(id_type=\"OBJECT\", name=\"rig\")\n    for bone, keys in tracks.items():\n        posed = rig.pose.bones[bone]\n        for frame, values in keys:\n            posed.rotation_euler = [math.radians(values.get(axis, 0)) for axis in (\"rx\", \"ry\", \"rz\")]\n            posed.location = [values.get(axis, 0) for axis in (\"x\", \"y\", \"z\")]\n            posed.scale = [values.get(axis, 1) for axis in (\"sx\", \"sy\", \"sz\")]\n            for path in (\"rotation_euler\", \"location\", \"scale\"):\n                posed.keyframe_insert(path, frame=frame + 1)\n    action.frame_range, action.use_frame_range = (1, frames + 1), True\n    data.action = None\n    track = data.nla_tracks.new()\n    track.name = name\n    track.strips.new(name, 1, action).action_slot = action.slots[0]\n\n\nSTILL = {}\n\n\n# Every move the viewer plays, as scripts/mascots/moves.py writes them to toonMoves.json: each keyed as a clip on the shared body.\ndef animate(rig):\n    for move in json.load(open(os.path.join(DOMAIN, \"toonMoves.json\"))):\n        key(rig, move[\"name\"], move[\"frames\"], move[\"tracks\"])\n\n\ndef cutters():", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791716490.942395, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/moves.py'\ns=open(p).read()\na='''def drawn(voice):'''\nb='''# A drawn move that brings a hand to the face swings the 2D arm up over itself and spins the hand back, which in 3D would pass through\n# the body: those arms take turns of their own at the move's peak instead (the glasses push solved by reaching the hand to the\n# bridge, src/web/src/kit/toonJoints.js; the sip a short lift of the mug already at the chest), timed as the drawing times the arm.\nREACHED = {\n    (\"colleague\", \"coffee sip\"): {\"upper_arm_left\": {\"rx\": -25}, \"forearm_left\": {\"rx\": -15}, \"hand_left\": STILL},\n    (\"colleague\", \"glasses push\"): {\"upper_arm_right\": {\"rx\": -122.8, \"ry\": 7.6, \"rz\": 44.2}, \"forearm_right\": {\"rx\": -1, \"ry\": -3.6, \"rz\": -120.4}, \"hand_right\": STILL},\n}\n\n\ndef reached(tracks, peaks):\n    \"\"\"The drawn tracks with each reached bone keyed at the frames its arm is drawn turning, at its peak turn times the share of\n    the drawn peak the arm has reached there.\"\"\"\n    lead = tracks[next(iter(peaks))]\n    top = max(abs(turn.get(\"rz\", 0)) for _, turn in lead) or 1\n    share = [(frame, abs(turn.get(\"rz\", 0)) / top) for frame, turn in lead]\n    return {**tracks, **{bone: [(frame, {axis: round(value * k, 2) for axis, value in peak.items()}) for frame, k in share] for bone, peak in peaks.items()}}\n\n\ndef drawn(voice):'''\nassert a in s; s=s.replace(a,b)\na='''        out[move[\"name\"]] = tracks\n    return out'''\nb='''        out[move[\"name\"]] = reached(tracks, REACHED[voice, move[\"name\"]]) if (voice, move[\"name\"]) in REACHED else tracks\n    return out'''\nassert a in s; s=s.replace(a,b)\nopen(p,'w').write(s)\nEOF\npython3 scripts/mascots/moves.py && python3 - <<'EOF'\nimport json\nm=json.load(open('src/web/src/domain/toonMoves.json'))\nx=[a for a in m if a['name']=='colleague coffee sip'][0]\nfor b,k in x['tracks'].items(): print(b, k)\nEOF", "output": "128 moves: butler 25, coach 25, colleague 25, homie 25, squire 25\nhead [[0, {}], [24, {'rz': -3}], [39, {'rz': -3}], [55, {}]]\nupper_arm_left [[0, {'rx': -0.0}], [7, {'rx': -2.54}], [10, {'rx': -3.0}], [24, {'rx': -25.0}], [39, {'rx': -25.0}], [49, {'rx': -3.88}], [55, {'rx': -0.0}]]\nforearm_left [[0, {'rx': -0.0}], [7, {'rx': -1.53}], [10, {'rx': -1.8}], [24, {'rx': -15.0}], [39, {'rx': -15.0}], [49, {'rx': -2.33}], [55, {'rx': -0.0}]]\nhand_left [[0, {}], [7, {}], [10, {}], [24, {}], [39, {}], [49, {}], [55, {}]]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791716501.422223, "tool": "Bash", "command": "python3 - <<'EOF'\np='scripts/mascots/moves.py'\ns=open(p).read()\na='''    return {**tracks, **{bone: [(frame, {axis: round(value * k, 2) for axis, value in peak.items()}) for frame, k in share] for bone, peak in peaks.items()}}'''\nb='''    kept = {bone: keys for bone, keys in tracks.items() if bone not in peaks}\n    return {**kept, **{bone: [(frame, {axis: round(value * k, 2) for axis, value in peak.items()}) for frame, k in share] for bone, peak in peaks.items() if peak}}'''\nassert a in s; s=s.replace(a,b)\ns=s.replace('''    \"\"\"The drawn tracks with each reached bone keyed at the frames its arm is drawn turning, at its peak turn times the share of\n    the drawn peak the arm has reached there.