{"session": "7bf4ce64-d071-41b3-b63c-3a6890f3d28f", "env": "main-michelangelo-meshwright", "command": "npm install --save-exact three@0.186.1 2>&1 | tail -3; grep -n '\"three\"' package.json; journal work log 1 \"Read the 2D rig: VoiceMascot places the mascot by PLACES/placedAt and times by afterSeconds; rig.js keys moves as [ms, {rotate,x,y}] tracks. Plan: generalize rig.js keyAt to any numeric field so 3D moves reuse poseAt; domain toon.js assembles parts from a shared body plus a voice's assets; kit ToonPlayer.vue renders with three 0.186.1 (pinned), MeshToonMaterial with a 3-band gradient and a back-face hull outline; showcase shows it beside the rig. The drawn butler is a robot with a visor, headphones, bowler, tailcoat, bow tie and tray, so the model follows that art rather than a moustache.\" 2>&1 | tail -1", "parts": ["npm install --save-exact three@0.186.1 2>&1 | tail -3", "grep -n '\"three\"' package.json", "journal work log 1 \"Read the 2D rig: VoiceMascot places the mascot by PLACES/placedAt and times by afterSeconds; rig.js keys moves as [ms, {rotate,x,y}] tracks. Plan: generalize rig.js keyAt to any numeric field so 3D moves reuse poseAt; domain toon.js assembles parts from a shared body plus a voice's assets; kit ToonPlayer.vue renders with three 0.186.1 (pinned), MeshToonMaterial with a 3-band gradient and a back-face hull outline; showcase shows it beside the rig. The drawn butler is a robot with a visor, headphones, bowler, tailcoat, bow tie and tray, so the model follows that art rather than a moustache.\" 2>&1 | tail -1"]}