{"session": "7bf4ce64-d071-41b3-b63c-3a6890f3d28f", "env": "main-michelangelo-meshwright", "command": "tail -1 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-michelangelo-meshwright/7bf4ce64-d071-41b3-b63c-3a6890f3d28f/scratchpad/build8.log | cut -c1-60; git checkout -q -- src/web/dist && git clean -fdq src/web/dist && git status --short | head -2; journal work end 17 --how \"Blink on the eye layer every 2-6 s with varied length and the odd double (4200); rig images preloaded before entry (4201); commits 9be7a2c2e and 9693b2d6d, compiled by a viewer build\" | tail -1; journal helper report \"Alfred, to-dos 4200 and 4201 are done, each in its own commit on my branch, rebased on main after the hop was taken (main at 2.268.26, fbe0441ea; 2.268.27's tip was not yet on main when I rebased, so take these two onto it; they touch only mascots.js, rig.js, RigPlayer.vue, voiceRigs.js, VoiceMascot.vue and two new tests). A viewer build compiled them; no test run.\n\n4200, BLINKING AS PEOPLE DO (commit 9be7a2c2e):\n- DEFAULT_SCHEDULE's blink gap is 2 to 6 seconds (was 5 to 10), drawn afresh at an irregular point in that range each time.\n- blinkOf in domain/mascots.js plans each blink: the lids shut for 90 to 160 ms, varied each time, and one blink in six is a double, the second 130 ms after the first.\n- The eyes are a layer of their own: fileOf in domain/rig.js takes a lids state that overrides the eyes layer only, RigPlayer gets a lids prop, and VoiceMascot shuts the lids on its own timer whatever move is playing, so a blink lands during an animation as well as between them. The rig's old 240 ms whole-body blink move is no longer played; the idle moves no longer wait for it.\n- Reduced motion keeps the eyes still as before.\n- Test: src/web/tests/mascotBlink.test.js, two cases: the gap, the shut length and the double from fixed random draws; the lids override the eyes layer and nothing else.\n\n4201, ENTER ONLY ONCE EVERY PICTURE HAS LOADED (commit 9693b2d6d):\n- loadRig in composables/voiceRigs.js lists every image a rig draws (each layer's file and all its states, picturesOf) and waits until the browser has every one, loaded or failed, before the rig counts as loaded; the mascot's entry watches that, so it enters, fades and exits only with every piece in hand.\n- A voice shown from a sprite sheet waits for its sheet the same way before it rests on the box.\n- Test: src/web/tests/mascotLoad.test.js, one case: the picture list names every layer file and state once.\n\nNOT CHECKED: neither was watched in a live chat; the built viewer compiled with both. The 3D work (the rest-frame overlays and the butler notes) sits below these on the branch.\" | tail -1", "parts": ["tail -1 /private/tmp/claude-501/-Users-jessegall-projects-agent-journal--claude-worktrees-main-michelangelo-meshwright/7bf4ce64-d071-41b3-b63c-3a6890f3d28f/scratchpad/build8.log | cut -c1-60", "git checkout -q -- src/web/dist", "git clean -fdq src/web/dist", "git status --short | head -2", "journal work end 17 --how \"Blink on the eye layer every 2-6 s with varied length and the odd double (4200); rig images preloaded before entry (4201); commits 9be7a2c2e and 9693b2d6d, compiled by a viewer build\" | tail -1", "journal helper report \"Alfred, to-dos 4200 and 4201 are done, each in its own commit on my branch, rebased on main after the hop was taken (main at 2.268.26, fbe0441ea; 2.268.27's tip was not yet on main when I rebased, so take these two onto it; they touch only mascots.js, rig.js, RigPlayer.vue, voiceRigs.js, VoiceMascot.vue and two new tests). A viewer build compiled them; no test run.\n\n4200, BLINKING AS PEOPLE DO (commit 9be7a2c2e):\n- DEFAULT_SCHEDULE's blink gap is 2 to 6 seconds (was 5 to 10), drawn afresh at an irregular point in that range each time.\n- blinkOf in domain/mascots.js plans each blink: the lids shut for 90 to 160 ms, varied each time, and one blink in six is a double, the second 130 ms after the first.\n- The eyes are a layer of their own: fileOf in domain/rig.js takes a lids state that overrides the eyes layer only, RigPlayer gets a lids prop, and VoiceMascot shuts the lids on its own timer whatever move is playing, so a blink lands during an animation as well as between them. The rig's old 240 ms whole-body blink move is no longer played; the idle moves no longer wait for it.\n- Reduced motion keeps the eyes still as before.\n- Test: src/web/tests/mascotBlink.test.js, two cases: the gap, the shut length and the double from fixed random draws; the lids override the eyes layer and nothing else.\n\n4201, ENTER ONLY ONCE EVERY PICTURE HAS LOADED (commit 9693b2d6d):\n- loadRig in composables/voiceRigs.js lists every image a rig draws (each layer's file and all its states, picturesOf) and waits until the browser has every one, loaded or failed, before the rig counts as loaded; the mascot's entry watches that, so it enters, fades and exits only with every piece in hand.\n- A voice shown from a sprite sheet waits for its sheet the same way before it rests on the box.\n- Test: src/web/tests/mascotLoad.test.js, one case: the picture list names every layer file and state once.\n\nNOT CHECKED: neither was watched in a live chat; the built viewer compiled with both. The 3D work (the rest-frame overlays and the butler notes) sits below these on the branch.\" | tail -1"]}