\"\"\"''','''    \"\"\"The drawn tracks with each reached bone keyed at the frames its arm is drawn turning, at its peak turn times the share of\n    the drawn peak the arm has reached there; a bone held still loses its drawn track.\"\"\"''')\nopen(p,'w').write(s)\nEOF\npython3 scripts/mascots/moves.py && (blender -b src/web/public/voices/models/butler.blend --python scripts/mascots/butler.py > .scratch/build.log 2>&1; echo \"exit $?\"; grep -i \"error\\|traceback\\|unfit\" .scratch/build.log | head -8)", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791716976.3526342, "tool": "Bash", "command": "cat /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-signor-bernini/8a4bb842-c367-4600-821c-aa2d0e4e0b8c/tasks/bzi6lapb0.output | head -4", "output": "128 moves: butler 25, coach 25, colleague 25, homie 25, squire 25\nexit 0\n\n[exited with code 0]", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717004.1866062, "tool": "Bash", "command": "cat > .scratch/moving_run.js <<'EOF'\nasync (page) => {\n  for (const voice of ['butler', 'coach', 'colleague', 'homie', 'squire']) {\n    await page.setViewportSize({width: 1600, height: 2700});\n    await page.goto(`http://127.0.0.1:8431/toon-preview/compare.html?voice=${voice}&r=${Math.random()}`);\n    await page.waitForFunction(() => window.done, null, {timeout: 120000});\n    await page.evaluate(async (voice) => {\n      const {idlesOf} = await import('/src/web/src/domain/toon.js');\n      const fig = views[voice].figure, pose = fig.pose.bind(fig), idles = idlesOf(voice).slice(0, 4);\n      const canvas = document.getElementById('out');\n      canvas.width = 5 * 300; canvas.height = 4 * 300;\n      const g = canvas.getContext('2d');\n      g.fillStyle = '#fff'; g.fillRect(0, 0, canvas.width, canvas.height);\n      idles.forEach((move, row) => [0, 0.25, 0.45, 0.65, 0.85].forEach((t, col) => {\n        fig.pose = () => pose(move, move.duration * t); window.score(voice); fig.pose = pose;\n        g.drawImage(window.lastScored, col * 300, row * 300, 300, 300);\n        g.fillStyle = '#c00'; g.font = '14px sans-serif'; g.fillText(`${move.name} ${Math.round(t * 100)}%`, col * 300 + 6, row * 300 + 16);\n      }));\n    }, voice);\n    await page.locator('#out').screenshot({path: `/Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini/toon-preview/rest/${voice}_moving.png`, timeout: 30000});\n  }\n  await page.setViewportSize({width: 1280, height: 720});\n  return 'done';\n}\nEOF", "output": "", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717028.796014, "tool": "Bash", "command": "git add -A && git commit -q -F - <<'EOF'\nThe four drawn idles of each voice are read from its 2D moves, keyframe for keyframe\n\nscripts/mascots/moves.py reads voices/rigs/<voice>/<voice>_moves.json. Each part's in-plane turn goes on the bone it stands for, with each bone's sense of turn on screen measured on the shared body, at the drawing's own timing and amplitude. The torso's and hips' rise comes too. The rig's rest is the drawing itself, so the turns sit on the figure's rest pose.\n\nThe colleague's two hand-to-face moves (the drawing swings the arm up over itself and spins the hand back) take 3D turns at the drawn timing instead: the glasses push solved by reaching the hand to the bridge, and the sip a short lift of the mug from the chest.\n\nEvery voice's rest and all 125 idles keep within the joint limits, and every idle leaves at least 60 percent of the visor in view. The squire's head tilt eases so his plume sweeps out to the side as drawn.\nEOF\ngit log --oneline -1; git fetch -q origin 2>/dev/null; git log --oneline -1 main; git rev-list --count HEAD..main", "output": "343be0d8d The four drawn idles of each voice are read from its 2D moves, keyframe for keyframe\nbdd4a2fc0 A transcript entry other than what was said is listed by its heading alone, and its whole text is asked for when it is opened, with no cap\n123", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717035.389029, "tool": "Bash", "command": "git status --short | head -5; git rebase main 2>&1 | tail -15", "output": "Rebasing (1/94)\rRebasing (2/94)\rRebasing (3/94)\rRebasing (4/94)\rerror: The following untracked working tree files would be overwritten by merge:\n\tsrc/web/public/voices/models/butler.blend1\nPlease move or remove them before you merge.\nAborting\nhint: Could not execute the todo command\nhint:\nhint:     pick e4496ee6c8911c7df400f95f5b1e46265bf302a0 # The butler is modelled in Blender: a shared body with bones and three moves, dressed with the butler's own assets, each a glTF the toon scene hangs on the body's bones\nhint:\nhint: It has been rescheduled; To edit the command before continuing, please\nhint: edit the todo list first:\nhint:\nhint:     git rebase --edit-todo\nhint:     git rebase --continue", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717041.9761522, "tool": "Bash", "command": "mv src/web/public/voices/models/butler.blend1 .scratch/butler.blend1.bak && git rebase --continue 2>&1 | tail -15", "output": "Rebasing (5/95)\rRebasing (6/95)\rAuto-merging .gitignore\nCONFLICT (content): Merge conflict in .gitignore\nerror: could not apply cc8fb7d9d... Blender's backup file stays out of the models folder\nhint: Resolve all conflicts manually, mark them as resolved with\nhint: \"git add/rm <conflicted_files>\", then run \"git rebase --continue\".\nhint: You can instead skip this commit: run \"git rebase --skip\".\nhint: To abort and get back to the state before \"git rebase\", run \"git rebase --abort\".\nhint: Disable this message with \"git config set advice.mergeConflict false\"\nCould not apply cc8fb7d9d... # Blender's backup file stays out of the models folder", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717045.6635149, "tool": "Bash", "command": "git diff .gitignore | head -30", "output": "diff --cc .gitignore\nindex 0403d7930,da6d4d132..000000000\n--- a/.gitignore\n+++ b/.gitignore\n@@@ -73,4 -73,4 +73,8 @@@ src/web/demo-check\n  .claude/skills/commandments-*\n  .coverage\n  .coverage.*\n++<<<<<<< HEAD\n +live*.txt\n++=======\n+ src/web/public/voices/models/*.blend1\n++>>>>>>> cc8fb7d9d (Blender's backup file stays out of the models folder)", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717052.392281, "tool": "Bash", "command": "python3 - <<'EOF'\np='.gitignore'\ns=open(p).read()\nimport re\ns=re.sub(r\"<<<<<<< HEAD\\n(live\\*\\.txt\\n)=======\\n(src/web/public/voices/models/\\*\\.blend1\\n)>>>>>>> [^\\n]*\\n\", r\"\\1\\2\", s)\nassert '<<<<' not in s; open(p,'w').write(s)\nEOF\ngit add .gitignore && GIT_EDITOR=true git rebase --continue 2>&1 | tail -8", "output": "CONFLICT (content): Merge conflict in src/web/src/chat/VoiceMascot.vue\nerror: could not apply 332221048... The overlay rows measure the trial render in cell units; the 3D butler is happy by default, blinks on the shared blink composable the 2D mascots use, and holds the tray out at shoulder height\nhint: Resolve all conflicts manually, mark them as resolved with\nhint: \"git add/rm <conflicted_files>\", then run \"git rebase --continue\".\nhint: You can instead skip this commit: run \"git rebase --skip\".\nhint: To abort and get back to the state before \"git rebase\", run \"git rebase --abort\".\nhint: Disable this message with \"git config set advice.mergeConflict false\"\nCould not apply 332221048... # The overlay rows measure the trial render in cell units; the 3D butler is happy by default, blinks on the shared blink composable the 2D mascots use, and holds the tray out at shoulder height", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717065.761137, "tool": "Bash", "command": "git diff --stat | tail -3; git diff src/web/src/chat/VoiceMascot.vue | head -60", "output": "src/web/src/chat/VoiceMascot.vue | Unmerged\n src/web/src/chat/VoiceMascot.vue | 10 ++++++----\n 1 file changed, 6 insertions(+), 4 deletions(-)\ndiff --cc src/web/src/chat/VoiceMascot.vue\nindex 88e340bc5,d151bc6a0..000000000\n--- a/src/web/src/chat/VoiceMascot.vue\n+++ b/src/web/src/chat/VoiceMascot.vue\n@@@ -168,19 -167,10 +167,23 @@@ function nextMove() \n  }\n  \n  // The eyes are a layer of their own: the lids shut for a moment whatever the rest of the rig is doing, and open again.\n++<<<<<<< HEAD\n +const lids = ref(\"\");\n +\n +function shut(blink) {\n +    lids.value = \"closed\";\n +    rigBlinkTimer = setTimeout(() => {\n +        lids.value = \"\";\n +        if (blink.twice) return (rigBlinkTimer = setTimeout(() => shut({...blink, twice: false}), blink.again));\n +        waitForRigBlink();\n +    }, blink.shut);\n +}\n++=======\n+ const {lids, wait: waitForLids, stop: stopBlinking} = useBlink(() => mascot.value.schedule.blink);\n++>>>>>>> 332221048 (The overlay rows measure the trial render in cell units; the 3D butler is happy by default, blinks on the shared blink composable the 2D mascots use, and holds the tray out at shoulder height)\n  \n  const waitForMove = () => !still && (moveTimer = setTimeout(nextMove, afterSeconds(mascot.value.schedule.idle)));\n- const waitForRigBlink = () => !still && (rigBlinkTimer = setTimeout(() => shut(blinkOf()), afterSeconds(mascot.value.schedule.blink)));\n+ const waitForRigBlink = () => !still && waitForLids();\n  \n  function rest() {\n      clearTimeout(moveTimer);", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717077.366713, "tool": "Bash", "command": "git show main:src/web/src/chat/VoiceMascot.vue | grep -n \"blinkOf\\|shut\\|twice\\|again\\|rigBlinkTimer\\|lids\" | head -30; echo ---; git show 332221048 --stat | head; ls src/web/src/composables | grep -i blink; git show 332221048:src/web/src/composables/blink.js 2>/dev/null | head -40", "output": "7:    blinkOf,\n139:let rigBlinkTimer = 0;\n168:// The eyes are a layer of their own: the lids shut for a moment whatever the rest of the rig is doing, and open again.\n169:const lids = ref(\"\");\n171:function shut(blink) {\n172:    lids.value = \"closed\";\n173:    rigBlinkTimer = setTimeout(() => {\n174:        lids.value = \"\";\n175:        if (blink.twice) return (rigBlinkTimer = setTimeout(() => shut({...blink, twice: false}), blink.again));\n177:    }, blink.shut);\n181:const waitForRigBlink = () => !still && (rigBlinkTimer = setTimeout(() => shut(blinkOf()), afterSeconds(mascot.value.schedule.blink)));\n185:    clearTimeout(rigBlinkTimer);\n187:    lids.value = \"\";\n312:            <RigPlayer :voice=\"rigShown.voice\" :rig=\"rigShown.rig\" :move=\"rigShown.move\" :lids=\"lids\" @ended=\"moveEnded\" />\n---\ncommit 3322210481f6ed5724769eded40ce56b76644faf\nAuthor: Jesse Gall <dev@jessegall.nl>\nDate:   Sat Oct 10 20:55:41 2026 +0200\n\n    The overlay rows measure the trial render in cell units; the 3D butler is happy by default, blinks on the shared blink composable the 2D mascots use, and holds the tray out at shoulder height\n\n scripts/mascots/butler.py                        |   2 +-\n src/web/public/voices/models/body.glb            | Bin 275056 -> 280712 bytes\n src/web/public/voices/models/butler.blend        | Bin 1040833 -> 996913 bytes\n src/web/public/voices/models/butler_coat.glb     | Bin 233360 -> 233360 bytes\nblink.js\nimport {onUnmounted, ref} from \"vue\";\nimport {BLINK, afterSeconds, blinkOf} from \"../domain/mascots.js\";\n\n// Blinks as people do: after an irregular gap the lids shut for a varied moment, now and then twice, then the next gap is waited out.\n// gapOf gives the seconds between blinks; lids is \"closed\" while they are shut.\nexport function useBlink(gapOf) {\n    const lids = ref(\"\");\n    let timer = 0;\n\n    function shut(blink) {\n        lids.value = \"closed\";\n        timer = setTimeout(() => {\n            lids.value = \"\";\n            if (blink.twice) return (timer = setTimeout(() => shut({...blink, twice: false}), BLINK.doubleAfter));\n            wait();\n        }, blink.shut);\n    }\n\n    const wait = () => (timer = setTimeout(() => shut(blinkOf()), afterSeconds(gapOf())));\n\n    const stop = () => {\n        clearTimeout(timer);\n        lids.value = \"\";\n    };\n\n    onUnmounted(stop);\n    return {lids, wait, stop};\n}", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717084.369638, "tool": "Bash", "command": "git show main:src/web/src/domain/mascots.js | grep -n \"doubleAfter\\|again\\|export function blinkOf\\|export const blinkOf\" -A3 | head -20", "output": "63:export const BLINK = {shut: {min: 90, max: 160}, doubleOneIn: 6, doubleAfter: 130};\n64-\n65:export const blinkOf = (random = Math.random) => ({\n66-    shut: BLINK.shut.min + random() * (BLINK.shut.max - BLINK.shut.min),\n67-    twice: random() < 1 / BLINK.doubleOneIn,\n68:    again: BLINK.doubleAfter,\n69-});\n70-\n71-export const weightOf = (schedule, path) => schedule.weights?.[path] ?? 1;", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717098.776907, "tool": "Bash", "command": "git checkout --theirs src/web/src/chat/VoiceMascot.vue && python3 - <<'EOF'\np='src/web/src/composables/blink.js'\ns=open(p).read()\ns=s.replace('import {BLINK, afterSeconds, blinkOf} from \"../domain/mascots.js\";','import {afterSeconds, blinkOf} from \"../domain/mascots.js\";')\ns=s.replace('BLINK.doubleAfter)','blink.again)')\nassert 'BLINK' not in s; open(p,'w').write(s)\nEOF\ngrep -n \"BLINK\\|blinkOf\\|^import\" src/web/src/chat/VoiceMascot.vue | head; git add src/web/src/chat/VoiceMascot.vue src/web/src/composables/blink.js && GIT_EDITOR=true git rebase --continue 2>&1 | tail -6", "output": "Updated 1 path from the index\n2:import {computed, onMounted, onUnmounted, ref, watch} from \"vue\";\n3:import {\n7:    blinkOf,\n15:import {animations, scheduleOf, urlOf} from \"../composables/voiceAnimations.js\";\n16:import {loadProfiles, mascotOf, profiles, profilesLoaded} from \"../composables/profiles.js\";\n17:import {loadPictures, loadRig, rigs, voiceOfArt} from \"../composables/voiceRigs.js\";\n18:import RigPlayer from \"../kit/RigPlayer.vue\";\n19:import SpritePlayer from \"../kit/SpritePlayer.vue\";\n20:import ToonPlayer from \"../kit/ToonPlayer.vue\";\n21:import {FACES as TOON_FACES, MOVES as TOON_MOVES, VOICES as TOON_VOICES} from \"../domain/toon.js\";\n[detached HEAD 4d37f13ab] The overlay rows measure the trial render in cell units; the 3D butler is happy by default, blinks on the shared blink composable the 2D mascots use, and holds the tray out at shoulder height\n 24 files changed, 58 insertions(+), 29 deletions(-)\n create mode 100644 src/web/src/composables/blink.js\nRebasing (24/95)\nRebasing (25/95)\nRebasing (26/95)\nRebasing (27/95)\nRebasing (28/95)\nRebasing (29/95)\nRebasing (30/95)\nRebasing (31/95)\nRebasing (32/95)\nRebasing (33/95)\nRebasing (34/95)\nRebasing (35/95)\nRebasing (36/95)\nRebasing (37/95)\nRebasing (38/95)\nRebasing (39/95)\nRebasing (40/95)\nRebasing (41/95)\nRebasing (42/95)\nRebasing (43/95)\nRebasing (44/95)\nRebasing (45/95)\nRebasing (46/95)\nRebasing (47/95)\nRebasing (48/95)\nRebasing (49/95)\nRebasing (50/95)\nRebasing (51/95)\nRebasing (52/95)\nRebasing (53/95)\nRebasing (54/95)\nRebasing (55/95)\nRebasing (56/95)\nRebasing (57/95)\nRebasing (58/95)\nRebasing (59/95)\nRebasing (60/95)\nRebasing (61/95)\nRebasing (62/95)\nRebasing (63/95)\nRebasing (64/95)\nRebasing (65/95)\nRebasing (66/95)\nRebasing (67/95)\nRebasing (68/95)\nRebasing (69/95)\n\u2026 27 more lines were not kept", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717104.4850152, "tool": "Bash", "command": "git diff main -- src/web/src/chat/VoiceMascot.vue | head -80", "output": "diff --git a/src/web/src/chat/VoiceMascot.vue b/src/web/src/chat/VoiceMascot.vue\nindex 5057d8a32..0106dc3d7 100644\n--- a/src/web/src/chat/VoiceMascot.vue\n+++ b/src/web/src/chat/VoiceMascot.vue\n@@ -17,6 +17,8 @@ import {loadProfiles, mascotOf, profiles, profilesLoaded} from \"../composables/p\n import {loadPictures, loadRig, rigs, voiceOfArt} from \"../composables/voiceRigs.js\";\n import RigPlayer from \"../kit/RigPlayer.vue\";\n import SpritePlayer from \"../kit/SpritePlayer.vue\";\n+import ToonPlayer from \"../kit/ToonPlayer.vue\";\n+import {FACES as TOON_FACES, MOVES as TOON_MOVES, VOICES as TOON_VOICES} from \"../domain/toon.js\";\n \n const NARROWEST_BOX = 320;\n const still = typeof matchMedia === \"function\" && matchMedia(\"(prefers-reduced-motion: reduce)\").matches;\n@@ -136,7 +138,6 @@ const here = ref(false);\n const leaving = ref(false);\n let lastMove = null;\n let moveTimer = 0;\n-let rigBlinkTimer = 0;\n let rigStage = 0;\n \n const movesOf = (found) => found?.moves.filter((each) => !PASSAGES.includes(each.name)) || [];\n@@ -165,26 +166,20 @@ function nextMove() {\n     move.value = lastMove;\n }\n \n-// The eyes are a layer of their own: the lids shut for a moment whatever the rest of the rig is doing, and open again.\n-const lids = ref(\"\");\n+// The eyes are a layer of their own: the lids shut for a moment whatever the rest of the rig is doing, and open again; a blink is\n+// no motion to spare under reduced motion, so it goes on either way.\n+const {lids, wait: waitForRigBlink, stop: stopBlinking} = useBlink(() => mascot.value.schedule.blink);\n \n-function shut(blink) {\n-    lids.value = \"closed\";\n-    rigBlinkTimer = setTimeout(() => {\n-        lids.value = \"\";\n-        if (blink.twice) return (rigBlinkTimer = setTimeout(() => shut({...blink, twice: false}), blink.again));\n-        waitForRigBlink();\n-    }, blink.shut);\n-}\n+// At rest the mascot sways on a loop of its own, so it never looks static; the sway is gentle enough to go on under reduced motion,\n+// which spares only the passages, the hops and the acts.\n+const sway = computed(() => swayOf(mascot.value?.voice));\n \n const waitForMove = () => !still && (moveTimer = setTimeout(nextMove, afterSeconds(mascot.value.schedule.idle)));\n-const waitForRigBlink = () => !still && (rigBlinkTimer = setTimeout(() => shut(blinkOf()), afterSeconds(mascot.value.schedule.blink)));\n \n function rest() {\n     clearTimeout(moveTimer);\n-    clearTimeout(rigBlinkTimer);\n     clearTimeout(hopTimer);\n-    lids.value = \"\";\n+    stopBlinking();\n }\n \n function showNextMove() {\n@@ -264,10 +259,23 @@ const rigShown = computed(() =>\n     showcase\n         ? rigStaged.value\n         : rigged.value && here.value\n-          ? {voice: mascot.value.voice, rig: rigged.value.rig, move: move.value, place: mascot.value.place}\n+          ? {voice: mascot.value.voice, rig: rigged.value.rig, move: move.value ?? sway.value, place: mascot.value.place}\n           : null\n );\n \n+// The showcase plays the 3D mascots beside the rig: every voice, one shared move and one face after another.\n+const toon = ref(null);\n+let toonStage = 0;\n+\n+function showNextToon() {\n+    const voices = Object.keys(TOON_VOICES);\n+    const voice = voices[toonStage % voices.length];\n+    const move = TOON_MOVES[toonStage % TOON_MOVES.length];\n+    const face = TOON_FACES[toonStage++ % TOON_FACES.length];\n+    toon.value = {voice, move, face, place: placeOf(voice), label: `${voice} \\u00b7 3d ${move.name} \\u00b7 ${face}`};\n+}\n+if (showcase) showNextToon();\n+\n const shown = computed(() => playing.value ?? (showcase ? staged.value : rested.value));\n const place = computed(() => rigShown.value?.place ?? (showcase ? staged.value?.place : mascot.value.place));\n const fall = computed(() => fallOf(mascot.value?.voice));", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717110.595913, "tool": "Bash", "command": "grep -n \"useBlink\\|swayOf\\|blinkOf\\|afterSeconds\" src/web/src/chat/VoiceMascot.vue | head; git diff main --stat | tail -3; git diff main --stat -- src/web/src | grep -v \"public/voices\" | head -30", "output": "5:    afterSeconds,\n7:    blinkOf,\n70:const waitForBlink = () => !still && mascot.value.blink && (blinkTimer = setTimeout(blink, afterSeconds(mascot.value.schedule.blink)));\n71:const waitForAct = () => !still && (actTimer = setTimeout(act, afterSeconds(mascot.value.schedule.idle)));\n171:const {lids, wait: waitForRigBlink, stop: stopBlinking} = useBlink(() => mascot.value.schedule.blink);\n175:const sway = computed(() => swayOf(mascot.value?.voice));\n177:const waitForMove = () => !still && (moveTimer = setTimeout(nextMove, afterSeconds(mascot.value.schedule.idle)));\n src/web/tests/toon.test.js                         |   148 +\n toon-preview/index.html                            |   342 +\n 97 files changed, 16299 insertions(+), 101 deletions(-)\n src/web/src/chat/VoiceMascot.vue      |    69 +-\n src/web/src/composables/blink.js      |    28 +\n src/web/src/composables/moveClock.js  |    46 +\n src/web/src/domain/mascots.js         |    39 +\n src/web/src/domain/rig.js             |    28 +-\n src/web/src/domain/toon.js            |   108 +\n src/web/src/domain/toonAssets.json    |    43 +\n src/web/src/domain/toonBody.json      |     6 +\n src/web/src/domain/toonFits.json      |    22 +\n src/web/src/domain/toonMoves.json     | 13031 ++++++++++++++++++++++++++++++++\n src/web/src/domain/toonPoses.json     |   130 +\n src/web/src/domain/toonSlots.json     |    20 +\n src/web/src/domain/toonWardrobes.json |     7 +\n src/web/src/kit/RigPlayer.vue         |    44 +-\n src/web/src/kit/ToonPlayer.vue        |    69 +\n src/web/src/kit/toonJoints.js         |   103 +\n src/web/src/kit/toonScene.js          |   356 +\n 17 files changed, 14083 insertions(+), 66 deletions(-)", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717115.533462, "tool": "Bash", "command": "sed -n 1,22p src/web/src/chat/VoiceMascot.vue; grep -rn \"useBlink\\|swayOf\" src/web/src --include=*.vue --include=*.js | grep -v \"^src/web/src/chat/VoiceMascot.vue:17[15]\" | head", "output": "<script setup>\nimport {computed, onMounted, onUnmounted, ref, watch} from \"vue\";\nimport {\n    PRESENCE_GRACE_MS,\n    afterSeconds,\n    animationLabel,\n    blinkOf,\n    fallOf,\n    hopOf,\n    pickWeighted,\n    placeOf,\n    placedAt,\n    showcaseOn,\n} from \"../domain/mascots.js\";\nimport {animations, scheduleOf, urlOf} from \"../composables/voiceAnimations.js\";\nimport {loadProfiles, mascotOf, profiles, profilesLoaded} from \"../composables/profiles.js\";\nimport {loadPictures, loadRig, rigs, voiceOfArt} from \"../composables/voiceRigs.js\";\nimport RigPlayer from \"../kit/RigPlayer.vue\";\nimport SpritePlayer from \"../kit/SpritePlayer.vue\";\nimport ToonPlayer from \"../kit/ToonPlayer.vue\";\nimport {FACES as TOON_FACES, MOVES as TOON_MOVES, VOICES as TOON_VOICES} from \"../domain/toon.js\";\n\nsrc/web/src/composables/blink.js:6:export function useBlink(gapOf) {\nsrc/web/src/kit/ToonPlayer.vue:5:import {useBlink} from \"../composables/blink.js\";\nsrc/web/src/kit/ToonPlayer.vue:23:const {lids, wait: waitForBlink} = useBlink(() => DEFAULT_SCHEDULE.blink);\nsrc/web/src/domain/mascots.js:61:export const swayOf = (voice) => {", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717122.295237, "tool": "Bash", "command": "git show 'helper-main-signor-bernini@{1}:src/web/src/chat/VoiceMascot.vue' | sed -n 1,26p; git diff 'helper-main-signor-bernini@{1}' HEAD -- src/web/src/chat/VoiceMascot.vue | head -60", "output": "<script setup>\nimport {computed, onMounted, onUnmounted, ref, watch} from \"vue\";\nimport {\n    PRESENCE_GRACE_MS,\n    afterSeconds,\n    animationLabel,\n    blinkOf,\n    fallOf,\n    hopOf,\n    pickWeighted,\n    placeOf,\n    placedAt,\n    showcaseOn,\n} from \"../domain/mascots.js\";\nimport {animations, scheduleOf, urlOf} from \"../composables/voiceAnimations.js\";\nimport {loadProfiles, mascotOf, profiles, profilesLoaded} from \"../composables/profiles.js\";\nimport {loadPictures, loadRig, rigs, voiceOfArt} from \"../composables/voiceRigs.js\";\nimport RigPlayer from \"../kit/RigPlayer.vue\";\nimport SpritePlayer from \"../kit/SpritePlayer.vue\";\nimport ToonPlayer from \"../kit/ToonPlayer.vue\";\nimport {FACES as TOON_FACES, MOVES as TOON_MOVES, VOICES as TOON_VOICES} from \"../domain/toon.js\";\n\nconst NARROWEST_BOX = 320;\nconst still = typeof matchMedia === \"function\" && matchMedia(\"(prefers-reduced-motion: reduce)\").matches;\nconst PASSAGES = [\"enter\", \"exit\"];", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717131.135805, "tool": "Bash", "command": "cd /Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini/src/web && grep -rn \"AutoImport\\|unplugin\\|auto-import\" vite.config.* package.json 2>/dev/null | head; git log --oneline -3 -- src/chat/VoiceMascot.vue; git show main:src/web/src/chat/VoiceMascot.vue | grep -n \"swayOf\\|useBlink\" | head", "output": "d47d40e4d The mascots never look static: at rest each sways on a loop of its own, a sitting voice dangling its feet, the squire's plume stirring and the butler's towel swaying, and the blink and the sway go on under reduced motion, which spares only the passages, hops and acts\n4d37f13ab The overlay rows measure the trial render in cell units; the 3D butler is happy by default, blinks on the shared blink composable the 2D mascots use, and holds the tray out at shoulder height\n8dfc6a3a7 Homie, Coach, Colleague and Squire are built on the shared body as asset sets from their drawn art, and the butler's eyes, ears and lean follow the art", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717141.352386, "tool": "Bash", "command": "cd /Users/jessegall/projects/agent-journal/.claude/worktrees/main-signor-bernini && grep -n \"blinkOf\" src/web/src/chat/VoiceMascot.vue; python3 - <<'EOF'\np='src/web/src/chat/VoiceMascot.vue'\ns=open(p).read()\na='''    blinkOf,\n    fallOf,'''\nb='''    fallOf,'''\nif s.count('blinkOf')==1:\n    s=s.replace(a,b)\ns=s.replace('''    showcaseOn,\n} from \"../domain/mascots.js\";''','''    showcaseOn,\n    swayOf,\n} from \"../domain/mascots.js\";\nimport {useBlink} from \"../composables/blink.js\";''',1)\nopen(p,'w').write(s)\nEOF\nsed -n 1,24p src/web/src/chat/VoiceMascot.vue", "output": "7:    blinkOf,\n<script setup>\nimport {computed, onMounted, onUnmounted, ref, watch} from \"vue\";\nimport {\n    PRESENCE_GRACE_MS,\n    afterSeconds,\n    animationLabel,\n    fallOf,\n    hopOf,\n    pickWeighted,\n    placeOf,\n    placedAt,\n    showcaseOn,\n    swayOf,\n} from \"../domain/mascots.js\";\nimport {useBlink} from \"../composables/blink.js\";\nimport {animations, scheduleOf, urlOf} from \"../composables/voiceAnimations.js\";\nimport {loadProfiles, mascotOf, profiles, profilesLoaded} from \"../composables/profiles.js\";\nimport {loadPictures, loadRig, rigs, voiceOfArt} from \"../composables/voiceRigs.js\";\nimport RigPlayer from \"../kit/RigPlayer.vue\";\nimport SpritePlayer from \"../kit/SpritePlayer.vue\";\nimport ToonPlayer from \"../kit/ToonPlayer.vue\";\nimport {FACES as TOON_FACES, MOVES as TOON_MOVES, VOICES as TOON_VOICES} from \"../domain/toon.js\";\n\nconst NARROWEST_BOX = 320;", "stepped": false, "level": "commands"}, {"agent": 1, "at": 1791717155.2326431, "tool": "Bash", "command": "git add -A && git commit -q -m \"The chat's mascot imports the shared blink and the rest sway it uses\" -m \"VoiceMascot.vue called useBlink and swayOf without importing them, so the chat's 2D mascot would have thrown on load. It also imported blinkOf, which it no longer uses.\" && git log --oneline -3 && git rev-list --count HEAD..main", "output": "ddfe21415 The chat's mascot imports the shared blink and the rest sway it uses\n2289b5795 The four drawn idles of each voice are read from its 2D moves, keyframe for keyframe\nae14e1e15 One base robot for every voice, closer to each drawing by eye\n1", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717166.7736142, "tool": "Bash", "command": "git rebase main 2>&1 | tail -2; git rev-list --count HEAD..main; git status --short | head -3", "output": "Rebasing (1/95)\nRebasing (2/95)\nRebasing (3/95)\nRebasing (4/95)\nRebasing (5/95)\nRebasing (6/95)\nRebasing (7/95)\nRebasing (8/95)\nRebasing (9/95)\nRebasing (10/95)\nRebasing (11/95)\nRebasing (12/95)\nRebasing (13/95)\nRebasing (14/95)\nRebasing (15/95)\nRebasing (16/95)\nRebasing (17/95)\nRebasing (18/95)\nRebasing (19/95)\nRebasing (20/95)\nRebasing (21/95)\nRebasing (22/95)\nRebasing (23/95)\nRebasing (24/95)\nRebasing (25/95)\nRebasing (26/95)\nRebasing (27/95)\nRebasing (28/95)\nRebasing (29/95)\nRebasing (30/95)\nRebasing (31/95)\nRebasing (32/95)\nRebasing (33/95)\nRebasing (34/95)\nRebasing (35/95)\nRebasing (36/95)\nRebasing (37/95)\nRebasing (38/95)\nRebasing (39/95)\nRebasing (40/95)\nRebasing (41/95)\nRebasing (42/95)\nRebasing (43/95)\nRebasing (44/95)\nRebasing (45/95)\nRebasing (46/95)\nRebasing (47/95)\nRebasing (48/95)\nRebasing (49/95)\nRebasing (50/95)\nRebasing (51/95)\nRebasing (52/95)\nRebasing (53/95)\nRebasing (54/95)\nRebasing (55/95)\nRebasing (56/95)\nRebasing (57/95)\nRebasing (58/95)\nRebasing (59/95)\nRebasing (60/95)\n\u2026 37 more lines were not kept", "stepped": true, "level": "commands"}, {"agent": 1, "at": 1791717177.1678872, "tool": "Bash", "command": "git log --oneline main..HEAD | head -5; git log --oneline main..HEAD | wc -l", "output": "494e5d455 The chat's mascot imports the shared blink and the rest sway it uses\n3657ec59b The four drawn idles of each voice are read from its 2D moves, keyframe for keyframe\nf2376f1d8 One base robot for every voice, closer to each drawing by eye\n2d4ea829f Twenty-five idles for each voice, five times the 2D rig's moves: five signature idles read off each voice's 2D moves (the butler's hat tip and bow, the coach's jog on the spot, the colleague's coffee sip, the homie's music nod, the squire's shield salute and the rest) and twenty everyday ones (breathing, glances, nods, a tilt, a shrug, a weight shift, a lean, a sigh, a chuckle, a hum) played in each voice's own beat and reach. scripts/mascots/moves.py writes them to toonMoves.json, which the build bakes into the body's clips and the viewer reads; every idle turns bones on top of the voice's held pose and frees none, so the props stay in the hands and any voice can play any idle. The preview's large views play each voice's own idles in turn\ne932537fb Three more sweeps of every piece and part, run to convergence, a whole pass gaining under half a point: colour kind as reloaded butler 0.874, coach 0.812, colleague 0.856, homie 0.814, squire 0.753\n      95", "stepped": true, "level": "commands"}]}